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From perlman@turing.acm.org Sat Apr  1 09:18:22 2006 -0500
Date: Sat, 1 Apr 2006 09:18:22 -0500 (EST)
From: Gary PERLMAN <perlman@turing.acm.org>
To: mper@interfree.it
Subject: Re: using stat
In-Reply-To: <20060401120240.19453.qmail@community22.interfree.it>
Message-ID: <Pine.LNX.4.44.0604010917450.28040-100000@turing.acm.org>
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No.

On 1 Apr 2006 mper@interfree.it wrote:

> 
> Hello, is it possible to use Stat as a spreadsheet and to plot data?
> I am using a 5.2.1 Freebsd release o.s.
> 
> Thanks.
> 
> Mauro Peruzzi
> Italy.
> 
> ------------------------------------------------------------
> Sei stanco di girare a vuoto? 
> Con il nuovo motore di ricerca Interfree trovi di tutto. 
> Vieni a trovarci: http://search.interfree.it/
> 
> Lo Staff di Interfree 
> ------------------------------------------------------------
> 


From perlman@turing.acm.org Mon Apr  3 11:55:37 2006 -0400
Date: Mon, 3 Apr 2006 11:55:37 -0400 (EDT)
From: Gary PERLMAN <perlman@turing.acm.org>
To: George Andreopoulos <gandreopoulos@attendancemarketing.com>
cc: hkiewe@cim.mcgill.ca, 
    'Susan Wilkinson' <swilkinson@attendancemarketing.com>
Subject: RE: Promoting CHI 2006 
In-Reply-To: <023601c65734$be3be4f0$0a02a8c0@George>
Message-ID: <Pine.LNX.4.44.0604031149200.23511-100000@turing.acm.org>
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Workshops are set up in advance of the conference and require
application for invitation, usually a position paper. Attendance
at workshops requires (1) acceptance, (2) conference registration,
(3) additional fees depending on thether the workshop duration.
So it is not a special rate, but a fee on top of conference reg.

Gary

On Mon, 3 Apr 2006, George Andreopoulos wrote:

> Hello Howard,
> 
> First let me say how happy we are for your assistance in helping us
> promote CHI2006.  The event promises to be one of the more widely
> attended in recent years.
> 
> I have learned that there is a single day rate that is available.  I
> spoke with the CHI team as this rate is a tad excessive (it went from
> $250 at early reg to $450 current and will go to $650 for on site reg).
> My hope is that they can leave the rate at $450 for the onsite (about
> 1/3 the total conf price) for a one day participation (1/4 of the entire
> experience). 
> 
> To help in making this case, they have asked me to elaborate on the
> audience we feel we can reach out to at this price.   When you mention
> "local members of the Society for Technical Communication STC) and
> Usability Professionals Association (UPA), can you give me an idea as to
> the reach this may represent?  It will help to make the point of keeping
> on site rates as low as possible.   I will also look into the option for
> the invited attendee for the workshops although this is limiting in that
> it does not cover the entire conference.   
> 
> Let me know and thanks.....George
> 
> -----Original Message-----
> From: Howard Kiewe [mailto:hkiewe@cim.mcgill.ca] 
> Sent: March 31, 2006 2:32 PM
> To: gandreopoulos@attendancemarketing.com;
> swilkinson@attendancemarketing.com
> Cc: Gary PERLMAN
> Subject: RE: Promoting CHI 2006 
> 
> 
> Hi George and Susan,
> 
> After meeting Gary, I think one of the best ways to promote the CHI
> conference to the local usability community is to put out email and web
> announcements to local members of the Society for Technical
> Communication
> (STC) and Usability Professionals Association (UPA) (see
> http://www.stc-montreal.org/index-e.shtml and
> http://www.utilisabilitequebec.org/). I am well connected with both
> organizations so it is likely that they will be happy to spread the
> word. However, I'm a little concerned that the $1,295 US conference fee
> will be a significant barrier to getting a good turn out. Keep in mind
> this potential market segment is on the fringes of CHI, so a large
> investment of time and money is unlikely to occur. However, if we get
> some of them to the conference they may be inspired to become more
> involved, in the organization and in future events (i.e.: go to a full
> conference later at the full price).
> 
> I notice you have an Invited Attendees rate for Workshops that is $150
> one day/ $225 two days (http://www.chi2006.org/feeschedule.php). What is
> that? Is there anyway we could offer this to our local community to get
> them out to the event?
> 
> Howard
> 
> 
> --------------------------------
> 
> H o w a r d    K i e w e
> 
> User Interface Developer
> Center for Intelligent Machines
> McGill University
> 3480 University Street, Room 333
> Montreal, Canada
> H3A 2A7
> 
> Office: (514) 398-4400 x 089675
> Cell:   (514) 963-6373
> 
> 
> 
> 
> 
> -----Original Message-----
> From: Gary PERLMAN [mailto:perlman@turing.acm.org]
> Sent: Wednesday, March 22, 2006 9:43 AM
> To: Howard Kiewe
> Subject: RE: Promoting CHI 2006
> 
> Thursday (tomorrow), looks good for me.  I have a meeting at 1pm, so I'd
> like to meet at Le Taj at 11:30. Okay. I'll look something like my
> picture, but without the tie:
>         http://www.acm.org/~perlman/
> 
> Gary
> 
> On Tue, 21 Mar 2006, Howard Kiewe wrote:
> 
> > Hi Gary,
> >
> > Lunch this Thursday or Friday would work for me, Le Taj sounds good. 
> > BTW,
> I
> > loved your Montreal guide. But I'd also like to get more of our local 
> > community out to the conference.
> >
> > Does either of these times work into your schedule?
> >
> > Howard
> >
> > -----Original Message-----
> > From: Gary PERLMAN [mailto:perlman@turing.acm.org]
> > Sent: Monday, March 20, 2006 7:52 PM
> > To: Howard Kiewe
> > Cc: George Andreopoulos; Susan Wilkinson
> > Subject: Re: Promoting CHI 2006
> >
> > Hi Howard,
> >
> > I'd be happy to get together for lunch sometime soon.
> > Le Commensal would be great. I also like a place on Stanley near 
> > Sherbrooke for Indian. Le taj, I think.
> >
> > My Montreal guide is not enough? Not even with a promise
> > to hand out Thrills gum?
> >
> > I've been in touch with some people working on promoting CHI.
> >
> > Susan Wilkinson <swilkinson@attendancemarketing.com>
> > George Andreopoulos <gandreopoulos@attendancemarketing.com>
> >
> > I think you should definitely contact them.
> >
> > Gary
> >
> > On Mon, 20 Mar 2006, Howard Kiewe wrote:
> >
> > > Hello Gary Perlman,
> > >
> > > I was delighted to learn from your SIGCHI email that you have 
> > > returned
> to
> > > Montreal. I've been a big fan of your HCI bibliography over the 
> > > years
> and
> > > didn't realize that you hailed from the land of lox & bagels, or in 
> > > your case bagels only I guess (I'm also a vegetarian).
> > >
> > > I am a UI developer and HCI researcher, currently working at 
> > > McGill's
> > Center
> > > for Intelligent Machines. I'm also past President of STC Montreal, 
> > > and I would like to promote the upcoming CHI 2006 to the STC 
> > > community. Can we have a short chat about how to do this? Perhaps I 
> > > can buy you lunch at
> Le
> > > Commensal . . .
> > >
> > > Howard
> > >
> > >
> > > ---------------------------------
> > >
> > >  H o w a r d    K i e w e
> > >
> > >  User Interface Developer
> > >  Center for Intelligent Machines
> > >  McGill University
> > >  3480 University Street, Room 333
> > >  Montreal, Canada
> > >  H3A 2A7
> > >
> > >  Office: (514) 398-4400 x 089675
> > >  Cell:   (514) 963-6373
> > >
> > >
> > >  Current Project: Undersea Window
> > >  --Online High-Definition Video from the floor of the Pacific:  
> > > http://www.canarie.mcgill.ca/project_ciip_desc.html
> > >
> > >
> > >
> >
> >
> >
> 
> 


From perlman@turing.acm.org Mon Apr  3 14:07:09 2006 -0400
Date: Mon, 3 Apr 2006 14:07:07 -0400 (EDT)
From: Gary PERLMAN <perlman@turing.acm.org>
To: "Wolpert, Lawrence" <lawrence.wolpert@ngc.com>
Subject: Re: Request to update Human Systems Integration Information Analysis
 Center link
In-Reply-To: <EF1F71D35D5F9241BB60FE56017B30C201386A24@xcgtx101.northgrum.com>
Message-ID: <Pine.LNX.4.44.0604031401210.25887-100000@turing.acm.org>
MIME-Version: 1.0
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All fixed. Thanks for the update. -- GP

On Mon, 3 Apr 2006, Wolpert, Lawrence wrote:

> Dear  Dr. Perlman :
> 
> As the director of the new HSIIAC, I would like to request that you
> update the link to our site on your webpage,
> http://www.hcibib.org/gs.cgi
> <http://www.safetycenter.navy.mil/acquisition/ergonomics/resources.htm> 
> 
> Our new URL is
> 
> http://www.hsiiac.org/ <BLOCKED::http://www.hsiiac.org/>   
> 
>  and it replaces   
> 
> http://iac.dtic.mil/hsiac/ <http://iac.dtic.mil/hsiac/>  
> 
> Thanks,
> 
> Lawrence Wolpert, PhD.
> Director HSIIAC
> 216.397.6999
> director@hsiiac.org or
> lawrence.wolpert@ngc.com 
> 
> 


From perlman@turing.acm.org Tue Apr  4 22:28:01 2006 -0400
Date: Tue, 4 Apr 2006 22:28:01 -0400 (EDT)
From: Gary PERLMAN <perlman@turing.acm.org>
To: "Adams, Kim" <kim.adams@ualberta.ca>
Subject: Re: Question
In-Reply-To: <6CEAB082DE6E2B4098ED3A1506A544BDF8FD86@email.rehab.ualberta.ca>
Message-ID: <Pine.LNX.4.44.0604042209080.6532-100000@turing.acm.org>
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Dear Kim,

Hello from Montreal.

The HCI BIB accessibility page was created 1999-05-07.
	http://www.hcibib.org/accessibility/
SIGCHI has had no input to that page, though, but I did add
a link to it and other hcibib.org pages from the SIGCHI web site.

There is a SIGCHI Adjunct Chair for Assistive Technology, Vicki Hanson,
	http://bulletin.sigchi.org/archive/2005.1/vhanson_named_acm_fellow/
and she is also the current SIGACCESS chair.
	http://www.acm.org/sigaccess/
If anyone knows about synergy between SIGCHI and accessibility, it is she.

Gary Perlman, Director, HCI Bibliography Project
mailto:director@hcibib.org  http://hcibib.org/

On Tue, 4 Apr 2006, Adams, Kim wrote:

> Hello,
>  
> What year did SIGCHI develope the special interest area of
> accessibility?  This answer I need for a paper I'm writing about models
> used in the field of assistive technology.
>  
> I've been part of RESNA (Rehabilitation Engineering and Assistive
> Technology Society of North America) for many years and am starting to
> look at accessible technology design.  It seems our fields are
> investigating similar things and there could be more synergy.  This is
> just a point for future discussion if you like.
>  
> Sincerely, Kim Adams
>  
> Kim Adams, M.Sc. in E.E., P.Engg. ATP
> Provisional Candidate PhD in Rehabilitation Science, University of
> Alberta
> Assistant Professor, Faculty of Rehabilitation Medicine, University of
> Alberta
> Research Affiliate, Glenrose Rehabilitation Hospital
>  
> Assistive Technology Labs
> Faculty of Rehabilitation Medicine
> 3-48 Corbett Hall
> University of Alberta
> Edmonton AB T6G 2G4
> (780) 492-0309 voice
> (780) 492-1626 fax
> 
> Aleksandar Kostov Assistive Technology Laboratory
> Glenrose Rehabilitation Hospital
> 33 GlenEast Bldg
> 10230 - 111 Avenue
> Edmonton AB T5G 0B7
> (780) 735-7999 ext 15782  voice
> (780) 735-6072 fax
>  
> 


From perlman@turing.acm.org Wed Apr  5 11:26:30 2006 -0400
Date: Wed, 5 Apr 2006 11:26:30 -0400 (EDT)
From: Gary PERLMAN <perlman@turing.acm.org>
To: jyunker@bytelevel.com
cc: Gary perlman <perlman@turing.acm.org>
Subject: arabic localization
Message-ID: <Pine.LNX.4.44.0604051052030.20088-100000@turing.acm.org>
MIME-Version: 1.0
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Yesterday, I completed the technical work for an Arabic version of FirstSearch
(www.oclc.org/firstsearch). I had long known about the mirroring feature in
browsers, but I discovered some new details in the process.
 1. Mirroring the page does a good job of setting up the user interface
    if the layout of the form has been done with tables.
 2. I use some CSS and little gifs to place elements in rounded boxes,
    and I had to swap left and right after the mirror.
 3. I had to swap left and right arrow images (previous/next page)
    because in a rtl language, "next" points left and "prev" points right.
	For example, with text:
		<<first <previous next> last>>
	becomes
		<<last <next previous> first>>
 4. Tables mirorred nicely in MSIE, but TH tags with align=left were
    still on the left after the switch to dir="rtl". For this, I swapped
    right for left and it looked good in MSIE. I need to check other browsers
	and see if CSS text alignment works better. My CSS book does not seem
	to know about dir="rtl", so this may be a mess for CSS, too. 
 5. MSIE is inconsistent about how it mirrors text in parentheses and preceding
    a colon. I have not studied it closely, but may have to eventually.

On a slightly related subject:

I created a little tool that I use a lot to UTF-8 and hex-encode text.
I use these to quickly see what some text looks like with common
encodings, the practical reason being that we are often working
with text that looks wrong, and we need to figure out what happened
to it. Sometimes text is UTF-8 encoded twice, for example. Something
like this might be good for your booksite.

This link did not work:
	Language names in their native scripts
	http://www.trigeminal.com/samples/langlist.html
on your page:
	http://bytelevel.com/global/
I think it's now:
	http://www.trigeminal.com/samples/langlist.asp

Best,

Gary Perlman



From perlman@turing.acm.org Wed Apr  5 18:06:34 2006 -0400
Date: Wed, 5 Apr 2006 18:06:33 -0400 (EDT)
From: Gary PERLMAN <perlman@turing.acm.org>
To: John Yunker <jyunker@bytelevel.com>
Subject: Re: arabic localization
In-Reply-To: <EB3FF859-1818-4280-BF25-D36081912C86@bytelevel.com>
Message-ID: <Pine.LNX.4.44.0604051753580.29520-100000@turing.acm.org>
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The Arabic version to be released is only available inside our firewall.
It is scheduled for release May 7th. At that time, you'll be able to
see it then with some small test databases:
	http://www.oclc.org/cgi-oclc/fstrial.scr.cgi
PWorldCat, with a few thousand of the 60 million records in WorldCat,
has 27 Arabic records, only two of which have Arabic script.
WorldCat has millions of CJK records as well as, today, 371,660 Arabic.
FirstSearch is available in English, French, Spanish, Chinese (traditional
and simplified), Korean, and Japanese.

As a psychologist, I find the left-right/right-left issue fascinating.
I get the sense that after working with Arabic screens for a day,
and I can't read one word, I can't find where to start reading English screens.

By the way, I am born and raised in Montreal, which has something
to do with me working on multilingual user interfaces, although my
sons will attest that my French is mediocre.

On Wed, 5 Apr 2006, John Yunker wrote:

> Hi Gary,
> 
> That's very interesting. Is there a screen shot or live page you can  
> show me? I'd love to learn more.
> 
> And you're right on about arrow images -- this is one of details that  
> can sneak up on you!
> 
> Also, thanks for the heads up on the link!
> 
> On Apr 5, 2006, at 8:26 AM, Gary PERLMAN wrote:
> 
> > Yesterday, I completed the technical work for an Arabic version of  
> > FirstSearch
> > (www.oclc.org/firstsearch). I had long known about the mirroring  
> > feature in
> > browsers, but I discovered some new details in the process.
> >  1. Mirroring the page does a good job of setting up the user  
> > interface
> >     if the layout of the form has been done with tables.
> >  2. I use some CSS and little gifs to place elements in rounded boxes,
> >     and I had to swap left and right after the mirror.
> >  3. I had to swap left and right arrow images (previous/next page)
> >     because in a rtl language, "next" points left and "prev" points  
> > right.
> > 	For example, with text:
> > 		<<first <previous next> last>>
> > 	becomes
> > 		<<last <next previous> first>>
> >  4. Tables mirorred nicely in MSIE, but TH tags with align=left were
> >     still on the left after the switch to dir="rtl". For this, I  
> > swapped
> >     right for left and it looked good in MSIE. I need to check  
> > other browsers
> > 	and see if CSS text alignment works better. My CSS book does not seem
> > 	to know about dir="rtl", so this may be a mess for CSS, too.
> >  5. MSIE is inconsistent about how it mirrors text in parentheses  
> > and preceding
> >     a colon. I have not studied it closely, but may have to  
> > eventually.
> >
> > On a slightly related subject:
> >
> > I created a little tool that I use a lot to UTF-8 and hex-encode text.
> > I use these to quickly see what some text looks like with common
> > encodings, the practical reason being that we are often working
> > with text that looks wrong, and we need to figure out what happened
> > to it. Sometimes text is UTF-8 encoded twice, for example. Something
> > like this might be good for your booksite.
> >
> > This link did not work:
> > 	Language names in their native scripts
> > 	http://www.trigeminal.com/samples/langlist.html
> > on your page:
> > 	http://bytelevel.com/global/
> > I think it's now:
> > 	http://www.trigeminal.com/samples/langlist.asp
> >
> > Best,
> >
> > Gary Perlman
> >
> >
> 


From perlman@turing.acm.org Thu Apr  6 13:00:18 2006 -0400
Date: Thu, 6 Apr 2006 13:00:18 -0400 (EDT)
From: Gary PERLMAN <perlman@turing.acm.org>
To: "Joseph A. Konstan" <konstan@exchange.cs.umn.edu>
Subject: Re: A picture of you?
In-Reply-To: <A53B13EAA9779C45B0AE3E872907738201338552@exchange2.cs.umn.edu>
Message-ID: <Pine.LNX.4.44.0604061258130.25504-100000@turing.acm.org>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
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Nothing too recent.

This seems pretty old:
	http://perlypalms.com/gary/gary.jpg
but I guess something like this would be better:
	http://perlypalms.com/gary/2003-perlman-m.jpg
Have fun with it!

Gary

On Wed, 5 Apr 2006, Joseph A. Konstan wrote:

> Gary,
> 
> 	Do you have a photo of yourself that you can send me (electronic
> preferred) to use in announcing your award during the CHI opening plenary?
> 
> JK
> 
> --
> Joseph A. Konstan
> Professor of Computer Science & Engineering
> University of Minnesota
> konstan@cs.umn.edu
> http://www.cs.umn.edu/~konstan
> 


From perlman@turing.acm.org Thu Apr  6 13:23:24 2006 -0400
Date: Thu, 6 Apr 2006 13:23:23 -0400 (EDT)
From: Gary PERLMAN <perlman@turing.acm.org>
To: John Yunker <jyunker@bytelevel.com>
Subject: Re: arabic localization
In-Reply-To: <B6B3BB63-10C6-4300-B689-9ED9D309E8D5@bytelevel.com>
Message-ID: <Pine.LNX.4.44.0604061300560.25504-100000@turing.acm.org>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: O
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We keep daily/weekly/monthly stats on the number of sessions in the
different languages. These go back years, and it's interesting to see
differences of holiday schedules, like lots more percentage CJK usage
during Christmas. We can share these stats, but for now I'll give you
a couple of anecdotes:

When we first released Spanish, we got a nice thank you from Brazil.
"But it's Spanish, not Portuguese," I wrote. "Sure, but Spanish is close
and much better than English."

We have hundreds of Help files in English, but less than half are
translated into French and Spanish. The specialized ones are not.
We translate almost no Help for CJK (or Arabic), although some
variables are translated. Despite this, C, J, and K usage is
higher than French and Spanish. 

Every new language presents both technical and cultural surprises,
sometimes multicultural suprises when a language is geographically
diverse. At the same time, I spend a fair amount of time conveying
the most basic language concepts to my coworkers in Ohio (I tele-
commute):
	http://www.hcibib.org/multilingual/rules.htm

Gary

On Thu, 6 Apr 2006, John Yunker wrote:

> Very nice -- I just checked it out. I find it interesting that the  
> question mark icon seems to be a fairly global visual icon. I've seen  
> it used successfully on a number of Arabic sites that I studied.
> 
> This might make a good case study for Global By Design. After it's  
> gone live and you have some usage on it I'd be curious to know more,  
> if you're allowed to share some insights. If so, just keep me posted!
> 
> And you're right about the right-to-left affecting how you look at  
> text. I took some classes on Arabic awhile back and I did find that I  
> would automatically look to the right side of the page to begin  
> reading, but it took time, and it did kinda mess how I looked at non- 
> Arabic content. It was very interesting. And it's a fascinating  
> language.
> 
> Best regards,
> JY
> 
> On Apr 5, 2006, at 3:06 PM, Gary PERLMAN wrote:
> 
> > The Arabic version to be released is only available inside our  
> > firewall.
> > It is scheduled for release May 7th. At that time, you'll be able to
> > see it then with some small test databases:
> > 	http://www.oclc.org/cgi-oclc/fstrial.scr.cgi
> > PWorldCat, with a few thousand of the 60 million records in WorldCat,
> > has 27 Arabic records, only two of which have Arabic script.
> > WorldCat has millions of CJK records as well as, today, 371,660  
> > Arabic.
> > FirstSearch is available in English, French, Spanish, Chinese  
> > (traditional
> > and simplified), Korean, and Japanese.
> >
> > As a psychologist, I find the left-right/right-left issue fascinating.
> > I get the sense that after working with Arabic screens for a day,
> > and I can't read one word, I can't find where to start reading  
> > English screens.
> >
> > By the way, I am born and raised in Montreal, which has something
> > to do with me working on multilingual user interfaces, although my
> > sons will attest that my French is mediocre.
> >
> > On Wed, 5 Apr 2006, John Yunker wrote:
> >
> >> Hi Gary,
> >>
> >> That's very interesting. Is there a screen shot or live page you can
> >> show me? I'd love to learn more.
> >>
> >> And you're right on about arrow images -- this is one of details that
> >> can sneak up on you!
> >>
> >> Also, thanks for the heads up on the link!
> >>
> >> On Apr 5, 2006, at 8:26 AM, Gary PERLMAN wrote:
> >>
> >>> Yesterday, I completed the technical work for an Arabic version of
> >>> FirstSearch
> >>> (www.oclc.org/firstsearch). I had long known about the mirroring
> >>> feature in
> >>> browsers, but I discovered some new details in the process.
> >>>  1. Mirroring the page does a good job of setting up the user
> >>> interface
> >>>     if the layout of the form has been done with tables.
> >>>  2. I use some CSS and little gifs to place elements in rounded  
> >>> boxes,
> >>>     and I had to swap left and right after the mirror.
> >>>  3. I had to swap left and right arrow images (previous/next page)
> >>>     because in a rtl language, "next" points left and "prev" points
> >>> right.
> >>> 	For example, with text:
> >>> 		<<first <previous next> last>>
> >>> 	becomes
> >>> 		<<last <next previous> first>>
> >>>  4. Tables mirorred nicely in MSIE, but TH tags with align=left were
> >>>     still on the left after the switch to dir="rtl". For this, I
> >>> swapped
> >>>     right for left and it looked good in MSIE. I need to check
> >>> other browsers
> >>> 	and see if CSS text alignment works better. My CSS book does not  
> >>> seem
> >>> 	to know about dir="rtl", so this may be a mess for CSS, too.
> >>>  5. MSIE is inconsistent about how it mirrors text in parentheses
> >>> and preceding
> >>>     a colon. I have not studied it closely, but may have to
> >>> eventually.
> >>>
> >>> On a slightly related subject:
> >>>
> >>> I created a little tool that I use a lot to UTF-8 and hex-encode  
> >>> text.
> >>> I use these to quickly see what some text looks like with common
> >>> encodings, the practical reason being that we are often working
> >>> with text that looks wrong, and we need to figure out what happened
> >>> to it. Sometimes text is UTF-8 encoded twice, for example. Something
> >>> like this might be good for your booksite.
> >>>
> >>> This link did not work:
> >>> 	Language names in their native scripts
> >>> 	http://www.trigeminal.com/samples/langlist.html
> >>> on your page:
> >>> 	http://bytelevel.com/global/
> >>> I think it's now:
> >>> 	http://www.trigeminal.com/samples/langlist.asp
> >>>
> >>> Best,
> >>>
> >>> Gary Perlman
> >>>
> >>>
> >>
> >
> 


From perlman@turing.acm.org Thu Apr  6 16:13:45 2006 -0400
Date: Thu, 6 Apr 2006 16:13:44 -0400 (EDT)
From: Gary PERLMAN <perlman@turing.acm.org>
To: Jason Buhle <jtb2002@med.cornell.edu>
Subject: Re: |STAT
In-Reply-To: <466868c40604061255n7959dac8w4602581dfe02a999@mail.gmail.com>
Message-ID: <Pine.LNX.4.44.0604061613380.2539-100000@turing.acm.org>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: O
X-Status: 
X-Keywords:                  
X-UID: 9

Thank you for your interest in |STAT data manipulation and analysis software.

UNIX |STAT for is now (only) available via Web browsers at a secret location.
	http://www.hcibib.org/stat/xyzzy/

To obtain UNIX |STAT files, please follow the instructions at:
	http://www.acm.org/~perlman/stat/#access
There are installation notes (e.g., for Mac OS X and Linux) at:
	http://www.acm.org/~perlman/stat/installation.txt

DOS |STAT executables and documentation are available as a WinZip file:
	http://www.acm.org/~perlman/stat/DOS-STAT.ZIP

HTML documentation is available from the |STAT home page:
	http://www.acm.org/~perlman/stat/

On Thu, 6 Apr 2006, Jason Buhle wrote:

> I AGREE TO ADHERE TO THE CONDITIONS OF USING |STAT.
> I AGREE NOT TO SHARE THE |STAT LOCATION WITH OTHERS.
> 
> 
> --
> Jason Buhle
> Sackler Institute for Developmental Psychobiology
> Department of Psychiatry
> Weill Medical College of Cornell University
> 
> phone 212.746.5848
> fax 212.746.5755
> 
> mailing address:
> 1300 York Avenue, Box 140
> Baker Tower Suite #F1332
> New York, New York  10021
> 
> shipping address:
> 510 East 70th Street
> Baker Tower Suite #F1332
> New York, New York 10021
> 


From perlman@turing.acm.org Sat Apr  8 13:17:10 2006 -0400
Date: Sat, 8 Apr 2006 13:17:09 -0400 (EDT)
From: Gary PERLMAN <perlman@turing.acm.org>
To: Gary Perlman at OCLC <perlman@oclc.org>
Subject: query test case
Message-ID: <Pine.LNX.4.44.0604081316030.28054-100000@turing.acm.org>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: O
X-Status: 
X-Keywords:                  
X-UID: 10

-"this that"

maeaning of
	A OR B C


From perlman@turing.acm.org Sun Apr  9 21:49:25 2006 -0400
Date: Sun, 9 Apr 2006 21:49:24 -0400 (EDT)
From: Gary PERLMAN <perlman@turing.acm.org>
To: chi-educators@acm.org
cc: director@hcibib.org
Subject: shared reviews of Don Norman's books
Message-ID: <Pine.LNX.4.44.0604092134360.10614-100000@turing.acm.org>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: O
X-Status: 
X-Keywords:                  
X-UID: 11

Dear HCI Educators,

I am trying an experiment to see what it would be like for HCI books
to be reviewed in the HCI community. I set up this page:
	http://www.hcibib.org/reviews.html
and wrote to chi-announcements (2000 people) about the idea.
The page has been visited 600 times, but no reviews have been added
to any of Don's books. None. This feels like the start of the HCI
Bibliography!

I am now trying a more targeted approach: asking educators to either
write reviews or to assign it to students. Unlike amazon.com reviews --
links to which were just added to the page -- reviews in Open WorldCat
can be modified and even deleted, so, if you want, you can clean up
after a term is done.

As of this morning, the reviews can be read from within FirstSearch.
	http://www.oclc.org/firstsearch/
So contributions will have a little more prominence than before.

Gary Perlman, Director, HCI Bibliography Project
mailto:director@hcibib.org  http://hcibib.org/

Gary Perlman, Consulting Research Scientist, OCLC
mailto: perlman@oclc.org   http://oclc.org/


From perlman@turing.acm.org Mon Apr 10 18:50:22 2006 -0400
Date: Mon, 10 Apr 2006 18:50:22 -0400 (EDT)
From: Gary PERLMAN <perlman@turing.acm.org>
To: Howard Kiewe <hkiewe@cim.mcgill.ca>
Subject: Re: Email/web message for CHI 2006
In-Reply-To: <ENELIHOBBCGIPPPLMPJBIEMIEDAA.hkiewe@cim.mcgill.ca>
Message-ID: <Pine.LNX.4.44.0604101842070.4171-100000@turing.acm.org>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=ISO-8859-1
Content-Transfer-Encoding: 8BIT
Status: O
X-Status: 
X-Keywords:                  
X-UID: 12

Hi Howard,

I think attendance in the pe-conference workshops is closed,
so I would not even mention them. List the conference as
April 24-27. Note that courses are included (although some
may be full).

I think it would be good to mention the April 20 deadline
for registration and the different in prices (all prices
in $US).

If you make a web page of restaurants, I'll link to it.
I just tried Red Thai on St. Laurent. Very good.
It's a little far up the road for lunch, but in a
good location for walking around at night (I think).
A book on Schwartz' Deli is coming out in a month or two,
by Bill Brownstein (my second cousin).

Gary

On Mon, 10 Apr 2006, Howard Kiewe wrote:

> Hi Gary,
> 
> Here is the email/web message I've composed for STC and UPA members, which
> I'll also have translated.  Let me know what you think.
> 
> Howard
> 
> PS: If I have time I may also put together a web page with a list of
> worthwhile restaurants, as a modest supplement to your comprehensive Guide
> to Montreal ; )
> 
> 
> 
> MESSAGE TEXT -------------------------
> 
> EMAIL SUBJECT LINE
> Look what's coming to Montreal: CHI 2006, April 22-27, 2006
> 
> WEB HEADER
> CHI 2006 in Montreal, April 22-27
> 
> MESSAGE BODY
> With an expected 2000 participants, CHI 2006 is the premier international
> conference for human-computer interaction (HCI).
> 
> CHI 2006 will provide a unique opportunity for Montrealers with an interest
> in usability to find inspiration from leaders in the HCI field. You'll have
> a chance to do the following:
> 
> * Acquire methods, tools, and strategies to improve the user experience of
> your product or service.
> 
> * Sample user interface innovations and novel design processes.
> 
> * Learn about the latest scientific advances in HCI.
> 
> When: April 22-27, 2006 (pre-conference workshops: Saturday & Sunday, April
> 22-23)
> Where: Palais des Congr่s
> More info: http://www.chi2006.org/index.php
> 
> I'll be going, and I hope to see you there!
> 
> Howard Kiewe, Past President, STC Montreal
> 
> 
> 


From perlman@turing.acm.org Tue Apr 11 13:07:40 2006 -0400
Date: Tue, 11 Apr 2006 13:07:37 -0400 (EDT)
From: Gary PERLMAN <perlman@turing.acm.org>
To: Tony Foley <foley@astron.nl>
Subject: Re: |STAT request
In-Reply-To: <s43bcfec.047@server7.nfra.nl>
Message-ID: <Pine.LNX.4.44.0604111307190.29718-100000@turing.acm.org>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: O
X-Status: 
X-Keywords:                  
X-UID: 13

Thank you for your interest in |STAT data manipulation and analysis software.

UNIX |STAT for is now (only) available via Web browsers at a secret location.

To obtain UNIX |STAT files, please follow the instructions at:
	http://www.acm.org/~perlman/stat/#access
There are installation notes (e.g., for Mac OS X and Linux) at:
	http://www.acm.org/~perlman/stat/installation.txt

DOS |STAT executables and documentation are available as a WinZip file:
	http://www.acm.org/~perlman/stat/DOS-STAT.ZIP

HTML documentation is available from the |STAT home page:
	http://www.acm.org/~perlman/stat/


On Tue, 11 Apr 2006, Tony Foley wrote:

> Dear Mr (Dr?) Perlman
> 
> Is it still possible to get a UNIX source code for |STAT  ?
> 
> Tony
> 
> =======================================
> Tony Foley
> 
> Dwingeloo  Tel:  0521 595269
> Westerbork Tel: 0521 595703
> 
> =======================================
> 
> 


From perlman@turing.acm.org Wed Apr 12 14:59:21 2006 -0400
Date: Wed, 12 Apr 2006 14:59:18 -0400 (EDT)
From: Gary PERLMAN <perlman@turing.acm.org>
To: Tony Foley <foley@astron.nl>
Subject: Re: |STAT request
In-Reply-To: <s43cbd83.017@server7.nfra.nl>
Message-ID: <Pine.LNX.4.44.0604121459120.5829-100000@turing.acm.org>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: O
X-Status: 
X-Keywords:                  
X-UID: 14

Thank you for your interest in |STAT data manipulation and analysis software.

UNIX |STAT for is now (only) available via Web browsers at a secret location.
	http://www.hcibib.org/stat/xyzzy/

To obtain UNIX |STAT files, please follow the instructions at:
	http://www.acm.org/~perlman/stat/#access
There are installation notes (e.g., for Mac OS X and Linux) at:
	http://www.acm.org/~perlman/stat/installation.txt

DOS |STAT executables and documentation are available as a WinZip file:
	http://www.acm.org/~perlman/stat/DOS-STAT.ZIP

HTML documentation is available from the |STAT home page:
	http://www.acm.org/~perlman/stat/

On Wed, 12 Apr 2006, Tony Foley wrote:

>    I AGREE TO ADHERE TO THE CONDITIONS OF USING |STAT.
>    I AGREE NOT TO SHARE THE |STAT LOCATION WITH OTHERS.
> 
> 
> 
> =======================================
> Tony Foley
> 
> Dwingeloo  Tel:  0521 595269
> Westerbork Tel: 0521 595703
> 
> =======================================
> 
> 


From perlman@turing.acm.org Wed Apr 12 15:00:07 2006 -0400
Date: Wed, 12 Apr 2006 15:00:06 -0400 (EDT)
From: Gary PERLMAN <perlman@turing.acm.org>
To: bxdong <bxdong_2001@263.net>
Subject: Re: request:)
In-Reply-To: <20060412125008.55B4D96EF8@smtp.263.net>
Message-ID: <Pine.LNX.4.44.0604121459580.5829-100000@turing.acm.org>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=ISO-8859-1
Content-Transfer-Encoding: 8BIT
Status: O
X-Status: 
X-Keywords:                  
X-UID: 15

http://www.hcibib.org/faq.html#Data-1

On Wed, 12 Apr 2006, bxdong wrote:

> Dear Gary:
> 
> i am a postgraduate student in BUPT(Beijing University of Posts and Telecommunications, China) and interested in Human-computer interaction so much.
> 
> Could you please let me know that how can i access to your literature library such as proceedings and periodicals.
> 
> thanks
> 
> Regards
> Xiudong Bai
> 
> กกกก
> 
> กกกกกกกกกกกกกกกกึย
> ภ๑ฃก
>  				
> กกกกกกกกกกกกกกกกกกกกกกกกกกกกbxdong
> กกกกกกกกกกกกกกกกกกกกกกกกกกกกbxdong_2001@263.net
> กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก2006-04-12
> 


From perlman@turing.acm.org Wed Apr 12 15:02:43 2006 -0400
Date: Wed, 12 Apr 2006 15:02:42 -0400 (EDT)
From: Gary PERLMAN <perlman@turing.acm.org>
To: HCIBIB-Quest <httpd@turing.acm.org>
cc: director@hcibib.org,  <sdang2171@aol.com>
Subject: Re: HCI Bibliography Search Help Request
In-Reply-To: <200604121610.k3CGASwW032699@turing.acm.org>
Message-ID: <Pine.LNX.4.44.0604121502130.5829-100000@turing.acm.org>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: O
X-Status: 
X-Keywords:                  
X-UID: 16

Please check the citings to the article:
	http://portal.acm.org/citation.cfm?doid=642611.642654

On Wed, 12 Apr 2006, HCIBIB-Quest wrote:

> 
> 
> The following is being sent to an expert with the HCI Bibliography:
> 	http://www.hcibib.org/
> who will create a query for you and send you a URL containing
> the query for you to make progress with the HCI Bibliography.
> You should expect a reply within 3-5 working days.
> 
> 
> date=106-04-12 12:10:28
> email=sdang2171@aol.com
> limit=no
> type=any
> links=no
> 
> Sense and Sensibility: Evaluation and Interactive Art
> Authors: Kristina Hook, Phoebe Sengers, and Gerd Andersson
> (a) Which evaluation paradigms and techniques are used ?
> (b) Is trianglulation used? How?
> (c) Comment on the reliability, validity, ecological validity, biases and scope of the techniques described
> (d) Is there evidence of one or more pilot studies?
> (e) What are the strengths and weakness of this report "Sense and Sensibility: Evaluation and Interactive Art" ?
> 


From perlman@turing.acm.org Tue Apr 18 12:53:05 2006 -0400
Date: Tue, 18 Apr 2006 12:53:05 -0400 (EDT)
From: Gary PERLMAN <perlman@turing.acm.org>
To: hollan@cogsci.ucsd.edu
Subject: Re: Inaugural UCSD Cognitive Science Reunion/OpenHouse May 19-20
In-Reply-To: <94902f050604171018i4e13cd8cr76ed1ddd7d9f2722@mail.gmail.com>
Message-ID: <Pine.LNX.4.44.0604181244340.13124-100000@turing.acm.org>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: O
X-Status: 
X-Keywords:                  
X-UID: 17

Hi Jim,

Coming to Montreal? I wrote a guide for CHI:
	http://acm.org/perlman/guide.html

I don't think I'll make it out to San Diego soon.

On addresses and such, I think I can maintain an LNR list without much trouble.
I'd probably mount it on hcibib.org, but if you gave me a login on a ucsd unix box,
I could do it there. I don't think I'd want to do much design on it,
but I think I could keep it up to date and reasonably usable.

Gee, the last time I conversed with Bob Glushko was when Pam got the
MacArthur award. I am out of touch! Well, I guess I'd like to take up
Bob on his matching gift. Where do I send a check?

Gary

On Mon, 17 Apr 2006, Jim Hollan wrote:

> Greetings,
> 
> As an associate of the LNR research group, the Department of Cognitive
> Science would like to invite you to a reunion and open house to be held May
> 19-20. This event and the associated establishment of the Glushko-Samuelson
> Distinguished Speaker Series is being made possible by a generous gift from
> Bob Glushko. A number of former members of LNR as well as alumni from the
> Department of Cognitive Science will be attending. We hope you can join us.
> Information about the event and Paul Smolensky's talk is available on the
> department web site <http://www.cogsci.ucsd.edu>.
> 
> This email is being sent to addresses collected from the LNR page Don
> Gentner so thoughtfully created and maintained. I suspect some addresses may
> be out of date so please forward to others. Judith, Julie, and I are
> discussing ways to build on what Don did to help maintain contact between
> LNR folks.
> 
> Best,
> Jim
> --
> Jim Hollan, Professor, Department of Cognitive Science, UCSD
> Web: hci.ucsd.edu   Fax: 858.822.2476   Office: 858.534.8156
> 


From perlman@turing.acm.org Tue Apr 18 22:44:54 2006 -0400
Date: Tue, 18 Apr 2006 22:44:53 -0400 (EDT)
From: Gary PERLMAN <perlman@turing.acm.org>
To: "Gary Perlman @ Yahoo" <garyperlman@yahoo.com>
Message-ID: <Pine.LNX.4.44.0604182244340.3711-100000@turing.acm.org>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Content-Transfer-Encoding: 8BIT
Status: O
X-Status: 
X-Keywords:                  
X-UID: 18

http://portal.acm.org/toc.cfm?id=1124772

%S Navigation
%T Faster document navigation with space-filling thumbnails
%A Andy Cockburn
%A Carl Gutwin
%A Jason Alexander
%P 1-10
%W http://doi.acm.org/10.1145/1124772.1124774
%X Scrolling is the standard way to navigate through many types of digital documents. However, moving more than a few pages can be slow because all scrolling techniques constrain visual search to only a small document region. To improve document navigation, we developed Space-Filling Thumbnails (SFT), an overview display that eliminates most scrolling. SFT provides two views: a standard page view for reading, and a thumbnail view that shows all pages. We tested SFT in three experiments that involved finding pages in documents. The first study (n=13) compared seven current scrolling techniques, and showed that SFT is significantly faster than the other methods. The second and third studies (n=32 and n=14) were detailed comparisons of SFT with thumbnail-enhanced scrollbars (TES), which performed well in the first experiment. SFT was faster than TES across all document types and lengths, particularly when tasks involved revisitation. In addition, SFT was strongly preferred by participants. 

%S Navigation
%T An evaluation of pan & zoom and rubber sheet navigation with and without an overview
%A Dmitry Nekrasovski
%A Adam Bodnar
%A Joanna McGrenere
%A Francois Guimbretiere
%A Tamara Munzner
%P 11-20
%W http://doi.acm.org/10.1145/1124772.1124775
%X We present a study that evaluates conventional Pan and Zoom Navigation and Rubber Sheet Navigation, a rectilinear Focus+Context technique. Each of the two navigation techniques was evaluated both with and without an overview. All interfaces guaranteed that regions of interest would remain visible, at least as a compressed landmark, independent of navigation actions. Interfaces implementing these techniques were used by 40 subjects to perform a task that involved navigating a large hierarchical tree dataset and making topological comparisons between nodes in the tree. Our results show that Pan and Zoom Navigation was significantly faster and required less mental effort than Rubber Sheet Navigation, independent of the presence or absence of an overview. Also, overviews did not appear to improve performance, but were still perceived as beneficial by users. We discuss the implications of our task and guaranteed visibility on the results and the limitations of our study, and we propose preliminary design guidelines and recommendations for future work. 

%S Navigation
%T OrthoZoom scroller: 1D multi-scale navigation
%A Caroline Appert
%A Jean-Daniel Fekete
%P 21-30
%W http://doi.acm.org/10.1145/1124772.1124776
%X This article introduces the OrthoZoom Scroller, a novel interaction technique that improves target acquisition in very large one-dimensional spaces. The OrthoZoom Scroller requires only a mouse to perform panning and zooming in a 1D space. Panning is performed along the slider dimension while zooming is performed along the orthogonal one. We present a controlled experiment showing that the OrthoZoom Scroller is about twice as fast as Speed Dependant Automatic Zooming to perform pointing tasks whose index of difficulty is in the 10-30 bits range. We also present an application to browse large textual documents with the OrthoZoom Scroller that uses semantic zooming and snapping on the structure. 

%S Mobile surfing and effects of wearables
%T Time based patterns in mobile-internet surfing
%A Martin Halvey
%A Mark T. Keane
%A Barry Smyth
%P 31-34
%W http://doi.acm.org/10.1145/1124772.1124778
%X In this paper we investigate environmental factors that can result in users having different preferences and behaviors at different times of the day. An analysis is carried out of a large sample of user data for Wireless Application Protocol (WAP) browsing to determine whether user surfing patterns vary depending on time. We examine traffic on an hourly and daily basis, and show that accesses to particular categories of pages vary relative to time. We also build Markov models, which are temporal; to predict user navigation, and illustrate those predictive models are more accurate and beneficial to mobile Internet users than traditional methods. This analysis provides insight into improving the effectiveness and efficiency of navigation prediction. 

%S Mobile surfing and effects of wearables
%T Minimap: a web page visualization method for mobile phones
%A Virpi Roto
%A Andrei Popescu
%A Antti Koivisto
%A Elina Vartiainen
%P 35-44
%W http://doi.acm.org/10.1145/1124772.1124779
%X The Web has become available even on mobile phones, but the current methods to view large pages on small screens have not been highly usable. Current mobile phone browsers reformat Web pages to a single column that fits the screen width. Because not all content is comprehensible in this format, browsers provide a second mode for viewing pages in the same layout as on a PC. We have developed a modeless Web page visualization method called Minimap that shows pages in a modified Original layout. We conducted a long-term usability study with 20 participants to compare the state-of-the-art mobile phone browser with this new method. 18 participants preferred the new method, and it also scored better in more detailed usability ratings. 

%S Mobile surfing and effects of wearables
%T An examination of the effects of a wearable display on informal face-to-face communication
%A Gerard McAtamney
%A Caroline Parker
%P 45-54
%W http://doi.acm.org/10.1145/1124772.1124780
%X Wearable computers have the potential to support our memory, facilitate our creativity, our communication and augment our physical senses [15] but, like email and cell-phones, they also have the potential to interrupt, displace or downgrade our social interactions. This paper presents the results of a simple laboratory-based study which examines the impact of a xybernaut head-mounted Shimadzu display on conversation between two people. We hypothesized that the wearable, by reducing eye-contact and attention in the wearer would have a detrimental effect. Pairs of friends discussed pre-defined topics under three conditions, no wearable, wearable present but inactive, wearable present and active. Likert scale statements were used to record the wearer's level of attention, concentration, listening, eye contact, naturalness and relaxation, and the impact of the wearable. The presence of the wearable without an active display did not have an effect on the conversation. The quality of the interaction was however impaired in the active wearable condition and eye-contact was effected. This effect may be the result of the nature of the information type, the interface used, the characteristics of its presentation or the novelty of the display to the user. Additional research to identify design implications is discussed. 

%S Games
%T Peekaboom: a game for locating objects in images
%A Luis von Ahn
%A Ruoran Liu
%A Manuel Blum
%P 55-64
%W http://doi.acm.org/10.1145/1124772.1124782
%X We introduce Peekaboom, an entertaining web-based game that can help computers locate objects in images. People play the game because of its entertainment value, and as a side effect of them playing, we collect valuable image metadata, such as which pixels belong to which object in the image. The collected data could be applied towards constructing more accurate computer vision algorithms, which require massive amounts of training and testing data not currently available. Peekaboom has been played by thousands of people, some of whom have spent over 12 hours a day playing, and thus far has generated millions of data points. In addition to its purely utilitarian aspect, Peekaboom is an example of a new, emerging class of games, which not only bring people together for leisure purposes, but also exist to improve artificial intelligence. Such games appeal to a general audience, while providing answers to problems that computers cannot yet solve. 

%S Games
%T Representation of interwoven surfaces in 2 1/2 D drawing
%A Keith Wiley
%A Lance R. Williams
%P 65-74
%W http://doi.acm.org/10.1145/1124772.1124783
%X The state-of-the-art in computer drawing programs is based on a number of concepts that are over two decades old. One such concept is the use of layers for ordering the surfaces in a drawing from top to bottom. Unfortunately, the use of layers unnecessarily imposes a partial ordering on the depths of the surfaces and prevents the user from creating a large class of potential drawings, e.g., of Celtic knots and interwoven surfaces. In this paper we describe a novel approach which only requires local depth ordering of segments of the boundaries of surfaces in a drawing rather than a global depth relation between entire surfaces. Our program provides an intuitive user interface which allows a novice to create complex drawings of interwoven surfaces that would be difficult and time-consuming to create with standard drawing programs. 

%S Games
%T Verbosity: a game for collecting common-sense facts
%A Luis von Ahn
%A Mihir Kedia
%A Manuel Blum
%P 75-78
%W http://doi.acm.org/10.1145/1124772.1124784
%X We address the problem of collecting a database of "common-sense facts" using a computer game. Informally, a common-sense fact is a true statement about the world that is known to most humans: "milk is white," "touching hot metal hurts," etc. Several efforts have been devoted to collecting common-sense knowledge for the purpose of making computer programs more intelligent. Such efforts, however, have not succeeded in amassing enough data because the manual process of entering these facts is tedious. We therefore introduce Verbosity, a novel interactive system in the form of an enjoyable game. People play Verbosity because it is fun, and as a side effect of them playing, we collect accurate common-sense knowledge. Verbosity is an example of a game that not only brings people together for leisure, but also collects useful data for computer science. 
%O Best paper nominee: This work takes the tedious process of collecting common-sense facts for an AI system and transforms it into an internet-based computer game. It taps into the knowledge and mental energy that is available on the internet to help solve the problem. Preliminary evaluation suggests that the game is fun and the resulting facts are accurate. 

%S Games
%T Improving accessibility of the web with a computer game
%A Luis von Ahn
%A Shiry Ginosar
%A Mihir Kedia
%A Ruoran Liu
%A Manuel Blum
%P 79-82
%W http://doi.acm.org/10.1145/1124772.1124785
%X Images on the Web present a major accessibility issue for the visually impaired, mainly because the majority of them do not have proper captions. This paper addresses the problem of attaching proper explanatory text descriptions to arbitrary images on the Web. To this end, we introduce Phetch, an enjoyable computer game that collects explanatory descriptions of images. People play the game because it is fun, and as a side effect of game play we collect valuable information. Given any image from the World Wide Web, Phetch can output a correct annotation for it. The collected data can be applied towards significantly improving Web accessibility. In addition to improving accessibility, Phetch is an example of a new class of games that provide entertainment in exchange for human processing power. In essence, we solve a typical computer vision problem with HCI tools alone. 
%O Best paper nominee: The paper describes a computer game that encourages players to enter descriptions of online images, by awarding points to the describer whose sentence is the first to guide a seeker to that particular image. The game has the potential to add textual annotations to images on websites, and thus enable the visually impaired to hear the descriptions with the aid of a speech synthesizer. 

%S Privacy 1
%T Evaluating interfaces for privacy policy rule authoring
%A Clare-Marie Karat
%A John Karat
%A Carolyn Brodie
%A Jinjuan Feng
%P 83-92
%W http://doi.acm.org/10.1145/1124772.1124787
%X Privacy policy rules are often written in organizations by a team of people in different roles. Currently, people in these roles have no technological tools to guide the creation of clear and implementable high-quality privacy policy rules. High-quality privacy rules can be the basis for verifiable automated privacy access decisions. An empirical study was conducted with 36 users who were novices in privacy policy authoring to evaluate the quality of rules created and user satisfaction with two experimental privacy authoring tools and a control condition. Results show that users presented with scenarios were able to author significantly higher quality rules using either the natural language with a privacy rule guide tool or a structured list tool as compared to an unguided natural language control condition. The significant differences in quality were found in both user self-ratings of rule quality and objective quality scores. Users ranked the two experimental tools significantly higher than the control condition. Implications of the research and future research directions are discussed. 
%O Best paper nominee: The authors have conducted a clear and well-designed evaluation of a prototype "privacy policy workbench" application. This research shows how to develop applications that can more effectively support the development of verifiable/auditable privacy policy statements by users who are not privacy specialists. 

%S Privacy 1
%T Putting people in their place: an anonymous and privacy-sensitive approach to collecting sensed data in location-based applications
%A Karen P. Tang
%A Pedram Keyani
%A James Fogarty
%A Jason I. Hong
%P 93-102
%W http://doi.acm.org/10.1145/1124772.1124788
%X The emergence of location-based computing promises new and compelling applications, but raises very real privacy risks. Existing approaches to privacy generally treat people as the entity of interest, often using a fidelity tradeoff to manage the costs and benefits of revealing a person's location. However, these approaches cannot be applied in some applications, as a reduction in precision can render location information useless. This is true of a category of applications that use location data collected from multiple people to infer such information as whether there is a traffic jam on a bridge, whether there are seats available in a nearby coffee shop, when the next bus will arrive, or if a particular conference room is currently empty. We present hitchhiking, a new approach that treats locations as the primary entity of interest. Hitchhiking removes the fidelity tradeoff by preserving the anonymity of reports without reducing the precision of location disclosures. We can therefore support the full functionality of an interesting class of location-based applications without introducing the privacy concerns that would otherwise arise. 

%S Privacy 1
%T Advancing ambiguity
%A Kirsten Boehner
%A Jeffrey T. Hancock
%P 103-106
%W http://doi.acm.org/10.1145/1124772.1124789
%X Ambiguity is an important concept for HCI because of its pervasiveness in everyday life, yet its emergent nature challenges the role of design. We examine these difficulties with regards to Aoki and Woodruff's [1] proposal to use ambiguity as a resource for designing space for stories in personal communication systems. We challenge certain assumptions about ambiguity and propose a set of design and evaluation guidelines that flow from this re-conceptualization of ambiguity and design. 

%S Privacy 1
%T Girls, technology and privacy: "is my mother listening?"
%A Wendy March
%A Constance Fleuriot
%P 107-110
%W http://doi.acm.org/10.1145/1124772.1124790
%X This paper describes a study undertaken to explore the ways in which older teenage girls use technology to construct and maintain a sense of private space while living at home with parents. The study used blogging as an experimental and integral part of the research, in order to facilitate ongoing communication between researcher and participant. 

%S Social computing 1
%T Dogear: Social bookmarking in the enterprise
%A David R. Millen
%A Jonathan Feinberg
%A Bernard Kerr
%P 111-120
%W http://doi.acm.org/10.1145/1124772.1124792
%X We describe a social bookmarking service de-signed for a large enterprise. We discuss design principles addressing online identity, privacy, information discovery (including search and pivot browsing), and service extensi-bility based on a web-friendly architectural style. In addi-tion we describe the key design features of our implementa-tion. We provide the results of an eight week field trial of this enterprise social bookmarking service, including a de-scription of user activities, based on log file analysis. We share the results of a user survey focused on the benefits of the service. The feedback from the user trial, comprising survey results, log file analysis and informal communica-tions, is quite positive and suggests several promising en-hancements to the service. Finally, we discuss potential extension and integration of social bookmarking services with other corporate collaborative applications. 

%S Social computing 1
%T Increasing user decision accuracy using suggestions
%A Pearl Pu
%A Paolo Viappiani
%A Boi Faltings
%P 121-130
%W http://doi.acm.org/10.1145/1124772.1124793
%X The internet presents people with an increasingly bewildering variety of choices. Online consumers have to rely on computerized search tools to find the most preferred option in a reasonable amount of time. Recommender systems address this problem by searching for options based on a model of the user's preferences. We consider example critiquing as a methodology for mixed-initiative recommender systems. In this technique, users volunteer their preferences as critiques on examples. It is thus important to stimulate their preference expression by selecting the proper examples, called suggestions. We describe the look-ahead principle for suggestions and describe several suggestion strategies based on it. We compare them in simulations and, for the first time, report a set of user studies which prove their effectiveness in increasing users' decision accuracy by up to 75%. 

%S Social computing 1
%T Co-authoring with structured annotations
%A Qixing Zheng
%A Kellogg Booth
%A Joanna McGrenere
%P 131-140
%W http://doi.acm.org/10.1145/1124772.1124794
%X Most co-authoring tools support basic annotations, such as edits and comments that are anchored at specific locations in the document. However, they do not support meta-commentary about a document (such as an author's summary of modifications) which gets separated from the document, often in the body of email messages. This causes unnecessary overhead in the write-review-edit workflow inherent in co-authoring. We present document-embedded structured annotations called "bundles" that incorporate the meta-commentary into a unified annotation model that meets a set of annotation requirements we identified through a small field investigation. A usability study with 20 subjects evaluated the annotation reviewing stage of co-authoring and showed that annotation bundles in our high-fidelity prototype reduced reviewing time and increased accuracy, compared to a system that only supports edits and comments. 

%S Participatory design
%T "LINC-ing" the family: the participatory design of an inkable family calendar
%A Carman Neustaedter
%A A. J. Bernheim Brush
%P 141-150
%W http://doi.acm.org/10.1145/1124772.1124796
%X Families must continually organize, plan, and stay aware of the activities of their households in order to coordinate everyday life. Despite having organization schemes, many people still feel overwhelmed when it comes to family coordination. To help overcome this, we present our research efforts on LINC: an inkable family calendar designed for the kitchen. LINC was developed using a participatory design process involving interviews, paper prototyping, and a formative evaluation. Our work outlines key implications for digital family calendars and family coordination systems in general. We found that coordination is not typically done through the family calendar; rather, the family calendar is a tool that provides family members with an awareness of activities and changes that in turn enables coordination. Thus, digital family calendars should provide tools that enable families to use their own coordination routines which leverage the social affordances prominent in existing paper calendars. 
%O Best paper nominee: The authors describe a family calendar application whose design is based on a careful literature review, interface mock-ups and prototypes. It makes well- grounded contributions to the existing literature on family calendaring, and is a valuable case study in how to develop design guidelines from ethnographic work. 

%S Participatory design
%T Participatory design with proxies: developing a desktop-PDA system to support people with aphasia
%A Jordan L. Boyd-Graber
%A Sonya S. Nikolova
%A Karyn A. Moffatt
%A Kenrick C. Kin
%A Joshua Y. Lee
%A Lester W. Mackey
%A Marilyn M. Tremaine
%A Maria M. Klawe
%P 151-160
%W http://doi.acm.org/10.1145/1124772.1124797
%X In this paper, we describe the design and preliminary evaluation of a hybrid desktop-handheld system developed to support individuals with aphasia, a disorder which impairs the ability to speak, read, write, or understand language. The system allows its users to develop speech communication through images and sound on a desktop computer and download this speech to a mobile device that can then support communication outside the home. Using a desktop computer for input addresses some of this population's difficulties interacting with handheld devices, while the mobile device addresses stigma and portability issues. A modified participatory design approach was used in which proxies, that is, speech-language pathologists who work with aphasic individuals, assumed the role normally filled by users. This was done because of the difficulties in communicating with the target population and the high variability in aphasic disorders. In addition, the paper presents a case study of the proxy-use participatory design process that illustrates how different interview techniques resulted in different user feedback. 

%S Participatory design
%T Participatory design in emergency medical service: designing for future practice
%A Margit Kristensen
%A Morten Kyng
%A Leysia Palen
%P 161-170
%W http://doi.acm.org/10.1145/1124772.1124798
%X We describe our research-its approach, results and products-on Danish emergency medical service (EMS) field or "pre-hospital" work in minor and major incidents. We discuss how commitments to participatory design and attention to the qualitative differences between minor and major incidents address challenges identified by disaster sociolo-gists when designing for major incidents. Through qualitative research and participatory design, we have examined the features of EMS work and technology use in different emergency situations from the perspective of multiple actors. We conceptualize victims in incidents-and particularly in major incidents, where on-site medical as-sessments is highly incomplete-as boundary objects over which the complex and imperfect work of coordination is done. As an outcome of our participatory design approach, we describe a set of designs in support of future EMS work. 

%S Interaction techniques: haptic and gestural
%T A role for haptics in mobile interaction: initial design using a handheld tactile display prototype
%A Joseph Luk
%A Jerome Pasquero
%A Shannon Little
%A Karon MacLean
%A Vincent Levesque
%A Vincent Hayward
%P 171-180
%W http://doi.acm.org/10.1145/1124772.1124800
%X Mobile interaction can potentially be enhanced with well-designed haptic control and display. However, advances have been limited by a vicious cycle whereby inadequate haptic technology obstructs inception of vitalizing applications. We present the first stages of a systematic design effort to break that cycle, beginning with specific usage scenarios and a new handheld display platform based on lateral skin stretch. Results of a perceptual device characterization inform mappings between device capabilities and specific roles in mobile interaction, and the next step of hardware re-engineering. 
%O Best paper award: This paper describes haptic technologies that can be formed into tiny skin-stretching tactile displays, enabling a handheld device to provide a range of responses through the tips of the user's fingers grasping it. This offers an alternative to relaying solely on audio or screen graphics to support interaction, and opens up exciting avenues for overcoming size limitations in mobile devices. 

%S Interaction techniques: haptic and gestural
%T The springboard: multiple modes in one spring-loaded control
%A Ken Hinckley
%A Francois Guimbretiere
%A Patrick Baudisch
%A Raman Sarin
%A Maneesh Agrawala
%A Ed Cutrell
%P 181-190
%W http://doi.acm.org/10.1145/1124772.1124801
%X Modes allow a few inputs to invoke many operations, yet if a user misclassifies or forgets the state of a system, modes can result in errors. Spring-loaded modes (quasimodes) maintain a mode while the user holds a control such as a button or key. The Springboard is an interaction technique for tablet computers that extends quasimodes to encompass multiple tool modes in a single spring-loaded control. The Springboard allows the user to continue holding down a nonpreferred-hand command button after selecting a tool from a menu as a way to repeatedly apply the same tool. We find the Springboard improves performance for both a local marking menu and for a non-local marking menu ("lagoon") at the lower left corner of the screen. Despite the round-trip costs incurred to move the pen to a tool lagoon, a keystroke-level analysis of the true cost of each technique reveals the local marking menu is not significantly faster. 

%S Interaction techniques: haptic and gestural
%T The GlobeFish and the GlobeMouse: two new six degree of freedom input devices for graphics applications
%A Bernd Froehlich
%A Jan Hochstrate
%A Verena Skuk
%A Anke Huckauf
%P 191-199
%W http://doi.acm.org/10.1145/1124772.1124802
%X We introduce two new six degree of freedom desktop input devices based on the key concept of combining forceless isotonic rotational input with force-requiring elastic translational input. The GlobeFish consists of a custom three degrees of freedom trackball which is elastically connected to a frame. The trackball is accessible from the top and bottom and can be moved slightly in all spatial directions by using force. The GlobeMouse device works in a similar way. Here the trackball is placed on top of a movable base, which requires to change the grip on the device to switch between rotating the trackball and moving the base.
   Our devices are manipulated with the fingertips allowing precise interaction with virtual objects. The elastic translation allows uniform input for all three axes and the isotonic trackball provides a natural mapping for rotations. Our user study revealed that the new devices perform significantly better in a docking task in comparison to the SpaceMouse, an integrated six degrees of freedom controller. Subjective data confirmed these results. 

%S Activity: design implications
%T Making action visible in time-critical work
%A Jonas Landgren
%P 201-210
%W http://doi.acm.org/10.1145/1124772.1124804
%X This paper presents descriptive accounts from an ethnographic study of time-critical work in the domain of emergency response and the operative work of fire crews. The verbal communication as part of such work creates difficulties in providing accountability of the fire crew's actions. The concept of work rhythms and temporal structures is used as an analytical framework. Design implications are presented suggesting that verbal communication should be made persistent, visible and accessible in order to support accountability. These design implications are discussed in relation to the fire crew's work practice. 
%O Best paper nominee: This paper presents a clearly written, detailed account of emergency response procedures in fire crews. The observations point out the importance of in-the-moment and post-hoc accountability in this domain, and, in so doing, pose challenging questions for technology designers. 

%S Activity: design implications
%T Support for activity-based computing in a personal computing operating system
%A Jakob Bardram
%A Jonathan Bunde-Pedersen
%A Mads Soegaard
%P 211-220
%W http://doi.acm.org/10.1145/1124772.1124805
%X Research has shown that computers are notoriously bad at supporting the management of parallel activities and interruptions, and that mobility increases the severity of these problems. This paper presents activity-based computing (ABC) which supplements the prevalent data- and application-oriented computing paradigm with technologies for handling multiple, parallel and mobile work activities. We present the design and implementation of ABC support embedded in the Windows XP operating system. This includes replacing the Windows Taskbar with an Activity Bar, support for handling Windows applications, a zoomable user interface, and support for moving activities across different computers. We report an evaluation of this Windows XP ABC system which is based on a multi-method approach, where perceived ease-of-use and usefulness was evaluated together with rich interview material. This evaluation showed that users found the ABC XP extension easy to use and likely to be useful in their own work. 

%S Activity: design implications
%T Share and share alike: exploring the user interface affordances of file sharing
%A Stephen Voida
%A W. Keith Edwards
%A Mark W. Newman
%A Rebecca E. Grinter
%A Nicolas Ducheneaut
%P 221-230
%W http://doi.acm.org/10.1145/1124772.1124806
%X With the rapid growth of personal computer networks and the Internet, sharing files has become a central activity in computer use. The ways in which users control the what, how, and with whom of sharing are dictated by the tools they use for sharing; there are a wide range of sharing practices, and hence a wide range of tools to support these practices. In practice, users' requirements for certain sharing features may dictate their choice of tool, even though the other affordances available through that tool may not be an ideal match to the desired manner of sharing.
   In this paper, we explore users' current practices in file sharing and examine the tools used to share files. Based on our findings, we unpack the features and affordances of these tools into a set of dimensions along which sharing tools can be characterized. Then, we present the set of user interface features we have prototyped in an interface called a sharing palette, which provides a platform for exploration and experimentation with new modalities of sharing. We briefly present the tool as a whole and then focus on the individual features of the sharing palette that support reported styles of sharing. 

%S End user programming
%T Tinkering and gender in end-user programmers' debugging
%A Laura Beckwith
%A Cory Kissinger
%A Margaret Burnett
%A Susan Wiedenbeck
%A Joseph Lawrance
%A Alan Blackwell
%A Curtis Cook
%P 231-240
%W http://doi.acm.org/10.1145/1124772.1124808
%X Earlier research on gender effects with software features intended to help problem-solvers in end-user debugging environments has shown that females are less likely to use unfamiliar software features. This poses a serious problem because these features may be key to helping them with debugging problems. Contrasting this with research documenting males' inclination for tinkering in unfamiliar environments, the question arises as to whether encouraging tinkering with new features would help females overcome the factors, such as low self-efficacy, that led to the earlier results. In this paper, we present an experiment with males and females in an end-user debugging setting, and investigate how tinkering behavior impacts several measures of their debugging success. Our results show that the factors of tinkering, reflection, and self-efficacy, can combine in multiple ways to impact debugging effectiveness differently for males than for females. 

%S End user programming
%T An evaluation of using programming by demonstration and guided walkthrough techniques for authoring and utilizing documentation
%A Madhu Prabaker
%A Lawrence Bergman
%A Vittorio Castelli
%P 241-250
%W http://doi.acm.org/10.1145/1124772.1124809
%X Much existing documentation is informal and serves to communicate "how-to" knowledge among restricted working groups. Using current practices, such documentation is both difficult to maintain and difficult to use properly.
   In this paper, we propose a documentation system, called DocWizards, that uses programming by demonstration to support low-cost authoring and guided walkthrough techniques to improve document usability.
   We report a comparative study between the use of DocWizards and traditional techniques for authoring and following documentation. The study participants showed significant gains in efficiency and reduction in error rates when using DocWizards. In addition, they expressed a clear preference for using the DocWizards tool, both for authoring and for following documentation. 
%O Best paper nominee: This paper presents a user study which shows significant benefits to using an end-user documentation system based on programming by demonstration and guided walkthrough, as opposed to simple word-processing documentation. In addition, the results are of interest to anyone creating programming by demonstration systems, even if they are not used for documentation. 

%S End user programming
%T Providing support for adaptive scripting in an on-line collaborative learning environment
%A Gahgene Gweon
%A Carolyn Rose
%A Regan Carey
%A Zachary Zaiss
%P 251-260
%W http://doi.acm.org/10.1145/1124772.1124810
%X This paper describes results from a series of experimental studies to explore issues related to structuring productive group dynamics for collaborative learning using an adaptive support mechanism. The first study provides evidence in favor of the feasibility of the endeavor by demonstrating with a tightly controlled study that even without adaptive support, problem solving in pairs is significantly more effective for learning than problem solving alone. The results from a second study offer guidelines for strategic matching of students with learning partners. Furthermore, the results reveal specific areas for needed support. Based on the results from the second study, we present the design of an adaptive support mechanism, which we evaluate in a third study. The results from the third study provide evidence that certain aspects of our design for adaptive support in the form of strategic prompts are effective for manipulating student behavior in productive ways and for supporting learning. These results also motivate specific modifications to the original design. 
%O Best paper nominee: This paper describes a series of three controlled experiments that explore on-line learning and the potential benefits of automatic prompting. It shows the importance of a well-structured infrastructure for supporting on-line collaborative learning and offers insights into how students can work together effectively in extended on-line discussions. 

%S Personal information management
%T Fast, flexible filtering with phlat
%A Edward Cutrell
%A Daniel Robbins
%A Susan Dumais
%A Raman Sarin
%P 261-270
%W http://doi.acm.org/10.1145/1124772.1124812
%X Systems for fast search of personal information are rapidly becoming ubiquitous. Such systems promise to dramatically improve personal information management, yet most are modeled on Web search in which users know very little about the content that they are searching. We describe the design and deployment of a system called Phlat that optimizes search for personal information with an intuitive interface that merges search and browsing through a variety of associative and contextual cues. In addition, Phlat supports a unified tagging (labeling) scheme for organizing personal content across storage systems (files, email, etc.). The system has been deployed to hundreds of employees within our organization. We report on both quantitative and qualitative aspects of system use. Phlat is available as a free download at http://research.microsoft.com/adapt/phlat. 
%O Best paper nominee: This paper shows how an end-user documentation tool based on programming by demonstration was enthusiastically received by both the individuals who used the tool to create documentation and the individuals who used that documentation. The paper shows significant improvements in speed and avoidance of critical errors for users of documentation created with the tool. 

%S Personal information management
%T The project fragmentation problem in personal information management
%A Ofer Bergman
%A Ruth Beyth-Marom
%A Rafi Nachmias
%P 271-274
%W http://doi.acm.org/10.1145/1124772.1124813
%X The project fragmentation problem in personal information management occurs when someone who is working on a single project stores and retrieves information items relating to that project from separate format-related collections (documents, emails and favorite Web sites). This study was aimed to test empirically users' working habits in order to shed light on the project fragmentation problem. Twenty personal computer users participated in the study. Data collection tools included an interview, screen captures and a questionnaire. Results indicate that users tend to store and retrieve project-related information items based on different formats in one project folder when the interface design encourages it. However, they store and retrieve project- related information items in different folders (documents, emails and favorite Web sites) when the design encourages such fragmentation. Two types of attempts to solve the project fragmentation problem are reviewed and a new possible solution is suggested. 

%S Personal information management
%T To have and to hold: exploring the personal archive
%A Joseph 'Jofish' Kaye
%A Janet Vertesi
%A Shari Avery
%A Allan Dafoe
%A Shay David
%A Lisa Onaga
%A Ivan Rosero
%A Trevor Pinch
%P 275-284
%W http://doi.acm.org/10.1145/1124772.1124814
%X The personal archive is not only about efficient storage and retrieval of information. This paper describes a study of forty-eight academics and the techniques and tools they use to manage their digital and material archiving of papers, emails, documents, internet bookmarks, correspondence, and other artifacts. We present two sets of results: we first discuss rationales behind subjects' archiving, which go beyond information retrieval to include creating a legacy, sharing resources, confronting fears and anxieties, and identity construction. We then show how these rationales were mapped into our subjects' physical, social and electronic spaces, and discuss implications for development of digital tools that allow for personal archiving. 

%S Personal information management
%T Peripheral display of digital handwritten notes
%A Gary Hsieh
%A Kenneth Wood
%A Abigail Sellen
%P 285-288
%W http://doi.acm.org/10.1145/1124772.1124815
%X We present a system for the peripheral display of digital handwritten notes, motivated by the joint observation that people seldom refer back to their notes and that these notes often contain useful information. We describe the user-led design of the system, incorporating interviews, paper prototypes, and interactive prototypes. A preliminary field trial of the system indicates that users derive value from the system both for low-distraction reminding and for serendipitous idea generation. These promising initial results suggest significant scope for future work. 

%S Multidisplay environments
%T Perspective cursor: perspective-based interaction for multi-display environments
%A Miguel A. Nacenta
%A Samer Sallam
%A Bernard Champoux
%A Sriram Subramanian
%A Carl Gutwin
%P 289-298
%W http://doi.acm.org/10.1145/1124772.1124817
%X Multi-display environments and smart meeting rooms are now becoming more common. These environments build a shared display space from variety of devices: tablets, projected surfaces, tabletops, and traditional monitors. Since the different display surfaces are usually not organized in a single plane, traditional schemes for stitching the displays together can cause problems for interaction. However, there is a more natural way to compose display space -- using perspective. In this paper, we develop interaction techniques for multi-display environments that are based on the user's perspective on the room. We designed the Perspective Cursor, a mapping of cursor to display space that appears natural and logical from wherever the user is located. We conducted an experiment to compare two perspective-based techniques, the Perspective Cursor and a beam-based technique, with traditional stitched displays. We found that both perspective techniques were significantly faster for targeting tasks than the traditional technique, and that Perspective Cursor was the most preferred method. Our results show that integrating perspective into the design of multi-display environments can substantially improve performance. 

%S Multidisplay environments
%T Improving selection of off-screen targets with hopping
%A Pourang Irani
%A Carl Gutwin
%A Xing Dong Yang
%P 299-308
%W http://doi.acm.org/10.1145/1124772.1124818
%X Many systems provide the user with a limited viewport of a larger graphical workspace. In these systems, the user often needs to find and select targets that are in the workspace, but not visible in the current view. Standard methods for navigating to the off-screen targets include scrolling, panning, and zooming; however, these are laborious when users cannot see a target's direction or distance. Techniques such as halos can provide awareness of targets, but actually getting to the target is still slow with standard navigation. To improve off-screen target selection, we developed a new technique called hop, which combines halos with a teleportation mechanism that shows proxies of distant objects. Hop provides both awareness of off-screen targets and fast navigation to the target context. A study showed that users are significantly faster at selecting off-screen targets with hopping than with two-level zooming or grab-and-drag panning, and it is clear that hop will be faster than either halos or proxy-based techniques (like drag-and-pop or vacuum filtering) by themselves. Hop both improves on halo-based navigation and extends the value of proxies to small-screen environments. 

%S Multidisplay environments
%T Effects of display position and control space orientation on user preference and performance
%A Daniel Wigdor
%A Chia Shen
%A Clifton Forlines
%A Ravin Balakrishnan
%P 309-318
%W http://doi.acm.org/10.1145/1124772.1124819
%X In many environments, it is often the case that input is made to displays that are positioned non-traditionally relative to one or more users. This typically requires users to perform interaction tasks under transformed input-display spatial mappings, and the literature is unclear as to how such transformations affect performance. We present two experiments that explore the impact of display space position and input control space orientation on user's subjective preference and objective performance in a docking task. Our results provide guidelines as to optimal display placement and control orientation in collaborative computing environments with one or more shared displays. 

%S Managing voice input
%T The benefits of augmenting telephone voice menu navigation with visual browsing and search
%A Min Yin
%A Shumin Zhai
%P 319-328
%W http://doi.acm.org/10.1145/1124772.1124821
%X Automatic interactive voice response (IVR) based telephone routing has long been recognized as a frustrating interaction experience. This paper presents a series of experiments examining the benefits of augmenting telephone voice menus with coordinated visual displays and keyword search. The first experiment qualitatively studied callers' experience of having a visual menu on a screen in synchronization with the telephone voice menu tree navigation. The second experiment quantitatively measured callers' performance in time and accuracy with and without visual display augmentation. The third experiment tested keyword search in comparison to visual browsing of telephone menu trees. Study participants uniformly and enthusiastically liked the visual augmentation of voice menus. On average with visual augmentation callers could navigate phone trees 36% faster with 75% fewer errors, and made choices ahead of the voice menu over 60% of the time. Search vs. browsing had similar navigation performance but offered different and complementary user experiences. Overall our studies conclude that telephone voice menu navigation can be significantly improved with a visual channel augmentation, resulting in both business cost reduction and user experience satisfaction. 

%S Managing voice input
%T Time is of the essence: an evaluation of temporal compression algorithms
%A Simon Tucker
%A Steve Whittaker
%P 329-338
%W http://doi.acm.org/10.1145/1124772.1124822
%X Although speech is a potentially rich information source, a major barrier to exploiting speech archives is the lack of useful tools for efficiently accessing lengthy speech recordings. This paper develops and evaluates techniques for temporal compression - reducing the time people take to listen to a recording while still extracting critical information. We first describe an exploratory study that identifies novel excision techniques that remove unimportant words or utterances from the recording. We then develop a new method for evaluating how well temporal compression supports users in forming a general understanding of a recording. Applying this method, we demonstrate that excision techniques are generally more effective than standard compression techniques that simply speed up the entire recording. 
%O Best paper nominee: This paper contributes to the existing data on comprehensibility of temporal compression algorithms. Based on previous work, the authors follow an exemplary analytic and empirical process and demonstrate that excision techniques are more comprehensible than standard compression techniques. 

%S Managing voice input
%T Error correction of voicemail transcripts in SCANMail
%A Moira Burke
%A Brian Amento
%A Philip Isenhour
%P 339-348
%W http://doi.acm.org/10.1145/1124772.1124823
%X Despite its widespread use, voicemail presents numerous usability challenges: People must listen to messages in their entirety, they cannot search by keywords, and audio files do not naturally support visual skimming. SCANMail overcomes these flaws by automatically generating text transcripts of voicemail messages and presenting them in an email-like interface. Transcripts facilitate quick browsing and permanent archive. However, errors from the automatic speech recognition (ASR) hinder the usefulness of the transcripts. The work presented here specifically addresses these problems by evaluating user-initiated error correction of transcripts. User studies of two editor interfaces-a grammar-assisted menu and simple replacement by typing-reveal reduced audio playback times and an emphasis on editing important words with the menu, suggesting its value in mobile environments where limited input capabilities are the norm and user privacy is essential. The study also adds to the scarce body of work on ASR confidence shading, suggesting that shading may be more helpful than previously reported. 

%S Interaction methods
%T symSpline: symmetric two-handed spline manipulation
%A Celine Latulipe
%A Stephen Mann
%A Craig S. Kaplan
%A Charlie L. A. Clarke
%P 349-358
%W http://doi.acm.org/10.1145/1124772.1124825
%X We introduce symSpline: a symmetric, dual-mouse technique for the manipulation of spline curves. In symSpline, two cursors control the positions of the ends of the tangent to an edit point. By moving the tangent with both mice, the tangent and the edit point can be translated while the curvature of the spline is adjusted simultaneously, according to the length and angle of the tangent. We compare the symSpline technique to two asymmetric dual-mouse spline manipulation techniques and to a standard single-mouse technique. In a spline matching experiment, symSpline outperformed the two asymmetric dual-mouse techniques and all three dual-mouse techniques proved to be faster than the single-mouse technique. Additionally, symSpline was the technique most preferred by test participants. 

%S Interaction methods
%T Effects of feedback, mobility and index of difficulty on deictic spatial audio target acquisition in the horizontal plane
%A Georgios N. Marentakis
%A Stephen A. Brewster
%P 359-368
%W http://doi.acm.org/10.1145/1124772.1124826
%X We present the results of an empirical study investigating the effect of feedback, mobility and index of difficulty on a deictic spatial audio target acquisition task in the horizontal plane in front of a user. With audio feedback, spatial audio display elements are found to enable usable deictic interac-tion that can be described using Fitts law. Feedback does not affect perceived workload or preferred walking speed compared to interaction without feedback. Mobility is found to degrade interaction speed and accuracy by 20%. Participants were able to perform deictic spatial audio target acquisition when mobile while walking at 73% of their pre-ferred walking speed. The proposed feedback design is ex-amined in detail and the effects of variable target widths are quantified. Deictic interaction with a spatial audio display is found to be a feasible solution for future interface designs. 

%S Interaction methods
%T Prototyping retractable string-based interaction techniques for dual-display mobile devices
%A Gabor Blasko
%A Chandra Narayanaswami
%A Steven Feiner
%P 369-372
%W http://doi.acm.org/10.1145/1124772.1124827
%X Accessing information on mobile and wearable devices often requires the user's visual attention, and the precise operation of virtual or physical widgets. However, these interactions may sometimes be too time-consuming and socially inappropriate. To address this, we introduce a novel input/output device that is based on the manipulation of a retractable string in a polar coordinate frame. Depending on how the user pulls the string from its enclosure--to a particular length, at a particular angle--various system features may be directly accessed. Furthermore, we present our concept for a 1D pixel array, embedded in the string that may be used as a secondary 1D display. Since it is possible to unwind the display itself and trigger functionality with a single pull, information may be accessed and presented quickly, and perceived at a glance. We present scenarios for how the string input/output device may be used in conjunc-tion with the mobile device's primary 2D display and describe our augmented reality proof-of-concept prototype. 

%S Interaction methods
%T Enhancing human-machine interactions: virtual interface alteration through wearable computers
%A Alexandre Plouznikoff
%A Nicolas Plouznikoff
%A Jean-Marc Robert
%A Michel Desmarais
%P 373-376
%W http://doi.acm.org/10.1145/1124772.1124828
%X This paper studies a novel approach advocating the virtual alteration of real-world interfaces through a form of augmented reality. Following an introduction reminding the need for easy to use and more consistent interfaces across our many day to day devices, this paper makes the case for using wearable computers to enhance the interactions between humans and conventional appliances. We present the rationale behind our research and summarize our current prototype's functionalities, architecture and implementation. Preliminary results suggest that virtually altering the interface of real world devices improves execution times for simple tasks using these devices. 

%S Understanding programs and interfaces
%A Evaluating a fisheye view of source code
%A Mikkel R. Jakobsen
%A Kasper Hornbaek
%P 377-386
%W http://doi.acm.org/10.1145/1124772.1124830
%X Navigating and understanding the source code of a program are highly challenging activities. This paper introduces a fisheye view of source code to a Java programming environment. The fisheye view aims to support a programmer's navigation and understanding by displaying those parts of the source code that have the highest degree of interest given the current focus. An experiment was conducted which compared the usability of the fisheye view with a common, linear presentation of source code. Sixteen participants performed tasks significantly faster with the fisheye view, although results varied dependent on the task type. The participants generally preferred the interface with the fisheye view. We analyse participants' interaction with the fisheye view and suggest how to improve its performance. In the calculation of the degree of interest, we suggest to emphasize those parts of the source code that are semantically related to the programmer's current focus. 

%S Understanding programs and interfaces
%T Barista: An implementation framework for enabling new tools, interaction techniques and views in code editors
%A Andrew J. Ko
%A Brad A. Myers
%P 387-396
%W http://doi.acm.org/10.1145/1124772.1124831
%X Recent advances in programming environments have focused on improving programmer productivity by utilizing the inherent structure in computer programs. However, because these environments represent code as plain text, it is difficult and sometimes impossible to embed interactive tools, annotations, and alternative views in the code itself. Barista is an implementation framework that enables the creation of such user interfaces by simplifying the implementation of editors that represent code internally as an abstract syntax tree and maintain a corresponding, fully structured visual representation on-screen. Barista also provides designers of editors with a standard text-editing interaction technique that closely mimics that of conventional text editors, overcoming a central usability issue of previous structured code editors. 

%S Understanding programs and interfaces
%T Answering why and why not questions in user interfaces
%A Brad A. Myers
%A David A. Weitzman
%A Andrew J. Ko
%A Duen H. Chau
%P 397-406
%W http://doi.acm.org/10.1145/1124772.1124832
%X Modern applications such as Microsoft Word have many automatic features and hidden dependencies that are frequently helpful but can be mysterious to both novice and expert users. The ""Crystal"" application framework provides an architecture and interaction techniques that allow programmers to create applications that let the user ask a wide variety of questions about why things did and did not happen, and how to use the related features of the application without using natural language. A user can point to an object or a blank space and get a popup list of questions about it, or the user can ask about recent actions from a temporal list. Parts of a text editor were implemented to show that these techniques are feasible, and a user test suggests that they are helpful and well-liked. 

%S Games and performances
%T "Alone together?": exploring the social dynamics of massively multiplayer online games
%A Nicolas Ducheneaut
%A Nicholas Yee
%A Eric Nickell
%A Robert J. Moore
%P 407-416
%W http://doi.acm.org/10.1145/1124772.1124834
%X Massively Multiplayer Online Games (MMOGs) routinely attract millions of players but little empirical data is available to assess their players' social experiences. In this paper, we use longitudinal data collected directly from the game to examine play and grouping patterns in one of the largest MMOGs: World of Warcraft. Our observations show that the prevalence and extent of social activities in MMOGs might have been previously over-estimated, and that gaming communities face important challenges affecting their cohesion and eventual longevity. We discuss the implications of our findings for the design of future games and other online social spaces. 
%O Best paper nominee: This paper presents a longitudinal empirical study of a Massively Multiplayer Online Game (MMOG) by analyzing actual usage logs of a game. A more refined understanding of the social nature of these games (more for audience than for collaboration) is articulated, suggesting implications for the design of social interaction in these games. 

%S Games and performances
%T Interweaving mobile games with everyday life
%A Marek Bell
%A Matthew Chalmers
%A Louise Barkhuus
%A Malcolm Hall
%A Scott Sherwood
%A Paul Tennent
%A Barry Brown
%A Duncan Rowland
%A Steve Benford
%P 417-426
%W http://doi.acm.org/10.1145/1124772.1124835
%X We introduce a location--based game called Feeding Yoshi that provides an example of seamful design, in which key characteristics of its underlying technologies-the coverage and security characteristics of WiFi-are exposed as a core element of gameplay. Feeding Yoshi is also a long--term, wide--area game, being played over a week between three different cities during an initial user study. The study, drawing on participant diaries and interviews, supported by observation and analysis of system logs, reveals players' reactions to the game. We see the different ways in which they embedded play into the patterns of their daily lives, augmenting existing practices and creating new ones, and observe the impact of varying location on both the ease and feel of play. We identify potential design extensions to Feeding Yoshi and conclude that seamful design provides a route to creating engaging experiences that are well adapted to their underlying technologies. 
%O Best paper nominee: This paper connects playing a mobile, multi-player game with helping people more accurately understand the invisible geography of wireless access across their urban landscapes. Studying how people played the game over a week demonstrated how people integrated the game into everyday life, raising designing implications for mobile and pervasive experiences. 

%S Games and performances
%T Designing for the opportunities and risks of staging digital experiences in public settings
%A Steve Benford
%A Andy Crabtree
%A Stuart Reeves
%A Jennifer Sheridan
%A Alan Dix
%A Martin Flintham
%A Adam Drozd
%P 427-436
%W http://doi.acm.org/10.1145/1124772.1124836
%X Mobile experiences that take place in public settings such as on city streets create new opportunities for interweaving the fictional world of a performance or game with the everyday physical world. A study of a touring performance reveals how designers generated excitement and dramatic tension by implicating bystanders and encouraging the (apparent) crossing of normal boundaries of behaviour. The study also shows how designers dealt with associated risks through a process of careful orchestration. Consequently, we extend an existing framework for designing spectator interfaces with the concept of performance frames, enabling us to distinguish audience from bystanders. We conclude that using ambiguity to blur the frame can be a powerful design tactic, empowering players to willingly suspend disbelief, so long as a safety-net of orchestration ensures that they do not stray into genuine difficulty. 

%S Designing for tangible interactions
%T Getting a grip on tangible interaction: a framework on physical space and social interaction
%A Eva Hornecker
%A Jacob Buur
%P 437-446
%W http://doi.acm.org/10.1145/1124772.1124838
%X Our current understanding of human interaction with hybrid or augmented environments is very limited. Here we focus on 'tangible interaction', denoting systems that rely on embodied interaction, tangible manipulation, physical representation of data, and embeddedness in real space. This synthesis of prior 'tangible' definitions enables us to address a larger design space and to integrate approaches from different disciplines. We introduce a framework that focuses on the interweaving of the material/physical and the social, contributes to understanding the (social) user experience of tangible interaction, and provides concepts and perspectives for considering the social aspects of tangible interaction. This understanding lays the ground for evolving knowledge on collaboration-sensitive tangible interaction design. Lastly, we analyze three case studies, using the framework, thereby illustrating the concepts and demonstrating their utility as analytical tools. 

%S Designing for tangible interactions
%T Finding design qualities in a tangible programming space
%A Ylva Fernaeus
%A Jakob Tholander
%P 447-456
%W http://doi.acm.org/10.1145/1124772.1124839
%X We reflect upon the process of developing a tangible space for children's collaborative construction of screen-based systems. As in all design work, the design process involved continual refinements of initial ideas and their practical realisation. We discuss how some widely held assumptions often put forward with tangible interfaces were given up in favour of reaching overall goals of interaction. In particular our design involved a shift from a focus on persistent representation and readability of tangible code structures, to instead focus on achieving reusability of programming resources. On a general level, our results illustrate a view on tangibles as resources for action instead of only as alternative forms of data representation. Importantly, this view includes action directed towards the computer as well as off-line socially oriented action conducted with the tangible artefacts. 
%O Best paper nominee: This paper develops a method for children to design their own computer game system using tangible interface technology. Their experiences led to the idea of using objects as resources for activities and actions, rather than information. 

%S Designing for tangible interactions
%T Design requirements for technologies that encourage physical activity
%A Sunny Consolvo
%A Katherine Everitt
%A Ian Smith
%A James A. Landay
%P 457-466
%W http://doi.acm.org/10.1145/1124772.1124840
%X Overweight and obesity are a global epidemic, with over one billion overweight adults worldwide (300+ million of whom are obese). Obesity is linked to several serious health problems and medical conditions. Medical experts agree that physical activity is critical to maintaining fitness, reducing weight, and improving health, yet many people have difficulty increasing and maintaining physical activity in everyday life. Clinical studies have shown that health benefits can occur from simply increasing the number of steps one takes each day and that social support can motivate people to stay active. In this paper, we describe Houston, a prototype mobile phone application for encouraging activity by sharing step count with friends. We also present four design requirements for technologies that encourage physical activity that we derived from a three-week long in situ pilot study that was conducted with women who wanted to increase their physical activity. 

%S Text input
%T An intuitive text input method for touch wheels
%A Morten Proschowsky
%A Nette Schultz
%A Niels Ebbe Jacobsen
%P 467-470
%W http://doi.acm.org/10.1145/1124772.1124842
%X In this paper we describe a new method for doing text input with touch sensitive wheels. The method is called Transparent User guided Prediction (TUP). With TUP all characters are assigned to fixed positions on the wheel. A language prediction algorithm is used to make it easy to select the most likely characters. The use of the prediction algorithm is transparent for the users, which makes the use of TUP very intuitive. A prototype of TUP is evaluated against the date stamp method for doing wheel text input. Text entry speed for TUP is about 6-7 words per minute for novice users. This is approximately 30% faster than the date stamp method. 

%S Text input
%T A new error metric for text entry method evaluation
%A Jun Gong
%A Peter Tarasewich
%P 471-474
%W http://doi.acm.org/10.1145/1124772.1124843
%X On devices such as mobile phones, text is often entered using keypads and predictive text entry techniques. Current metrics used for measuring text entry error rates have limitations in terms of the types of errors they account for, and cannot easily distinguish between different types of errors. This research proposes a new text entry error metric that addresses some of the outstanding issues that exist with current metrics. Specifically, the metric accounts in detail for the way the user handles corrections during text entry, moving beyond current keystroke level error measurement. The feasibility and usefulness of this new metric is shown through the analysis of an experiment that tests an alphabetically constrained keypad design that includes upper and lower case letters, numbers, and punctuation marks. 

%S Text input
%T Text entry using a dual joystick game controller
%A Andrew D. Wilson
%A Maneesh Agrawala
%P 475-478
%W http://doi.acm.org/10.1145/1124772.1124844
%X We present a new bimanual text entry technique designed for today's dual-joystick game controllers. The left and right joysticks are used to independently select characters from the corresponding (left/right) half of an on-screen se-lection keyboard. Our dual-stick approach is analogous to typing on a standard keyboard, where each hand (left/right) presses keys on the corresponding side of the keyboard. We conducted a user study showing that our technique supports keyboarding skills transfer and is thereby readily learnable. Our technique increases entry speed significantly compared to the status quo single stick selection keyboard technique. 

%S Text input
%T Trackball text entry for people with motor impairments
%A Jacob Wobbrock
%A Brad Myers
%P 479-488
%W http://doi.acm.org/10.1145/1124772.1124845
%X We present a new gestural text entry method for trackballs. The method uses the mouse cursor and relies on crossing instead of pointing. A user writes in fluid Roman-like unistrokes by ""pulsing"" the trackball in desired letter patterns. We examine this method both theoretically using the Steering Law and empirically in two studies. Our studies show that able-bodied users who were unfamiliar with trackballs could write at about 10 wpm with <4% total errors after 45 minutes. In eight sessions, a motor-impaired trackball user peaked at 7.11 wpm with 0% uncorrected errors, compared to 5.95 wpm with 0% uncorrected errors with an on-screen keyboard. Over sessions, his speeds were significantly faster with our gestural method than with an on-screen keyboard. A former 15-year veteran of on-screen keyboards, he now uses our gestural method instead. 
%O Best paper award: This paper describes an innovative new method for entering text using a trackball, based on a non-trivial extension of the EdgeWrite method. Targeted at users with motor impairments, the paper provides a theoretical analysis of the method, a controlled laboratory study and a participatory design project with a user with a spinal cord injury, providing an excellent mix of theoretical, experimental and field studies. 

%S Text input
%T Few-key text entry revisited: mnemonic gestures on four keys
%A Jacob Wobbrock
%A Brad Myers
%A Brandon Rothrock
%P 489-492
%W http://doi.acm.org/10.1145/1124772.1124846
%X We present a new 4-key text entry method that, unlike most few-key methods, is gestural instead of selection-based. Importantly, its gestures mimic the writing of Roman letters for high learnability. We compare this new 4-key method to predominant 3-key and 5-key methods theoretically using KSPC and empirically using a longitudinal study of 5 subjects over 10 sessions. The study includes an evaluation of the 4-key method without any on-screen visualization-an impossible condition for the selection-based methods. Our results show that the new 4-key method is quickly learned, becoming faster than the 3-key and 5-key methods after just ~10 minutes of writing, although it produces more errors. Interestingly, removing a visualization of the gestures being made causes no detriment to the 4-key method, which is an advantage for eyes-free text entry. 

%T The effect of speech recognition accuracy rates on the usefulness and usability of webcast archives
%S Visualization and search
%A Cosmin Munteanu
%A Ronald Baecker
%A Gerald Penn
%A Elaine Toms
%A David James
%P 493-502
%O Best paper nominee: The authors have conducted an important experiment that establishes minimum levels of accuracy that will make automatic speech recognition useful for navigating transcriptions of webcasts. This result is particularly timely given the growing availability and use of webcasts in research and education. 
%W http://doi.acm.org/10.1145/1124772.1124848
%X The widespread availability of broadband connections has led to an increase in the use of Internet broadcasting (webcasting). Most webcasts are archived and accessed numerous times retrospectively. In the absence of transcripts of what was said, users have difficulty searching and scanning for specific topics. This research investigates user needs for transcription accuracy in webcast archives, and measures how the quality of transcripts affects user performance in a question-answering task, and how quality affects overall user experience. We tested 48 subjects in a within-subjects design under 4 conditions: perfect transcripts, transcripts with 25% Word Error Rate (WER), transcripts with 45% WER, and no transcript. Our data reveals that speech recognition accuracy linearly influences both user performance and experience, shows that transcripts with 45% WER are unsatisfactory, and suggests that transcripts having a WER of 25% or less would be useful and usable in webcast archives. 

%T Visual search and reading tasks using ClearType and regular displays: two experiments
%S Visualization and search
%A Andrew Dillon
%A Lisa Kleinman
%A Gil Ok Choi
%A Randolph Bias
%P 503-511
%W http://doi.acm.org/10.1145/1124772.1124849
%X Two experiments comparing user performance on ClearType and Regular displays are reported. In the first, 26 participants scanned a series of spreadsheets for target information. Speed of performance was significantly faster with ClearType. In the second experiment, 25 users read two articles for meaning. Reading speed was significantly faster for ClearType. In both experiments no differences in accuracy of performance or visual fatigue scores were observed. The data also reveal substantial individual differences in performance suggesting ClearType may not be universally beneficial to information workers. 




%T Using hybrid networks for the analysis of online software development communities
%S Visualization and search
%A Yevgeniy Eugene Medynskiy
%A Nicolas Ducheneaut
%A Ayman Farahat
%P 513-516
%W http://doi.acm.org/10.1145/1124772.1124850
%X Social network-based systems usually suffer from two major limitations: they tend to rely on a single data source (e.g. email traffic), and the form of network patterns is often privileged over their content. To go beyond these limitations we describe a system we developed to visualize and navigate hybrid networks constructed from multiple data sources - with a direct link between formal representations and the raw content. We illustrate the benefits of our approach by analyzing patterns of collaboration in a large Open Source project, using hybrid networks to uncover important roles that would otherwise have been missed. 




%T Visualization of large hierarchical data by circle packing
%S Visualization and search
%A Weixin Wang
%A Hui Wang
%A Guozhong Dai
%A Hongan Wang
%P 517-520
%W http://doi.acm.org/10.1145/1124772.1124851
%X In this paper a novel approach is described for tree visualization using nested circles. The brother nodes at the same level are represented by externally tangent circles; the tree nodes at different levels are displayed by using 2D nested circles or 3D nested cylinders. A new layout algorithm for tree structure is described. It provides a good overview for large data sets. It is easy to see all the branches and leaves of the tree. The new method has been applied to the visualization of file systems. 




%T Dispelling "design" as the black art of CHI
%S Design: creative and historical perspectives
%A Tracee Vetting Wolf
%A Jennifer A. Rode
%A Jeremy Sussman
%A Wendy A. Kellogg
%P 521-530
%O Best paper nominee: This paper offers insights into the debate about "design" within the CHI community, delving into what is often considered a "black art" by researchers and engineers. The authors argue that creative design is an intellectually rigorous process with a long respected history and must be better understood and actively incorporated into a multi-disciplinary user-centered design process. 
%W http://doi.acm.org/10.1145/1124772.1124853
%X We discuss the legacy and processes of creative design, and differentiate it from the type of user-centered design commonly found in CHI. We provide an example of this process, and discuss how design practice constitutes an essential mode of inquiry. We argue the complementary nature of creative design and user-centered design practices. Syncretic disciplines shift and drift from their original practice. A key issue is how CHI is to respond to changes in acceptable design practice. A key contribution of this work is an illustrative example showing how designers can communicate their intellectual rigor to the CHI community. 




%T Interaction in creative tasks
%S Design: creative and historical perspectives
%A Tim Coughlan
%A Peter Johnson
%P 531-540
%W http://doi.acm.org/10.1145/1124772.1124854
%X The design of tools for creative activities affects the creative processes and output of users. In this paper we consider how an understanding of creative interaction can inform the design of support tools in a creative domain, and where creative needs cross domain boundaries. Using observations of musical composers we analyse the theoretical approaches to understanding creativity and their use to HCI. Cycles of ideation and evaluation are suggested as atomic elements of creative interactions, with the representation of ideas a central activity for individual and collaborating composers. A model of collaborative composition was developed, along with an analysis of the representational types used in the domain. This led to the design and evaluation of a prototype Sonic Sketchpad for musical idea representation. 




%T Implications for design
%S Design: creative and historical perspectives
%A Paul Dourish
%P 541-550
%O Best paper nominee: This paper explores the potential relationship between ethnography and more traditional HCI, examining how design can benefit from ethnographic studies beyond simply reacting to a set of "design recommendations". The paper argues that the CHI review criteria conflict with the more analytic tradition associated with ethnography, limiting the potential for such studies to positively influence design. 
%W http://doi.acm.org/10.1145/1124772.1124855
%X Although ethnography has become a common approach in HCI research and design, considerable confusion still attends both ethnographic practice and the criteria by which it should be evaluated in HCI. Often, ethnography is seen as an approach to field investigation that can generate requirements for systems development; by that token, the major evaluative criterion for an ethnographic study is the implications it can provide for design. Exploring the nature of ethnographic inquiry, this paper suggests that "implications for design" may not be the best metric for evaluation and may, indeed, fail to capture the value of ethnographic investigations. 




%T Mobile phones and paper documents: evaluating a new approach for capturing microfinance data in rural India
%S Information handling
%A Tapan S. Parikh
%A Paul Javid
%A Sasikumar K.
%A Kaushik Ghosh
%A Kentaro Toyama
%P 551-560
%W http://doi.acm.org/10.1145/1124772.1124857
%X CAM is a user interface toolkit that allows a camera-equipped mobile phone to interact with paper documents. It is designed to automate inefficient, paper-intensive information processes in the developing world. In this paper we present a usability evaluation of an application built using CAM for collecting data from microfinance groups in rural India. This application serves an important and immediate need in the microfinance industry. Our quantitative results show that the user interface is efficient, accurate and can quickly be learned by rural users. The results were competitive with an equivalent PC-based UI. Qualitatively, the interface was found easy to use by almost all users. This shows that, with a properly designed user interface, mobile phones can be a preferred platform for many rural computing applications. Voice feedback and numeric data entry were particularly well-received by users. We are conducting a pilot of this application with 400 microfinance groups in India. 




%T Handling documents and discriminating objects in hybrid spaces
%S Information handling
%A Paul Luff
%A Christian Heath
%A Hideaki Kuzuoka
%A Keiichi Yamazaki
%A Jun Yamashita
%P 561-570
%W http://doi.acm.org/10.1145/1124772.1124858
%X Recently a number of researchers have uncovered various ways in which paper documents support everyday work practice and have suggested how these may be reflected in the design of new technologies. In this paper we consider how activities on and around paper documents may be supported when participants are remote from each other. When we consider the uses of an experimental system that provides a number of resources for supporting work over documents, it becomes apparent how critical it is to support apparently simple pointing and referencing, and how complex such conduct can be. This suggests some considerations both for developers of enhanced media spaces and analysts of everyday conduct.Clarified descriptions of technology and fragments including changes to figures. Added points concerning the scope of the technology the conception of sequence and calrified the requirement regarding redundancy. Revised descriptions of fragments in an atempt to make thsee less dense Corrected several typographic errors including those mentioned by the reviewers' gesture. 




%T ButterflyNet: a mobile capture and access system for field biology research
%S Information handling
%A Ron Yeh
%A Chunyuan Liao
%A Scott Klemmer
%A Francois Guimbretiere
%A Brian Lee
%A Boyko Kakaradov
%A Jeannie Stamberger
%A Andreas Paepcke
%P 571-580
%W http://doi.acm.org/10.1145/1124772.1124859
%X Through a study of field biology practices, we observed that biology fieldwork generates a wealth of heterogeneous information, requiring substantial labor to coordinate and distill. To manage this data, biologists leverage a diverse set of tools, organizing their effort in paper notebooks. These observations motivated ButterflyNet, a mobile capture and access system that integrates paper notes with digital photographs captured during field research. Through ButterflyNet, the activity of leafing through a notebook expands to browsing all associated digital photos. ButterflyNet also facilitates the transfer of captured content to spreadsheets, enabling biologists to share their work. A first-use study with 14 biologists found this system to offer rich data capture and transformation, in a manner felicitous with current practice. 




%T Why phishing works
%S Security
%A Rachna Dhamija
%A J. D. Tygar
%A Marti Hearst
%P 581-590
%W http://doi.acm.org/10.1145/1124772.1124861
%X To build systems shielding users from fraudulent (or phishing) websites, designers need to know which attack strategies work and why. This paper provides the first empirical evidence about which malicious strategies are successful at deceiving general users. We first analyzed a large set of captured phishing attacks and developed a set of hypotheses about why these strategies might work. We then assessed these hypotheses with a usability study in which 22 participants were shown 20 web sites and asked to determine which ones were fraudulent. We found that 23% of the participants did not look at browser-based cues such as the address bar, status bar and the security indicators, leading to incorrect choices 40% of the time. We also found that some visual deception attacks can fool even the most sophisticated users. These results illustrate that standard security indicators are not effective for a substantial fraction of users, and suggest that alternative approaches are needed. 




%T Secrecy, flagging, and paranoia: adoption criteria in encrypted email
%S Security
%A Shirley Gaw
%A Edward W. Felten
%A Patricia Fernandez-Kelly
%P 591-600
%W http://doi.acm.org/10.1145/1124772.1124862
%X We consider the social context behind users' decisions about whether and when to encrypt email, interviewing a sample of users from an organization whose mission requires secrecy. Interview participants varied in their level of technical sophistication and in their involvement with secrets. We found that users saw universal, routine use of encryption as paranoid. Encryption flagged a message not only as confidential but also as urgent, so users found the encryption of mundane messages annoying. In general, decisions about encryption were driven not just by technical issues such as usability, but also by social factors. We argue that understanding these social factors is necessary to guide the design of encryption technologies that can be more widely adopted. 




%T Do security toolbars actually prevent phishing attacks?
%S Security
%A Min Wu
%A Robert C. Miller
%A Simson L. Garfinkel
%P 601-610
%O Best paper nominee: The authors have conducted some cleverly-designed experiments to test the effectiveness of security toolbars and other techniques for countering 'phishing' attacks. Users were found to rely more on web content than on toolbar warnings to judge authenticity, and spoofing attacks succeeded in more than 30 percent of cases, leading the authors to question the techniques' effectiveness and suggest a number of useful guidelines for preventing attacks. 
%W http://doi.acm.org/10.1145/1124772.1124863
%X Security toolbars in a web browser show security-related information about a website to help users detect phishing attacks. Because the toolbars are designed for humans to use, they should be evaluated for usability -- that is, whether these toolbars really prevent users from being tricked into providing personal information. We conducted two user studies of three security toolbars and other browser security indicators and found them all ineffective at preventing phishing attacks. Even though subjects were asked to pay attention to the toolbar, many failed to look at it; others disregarded or explained away the toolbars' warnings if the content of web pages looked legitimate. We found that many subjects do not understand phishing attacks or realize how sophisticated such attacks can be. 




%T UNIFORM: automatically generating consistent remote control user interfaces
%S Automatic generation and usability
%A Jeffrey Nichols
%A Brad A. Myers
%A Brandon Rothrock
%P 611-620
%W http://doi.acm.org/10.1145/1124772.1124865
%X A problem with many of today's appliance interfaces is that they are inconsistent. For example, the procedure for setting the time on alarm clocks and VCRs differs, even among different models made by the same manufacturer. Finding particular functions can also be a challenge, because appliances often organize their features differently. This paper presents a system, called Uniform, which approaches this problem by automatically generating remote control interfaces that take into account previous interfaces that the user has seen during the generation process. Uniform is able to automatically identify similarities between different devices and users may specify additional similarities. The similarity information allows the interface generator to use the same type of controls for similar functions, place similar functions so that they can be found with the same navigation steps, and create interfaces that have a similar visual appearance. 




%T Generating automated predictions of behavior strategically adapted to specific performance objectives
%S Automatic generation and usability
%A Katherine Eng
%A Richard L. Lewis
%A Irene Tollinger
%A Alina Chu
%A Andrew Howes
%A Alonso Vera
%P 621-630
%O Best paper nominee: This paper presents a new cognitive modeling approach that can generate predictions of the strategies users will adopt in order to meet objectives such as speed or accuracy in a task's performance. It therefore offers the prospect of evaluating interfaces in terms of their ability to support such objectives, avoiding the need to specify precise sequences of operation. 
%W http://doi.acm.org/10.1145/1124772.1124866
%X It has been well established in Cognitive Psychology that humans are able to strategically adapt performance, even highly skilled performance, to meet explicit task goals such as being accurate (rather than fast). This paper describes a new capability for generating multiple human performance predictions from a single task specification as a function of different performance objective functions. As a demonstration of this capability, the Cognitive Constraint Modeling approach was used to develop models for several tasks across two interfaces from the aviation domain. Performance objectives are explicitly declared as part of the model, and the CORE (Constraint-based Optimal Reasoning Engine) architecture itself formally derives the detailed strategies that are maximally adapted to these objectives. The models are analyzed for emergent strategic variation, comparing those optimized for task time with those optimized for working memory load. The approach has potential application in user interface and procedure design. 




%T Automated summative usability studies: an empirical evaluation
%S Automatic generation and usability
%A Ryan West
%A Katherine Lehman
%P 631-639
%W http://doi.acm.org/10.1145/1124772.1124867
%X This paper evaluates a method for summative usability testing using an automated data collection system. We found automated summative testing to be a simple and effective alternative to lab-based summative testing and could be successfully conducted remotely. In our study, a web-based control window led participants through the summative study, provided tasks to perform, and asked follow up questions about the user experience. Using a within-group comparison, we found no major differences between data collected by a usability engineer and that collected through an automated testing system for performance metrics. Using a between-group comparison, we found automated summative studies could be conducted remotely with minor but acceptable differences in time on task and likelihood to give up on a task compared to lab-based testing. Task success and task satisfaction ratings were not different between remote and lab-based summative testing. Written comments provided by participants through the testing system were sufficient to identify the major usability problems that led to task failure but did not reveal as comprehensive a set of issues as did a usability engineer observing the sessions. 




%T Olfoto: designing a smell-based interaction
%S Media
%A Stephen Brewster
%A David McGookin
%A Christopher Miller
%P 653-662
%W http://doi.acm.org/10.1145/1124772.1124869
%X We present a study into the use of smell for searching digi-tal photo collections. Many people now have large photo libraries on their computers and effective search tools are needed. Smell has a strong link to memory and emotion so may be a good way to cue recall when searching. Our study compared text and smell based tagging. For the first stage we generated a set of smell and tag names from user de-scriptions of photos, participants then used these to tag pho-tos, returning two weeks later to answer questions on their photos. Results showed that participants could tag effec-tively with text labels, as this is a common and familiar task. Performance with smells was lower but participants performed significantly above chance, with some partici-pants using smells well. This suggests that smell has poten-tial. Results also showed that some smells were consistently identified and useful, but some were not and highlighted issues with smell delivery devices. We also discuss some practical issues of using smell for interaction. 




%T The television will be revolutionized: effects of PVRs and filesharing on television watching
%S Media
%A Barry Brown
%A Louise Barkhuus
%P 663-666
%W http://doi.acm.org/10.1145/1124772.1124870
%X This paper investigates television-watching practices amongst early adopters of personal hard-disk video recorders (PVRs such as TiVotm) and Internet downloading of shows. Through in-depth interviews with early adopters, we describe how the rhythms of television watching change when decoupled from broadcast TV. For both the PVR users and downloaders TV watching has become less of a passive process, with viewers instead actively gathered shows from the schedules or online, and watching shows from their stored collection. From these results we discuss the 'video media lifecycle', and three new design concepts for supporting TV watching. 




%T Personal vs. commercial content: the similarities between consumer use of photos and music
%S Media
%A Frank Bentley
%A Crysta Metcalf
%A Gunnar Harboe
%P 667-676
%W http://doi.acm.org/10.1145/1124772.1124871
%X We describe the results of two ethnographic-style studies that investigated consumer use of photos and music respectively. Although the studies were designed, executed, and analyzed separately, in our findings we discovered striking similarities between the ways in which our participants used personally captured photos and commercially purchased music. These findings have implications for the design of future systems with respect to handling and sharing content in photo or music form. We discuss making allowances for satisficing behavior, sharing media as a way to reminisce or to communicate an experience (tell a story), getting sidetracked while browsing, and similarities in organizing behaviors. 




%T TAP: touch-and-play
%S Ubiquitous computing
%A Duck Gun Park
%A Jin Kyung Kim
%A Jin Bong Sung
%A Jung Hwan Hwang
%A Chang Hee Hyung
%A Sung Weon Kang
%P 677-680
%W http://doi.acm.org/10.1145/1124772.1124873
%X An intuitive context aware service between two devices is possible using touch with the intrabody communication. Using this technology, users with multimedia devices may simply touch them to establish network connection, transfer data, and provide the required service; hence the name Touch-And-Play (TAP). Using TAP, users can disclose their context by touching the specific device. For instance, a user carrying a digital camera touches the TV to begin a slide show or a printer to print a photo. TAP is expected to enable the provision of intuitive, context-aware service. This paper discusses the feasibility of TAP and its application in user interface. 




%T Beyond record and play: backpacks: tangible modulators for kinetic behavior
%S Ubiquitous computing
%A Hayes Raffle
%A Amanda Parkes
%A Hiroshi Ishii
%A Joshua Lifton
%P 681-690
%W http://doi.acm.org/10.1145/1124772.1124874
%X Digital Manipulatives embed computation in familiar children's toys and provide means for children to design behavior. Some systems use "record and play" as a form of programming by demonstration that is intuitive and easy to learn. With others, children write symbolic programs with a GUI and download them into a toy, an approach that is conceptually extensible, but is inconsistent with the physicality of educational manipulatives. The challenge we address is to create a tangible interface that can retain the immediacy and emotional engagement of "record and play" and incorporate a mechanism for real time and direct modulation of behavior during program execution.We introduce the Backpacks, modular physical components that children can incorporate into robotic creations to modulate frequency, amplitude, phase and orientation of motion recordings. Using Backpacks, children can investigate basic kinematic principles that underly why their specific creations exhibit the specific behaviors they observe. We demonstrate that Backpacks make tangible some of the benefits of symbolic abstraction, and introduce sensors, feedback and behavior modulation to the record and play paradigm. Through our review of user studies with children ages 6-15, we argue that Backpacks extend the conceptual limits of record and play with an interface that is consistent with both the physicality of educational manipulatives and the local-global systems dynamics that are characteristic of complex robots. 




%T Embedded phenomena: supporting science learning with classroom-sized distributed simulations
%S Ubiquitous computing
%A Tom Moher
%P 691-700
%O Best paper award: This paper features a creative set of techniques that combine ambient displays and physical artifacts to create novel classroom-based learning activities. Through a set of case studies, the author describes how persistent simulations of scientific phenomena are monitored and manipulated by students to gain a better understanding of earthquakes, planetary motion, and insect ecology.
%W 
%X 

%T A large scale study of wireless search behavior: Google mobile search
%S Search and navigation: mobiles and audio
%A Maryam Kamvar
%A Shumeet Baluja
%P 701-709
%W 
%X 

%T FaThumb: a facet-based interface for mobile search
%S Search and navigation: mobiles and audio
%A Amy K. Karlson
%A George G. Robertson
%A Daniel C. Robbins
%A Mary P. Czerwinski
%A Greg R. Smith
%P 711-720
%O Best paper nominee: The paper presents a design for navigating large content collections with small devices by allowing users to define metadata-based queries for browsing. The paper then presents results from an experimental evaluation of the interface, comparing its browsing and searching modes and providing insight about tasks for which the new technique is effective. 
%W 
%X 

%T Searching in audio: the utility of transcripts, dichotic presentation, and time-compression
%S Search and navigation: mobiles and audio
%A Abhishek Ranjan
%A Ravin Balakrishnan
%A Mark Chignell
%P 721-730
%W 
%X 

%T Responsiveness in instant messaging: predictive models supporting inter-personal communication
%S Using knowledge to predict and manage
%A Daniel Avrahami
%A Scott E. Hudson
%P 731-740
%W 
%X 

%T Leveraging characteristics of task structure to predict the cost of interruption
%S Using knowledge to predict and manage
%A Shamsi T. Iqbal
%A Brian P. Bailey
%P 741-750
%W 
%X 

%T A goal-oriented web browser
%S Using knowledge to predict and manage
%A Alexander Faaborg
%A Henry Lieberman
%P 751-760
%W 
%X 

%T Understanding photowork
%S Collecting and editing photos
%A David Kirk
%A Abigail Sellen
%A Carsten Rother
%A Ken Wood
%P 761-770
%W 
%X 

%T Gaze-based interaction for semi-automatic photo cropping
%S Collecting and editing photos
%A Anthony Santella
%A Maneesh Agrawala
%A Doug DeCarlo
%A David Salesin
%A Michael Cohen
%P 771-780
%W 
%X 

%T Tabletop sharing of digital photographs for the elderly
%S Collecting and editing photos
%A Trent Apted
%A Judy Kay
%A Aaron Quigley
%P 781-790
%W 
%X 

%T GUESS: a language and interface for graph exploration
%S Visualization 1
%A Eytan Adar
%P 791-800
%W 
%X 

%T The sandbox for analysis: concepts and Eevaluation
%S Visualization 1
%A William Wright
%A David Schroh
%A Pascale Proulx
%A Alex Skaburskis
%A Brian Cort
%P 801-810
%W 
%X 

%T Visual exploration of multivariate graphs
%S Visualization 1
%A Martin Wattenberg
%P 811-819
%W 
%X 

%T Keeping up appearances: understanding the dimensions of incidental information privacy
%S Privacy 2
%A Kirstie Hawkey
%A Kori M. Inkpen
%P 821-830
%W 
%X 

%T Being watched or being special: how I learned to stop worrying and love being monitored, surveilled, and assessed
%S Privacy 2
%A Erica Robles
%A Abhay Sukumaran
%A Kathryn Rickertsen
%A Cliff Nass
%P 831-839
%W 
%X 

%T Effectiveness of annotating by hand for non-alphabetical languages
%S Pen
%A Muhd Dzulkhiflee Hamzah
%A Shun'ichi Tano
%A Mitsuru Iwata
%A Tomonori Hashiyama
%P 841-850
%W 
%X 

%T Speech pen: predictive handwriting based on ambient multimodal recognition
%S Pen
%A Kazutaka Kurihara
%A Masataka Goto
%A Jun Ogata
%A Takeo Igarashi
%P 851-860
%W 
%X 

%T Hover widgets: using the tracking state to extend the capabilities of pen-operated devices
%S Pen
%A Tovi Grossman
%A Ken Hinckley
%A Patrick Baudisch
%A Maneesh Agrawala
%A Ravin Balakrishnan
%P 861-870
%W 
%X 

%T Everyday practices with mobile video telephony
%S Everyday use of mobiles
%A Kenton O'Hara
%A Alison Black
%A Matthew Lipson
%P 871-880
%W 
%X 

%T Sashay: designing for wonderment
%S Everyday use of mobiles
%A Eric Paulos
%A Chris Beckmann
%P 881-884
%W 
%X 

%T Urbanhermes: social signaling with electronic fashion
%S Everyday use of mobiles
%A Christine M. Liu
%A Judith S. Donath
%P 885-888
%W 
%X 

%T Because I carry my cell phone anyway: functional location-based reminder applications
%S Everyday use of mobiles
%A Pamela J. Ludford
%A Dan Frankowski
%A Ken Reily
%A Kurt Wilms
%A Loren Terveen
%P 889-898
%W 
%X 

%T From awareness to connectedness: the design and deployment of presence displays
%S Awareness and presence
%A Anind K. Dey
%A Ed de Guzman
%P 899-908
%W 
%X 

%T Negotiating presence-in-absence: contact, content and context
%S Awareness and presence
%A Steve Howard
%A Jesper Kjeldskov
%A Mikael B. Skov
%A Kasper Garnaes
%A Olga Grunberger
%P 909-912
%W 
%X 

%T Using linguistic features to measure presence in computer-mediated communication
%S Awareness and presence
%A Adam D. I. Kramer
%A Lui Min Oh
%A Susan R. Fussell
%P 913-916
%W 
%X 

%T The paradox of the assisted user: guidance can be counterproductive
%S Awareness and presence
%A Christof C. van Nimwegen
%A Daniel D. Burgos
%A Herre H. van Oostendorp
%A Hermina H. J. M. Schijf
%P 917-926
%W 
%X 

%T Investigating health management practices of individuals with diabetes
%S Healthcare
%A Lena Mamykina
%A Elizabeth D. Mynatt
%A David R. Kaufman
%P 927-936
%O Best paper nominee: This paper used qualitative and quantitative methods to collect a rich set of data and observations around health monitoring in the home. It shows how an empirically grounded understanding of the challenges in monitoring health activities in the real world can inform the design of tools to support those activities. 
%W 
%X 

%T Tensions in designing capture technologies for an evidence-based care community
%S Healthcare
%A Gillian R. Hayes
%A Gregory D. Abowd
%P 937-946
%W 
%X 

%T Pride and prejudice: learning how chronically ill people think about food
%S Healthcare
%A Katie A. Siek
%A Kay H. Connelly
%A Yvonne Rogers
%P 947-950
%W 
%X 

%T Insert movie reference here: a system to bridge conversation and item-oriented web sites
%S Online communities
%A Sara Drenner
%A Max Harper
%A Dan Frankowski
%A John Riedl
%A Loren Terveen
%P 951-954
%W 
%X 

%T Motivating participation by displaying the value of contribution
%S Online communities
%A Al M. Rashid
%A Kimberly Ling
%A Regina D. Tassone
%A Paul Resnick
%A Robert Kraut
%A John Riedl
%P 955-958
%W 
%X 

%T Talk to me: foundations for successful individual-group interactions in online communities
%S Online communities
%A Jaime Arguello
%A Brian S. Butler
%A Lisa Joyce
%A Robert Kraut
%A Kimberly S. Ling
%A Xiaoqing Wang
%P 959-968
%W 
%X 

%T Routine patterns of internet use & psychological well-being: coping with a residential move
%S Online communities
%A Irina Shklovski
%A Robert Kraut
%A Jonathon Cummings
%P 969-978
%O Best paper nominee: A study was conducted of internet use by people experiencing a particular form of major life event -- a change of residence. Among those who reported high levels of depression after the event, women decreased their communication-related internet use, and men increased their use for entertainment. 
%W 
%X 

%T Visualizing email content: portraying relationships from conversational histories
%S Visualization 2
%A Fernanda B. Viegas
%A Scott Golder
%A Judith Donath
%P 979-988
%W 
%X 

%T Clipping lists and change borders: improving multitasking efficiency with peripheral information design
%S Visualization 2
%A Tara Matthews
%A Mary Czerwinski
%A George Robertson
%A Desney Tan
%P 989-998
%W 
%X 

%T A fisheye follow-up: further reflections on focus + context
%S Visualization 2
%A George W. Furnas
%P 999-1008
%W 
%X 

%T Prototyping and sampling experience to evaluate ubiquitous computing privacy in the real world
%S Novel methods: emotions, gestures, events
%A Giovanni Iachello
%A Khai N. Truong
%A Gregory D. Abowd
%A Gillian R. Hayes
%A Molly Stevens
%P 1009-1018
%O Best paper nominee: The paper introduces a new formative evaluation method, called paratypes, for studying ubicomp systems that are mobile, heavily contextualized, and social. With it, people are surveyed in real-life situations in which they would have actually encountered the proposed new potentially privacy-invading technology, allowing the participants' attitudes about privacy to be collected efficiently and effectively. 
%W 
%X 

%T Design and experimental analysis of continuous location tracking techniques for Wizard of Oz testing
%S Novel methods: emotions, gestures, events
%A Yang Li
%A Evan Welbourne
%A James A. Landay
%P 1019-1022
%W 
%X 

%T Measuring emotional valence during interactive experiences: boys at video game play
%S Novel methods: emotions, gestures, events
%A Richard L. Hazlett
%P 1023-1026
%W 
%X 

%T A continuous and objective evaluation of emotional experience with interactive play environments
%S Novel methods: emotions, gestures, events
%A Regan L. Mandryk
%A M. Stella Atkins
%A Kori M. Inkpen
%P 1027-1036
%W 
%X 

%T Using intelligent task routing and contribution review to help communities build artifacts of lasting value
%S Social computing 2
%A Dan Cosley
%A Dan Frankowski
%A Loren Terveen
%A John Riedl
%P 1037-1046
%W 
%X 

%T groupTime: preference based group scheduling
%S Social computing 2
%A Mike Brzozowski
%A Kendra Carattini
%A Scott R. Klemmer
%A Patrick Mihelich
%A Jiang Hu
%A Andrew Y. Ng
%P 1047-1056
%W 
%X 

%T Accounting for taste: using profile similarity to improve recommender systems
%S Social computing 2
%A Philip Bonhard
%A Clare Harries
%A John McCarthy
%A M. Angela Sasse
%P 1057-1066
%W 
%X 

%T Improving menu interaction: a comparison of standard, force enhanced and jumping menus
%S Menus
%A David Ahlstroem
%A Rainer Alexandrowicz
%A Martin Hitz
%P 1067-1076
%W 
%X 

%T Zone and polygon menus: using relative position to increase the breadth of multi-stroke marking menus
%S Menus
%A Shengdong Zhao
%A Maneesh Agrawala
%A Ken Hinckley
%P 1077-1086
%W 
%X 

%T Measuring the difficulty of steering through corners
%S Menus
%A Robert Pastel
%P 1087-1096
%W 
%X 

%T Face-tracking as an augmented input in video games: enhancing presence, role-playing and control
%S Selecting and tracking
%A Shuo Wang
%A Xiaocao Xiong
%A Yan Xu
%A Chao Wang
%A Weiwei Zhang
%A Xiaofeng Dai
%A Dongmei Zhang
%P 1097-1106
%W 
%X 

%T Direct pointer: direct manipulation for large-display interaction using handheld cameras
%S Selecting and tracking
%A Hao Jiang
%A Eyal Ofek
%A Neema Moraveji
%A Yuanchun Shi
%P 1107-1110
%W 
%X 

%T Interacting with communication appliances: an evaluation of two computer vision-based selection techniques
%S Selecting and tracking
%A Jacob Eisenstein
%A Wendy E. Mackay
%P 1111-1114
%W 
%X 

%T Attention funnel: omnidirectional 3D cursor for mobile augmented reality platforms
%S Selecting and tracking
%A Frank Biocca
%A Arthur Tang
%A Charles Owen
%A Fan Xiao
%P 1115-1122
%W 
%X 

%T Feeling what you hear: tactile feedback for navigation of audio graphs
%S Disabilities
%A Steven Wall
%A Stephen Brewster
%P 1123-1132
%W 
%X 

%T Remote usability evaluations With disabled people
%S Disabilities
%A Helen Petrie
%A Fraser Hamilton
%A Neil King
%A Pete Pavan
%P 1133-1141
%O Best paper nominee: Remote usability evaluation is becoming increasingly commonplace. This paper offers a clear description of remote evaluation techniques with disabled participants, reminding us to be cautious about what can and cannot be claimed from such studies. 
%W 
%X 

%T Desperately seeking simplicity: how young adults with cognitive disabilities and their families adopt assistive technologies
%S Disabilities
%A Melissa Dawe
%P 1143-1152
%O Best paper nominee: This paper presents interviews with families with young adults with cognitive disabilities, illustrating the differences in selection and adoption of technologies between stakeholders and caregivers in the young adult's life. A deeper understanding of the competing criteria in stakeholder reasoning that lead to selection, adoption and accommodation of assistive technologies is offered. 
%W 
%X 

%T Can a virtual cat persuade you?: the role of gender and realism in speaker persuasiveness
%S Beliefs and affect
%A Catherine Zanbaka
%A Paula Goolkasian
%A Larry Hodges
%P 1153-1162
%W 
%X 

%T The sensual evaluation instrument: developing an affective evaluation tool
%S Beliefs and affect
%A Katherine Isbister
%A Kristina Hook
%A Michael Sharp
%A Jarmo Laaksolahti
%P 1163-1172
%O Best paper nominee: This paper describes the design of an innovative set of sculpted plastic shapes as an instrument for describing affective experiences. Their experiences in exploring the shapes' characteristics demonstrate the importance of developing non-verbal, trans-cultural methods for representing user affect. 
%W 
%X 

%T Listening to your inner voices: investigating means for voice notifications
%S Beliefs and affect
%A Saurabh Bhatia
%A Scott McCrickard
%P 1173-1176
%W 
%X 

%T Adaptive language behavior in HCI: how expectations and beliefs about a system affect users' word choice
%S Beliefs and affect
%A Jamie Pearson
%A Jiang Hu
%A Holly P. Branigan
%A Martin J. Pickering
%A Clifford I. Nass
%P 1177-1180
%W 
%X 

%T Collaborative coupling over tabletop displays
%S Gestures and visualizations
%A Anthony Tang
%A Melanie Tory
%A Barry Po
%A Petra Neumann
%A Sheelagh Carpendale
%P 1181-1190
%W 
%X 

%T Comparing remote gesture technologies for supporting collaborative physical tasks
%S Gestures and visualizations
%A David Kirk
%A Danae Stanton Fraser
%P 1191-1200
%W 
%X 

%T Cooperative gestures: multi-user gestural interactions for co-located groupware
%S Gestures and visualizations
%A Meredith Ringel Morris
%A Anqi Huang
%A Andreas Paepcke
%A Terry Winograd
%P 1201-1210
%W 
%X 

%T Collective creation and sense-making of mobile media
%S Social computing 3
%A Antti Salovaara
%A Giulio Jacucci
%A Antti Oulasvirta
%A Timo Saari
%A Pekka Kanerva
%A Esko Kurvinen
%A Sauli Tiitta
%P 1211-1220
%W 
%X 

%T Watching the cars go round and round: designing for active spectating
%S Social computing 3
%A Mattias Esbjornsson
%A Barry Brown
%A Oskar Juhlin
%A Daniel Normark
%A Mattias Ostergren
%A Eric Laurier
%P 1221-1224
%W 
%X 

%T Ethnography in the kindergarten: examining children's play experiences
%S Social computing 3
%A Peta Wyeth
%P 1225-1228
%W 
%X 

%T Robot-human interaction with an anthropomorphic percussionist
%S Social computing 3
%A Gil Weinberg
%A Scott Driscoll
%P 1229-1232
%W 
%X 

%T Breaking the fidelity barrier: an examination of our current characterization of prototypes and an example of a mixed-fidelity success
%S Usability methods
%A Michael McCurdy
%A Christopher Connors
%A Guy Pyrzak
%A Bob Kanefsky
%A Alonso Vera
%P 1233-1242
%W 
%X 

%T Getting the right design and the design right
%S Usability methods
%A Maryam Tohidi
%A William Buxton
%A Ronald Baecker
%A Abigail Sellen
%P 1243-1252
%W 
%X 

%T The validity of the stimulated retrospective think-aloud method as measured by eye tracking
%S Usability methods
%A Zhiwei Guan
%A Shirley Lee
%A Elisabeth Cuddihy
%A Judith Ramey
%P 1253-1262
%W 
%X 

%T Precise selection techniques for multi-touch screens
%S Interacting with large surfaces
%A Hrvoje Benko
%A Andrew D. Wilson
%A Patrick Baudisch
%P 1263-1272
%W 
%X 

%T TeamTag: exploring centralized versus replicated controls for co-located tabletop groupware
%S Interacting with large surfaces
%A Meredith Ringel Morris
%A Andreas Paepcke
%A Terry Winograd
%A Jeannie Stamberger
%P 1273-1282
%W 
%X 

%T Keepin' it real: pushing the desktop metaphor with physics, piles and the pen
%S Interacting with large surfaces
%S Interacting with large surfaces
%A Anand Agarawala
%A Ravin Balakrishnan
%P 1283-1292
%W 
%X 

%T Synchronous broadcast messaging: the use of ICT
%S Computer-mediated communication
%A Justin D. Weisz
%A Thomas Erickson
%A Wendy A. Kellogg
%P 1293-1302
%O Best paper nominee: This paper provides an in-depth look at the use of the ICT broadcast messaging system within a large organization. The paper provides a compelling adoption story supported with interesting descriptions of users' activities and motivations, the costs and benefits of its use, and clear, actionable insights about the design and deployment of such systems. 
%W 
%X 

%T The impact of delayed visual feedback on collaborative performance
%S Computer-mediated communication
%A Darren Gergle
%A Robert E. Kraut
%A Susan R. Fussell
%P 1303-1312
%O Best paper nominee: This paper investigates the impact of delayed visual feedback and of task dynamics on the collaborative performance of workers and helpers in a distributed setting of puzzle solving. Designers of collaborative systems may use the results to consider tradeoffs between latency and complexity in designing solutions to distributed collaborative systems. 
%W 
%X 

%T Collocation bindness in partially distributed groups: is there a downside to being collocated?
%S Computer-mediated communication
%A Nathan Bos
%A Judith Olson
%A Ning Nan
%A N Sadat Shami
%A Susannah Hoch
%A Erik Johnston
%P 1313-1321
%W 
%X 



From perlman@turing.acm.org Tue Apr 18 23:32:46 2006 -0400
Date: Tue, 18 Apr 2006 23:32:46 -0400 (EDT)
From: Gary PERLMAN <perlman@turing.acm.org>
To: "Gary Perlman @ Yahoo" <garyperlman@yahoo.com>
Subject: CHI 06
Message-ID: <Pine.LNX.4.44.0604182332320.5319-100000@turing.acm.org>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: O
X-Status: 
X-Keywords:                  
X-UID: 19

%M C.CHI.06.1.1
%T Faster document navigation with space-filling thumbnails
%S Navigation
%A Andy Cockburn
%A Carl Gutwin
%A Jason Alexander
%B CHI06
%D 2006
%V 1
%P 1-10
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124774
%X Scrolling is the standard way to navigate through many types of
digital documents. However, moving more than a few pages can be slow
because all scrolling techniques constrain visual search to only a small
document region. To improve document navigation, we developed
Space-Filling Thumbnails (SFT), an overview display that eliminates most
scrolling. SFT provides two views: a standard page view for reading, and
a thumbnail view that shows all pages. We tested SFT in three
experiments that involved finding pages in documents. The first study
(n=13) compared seven current scrolling techniques, and showed that SFT
is significantly faster than the other methods. The second and third
studies (n=32 and n=14) were detailed comparisons of SFT with
thumbnail-enhanced scrollbars (TES), which performed well in the first
experiment. SFT was faster than TES across all document types and
lengths, particularly when tasks involved revisitation. In addition, SFT
was strongly preferred by participants.

%M C.CHI.06.1.11
%T An evaluation of pan & zoom and rubber sheet navigation with and
without an overview
%S Navigation
%A Dmitry Nekrasovski
%A Adam Bodnar
%A Joanna McGrenere
%A Francois Guimbretiere
%A Tamara Munzner
%B CHI06
%D 2006
%V 1
%P 11-20
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124775
%X We present a study that evaluates conventional Pan and Zoom
Navigation and Rubber Sheet Navigation, a rectilinear Focus+Context
technique. Each of the two navigation techniques was evaluated both with
and without an overview. All interfaces guaranteed that regions of
interest would remain visible, at least as a compressed landmark,
independent of navigation actions. Interfaces implementing these
techniques were used by 40 subjects to perform a task that involved
navigating a large hierarchical tree dataset and making topological
comparisons between nodes in the tree. Our results show that Pan and
Zoom Navigation was significantly faster and required less mental effort
than Rubber Sheet Navigation, independent of the presence or absence of
an overview. Also, overviews did not appear to improve performance, but
were still perceived as beneficial by users. We discuss the implications
of our task and guaranteed visibility on the results and the limitations
of our study, and we propose preliminary design guidelines and
recommendations for future work.

%M C.CHI.06.1.21
%T OrthoZoom scroller: 1D multi-scale navigation
%S Navigation
%A Caroline Appert
%A Jean-Daniel Fekete
%B CHI06
%D 2006
%V 1
%P 21-30
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124776
%X This article introduces the OrthoZoom Scroller, a novel interaction
technique that improves target acquisition in very large one-dimensional
spaces. The OrthoZoom Scroller requires only a mouse to perform panning
and zooming in a 1D space. Panning is performed along the slider
dimension while zooming is performed along the orthogonal one. We
present a controlled experiment showing that the OrthoZoom Scroller is
about twice as fast as Speed Dependant Automatic Zooming to perform
pointing tasks whose index of difficulty is in the 10-30 bits range. We
also present an application to browse large textual documents with the
OrthoZoom Scroller that uses semantic zooming and snapping on the
structure.

%M C.CHI.06.1.31
%T Time based patterns in mobile-internet surfing
%S Mobile surfing and effects of wearables
%A Martin Halvey
%A Mark T. Keane
%A Barry Smyth
%B CHI06
%D 2006
%V 1
%P 31-34
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124778
%X In this paper we investigate environmental factors that can result in
users having different preferences and behaviors at different times of
the day. An analysis is carried out of a large sample of user data for
Wireless Application Protocol (WAP) browsing to determine whether user
surfing patterns vary depending on time. We examine traffic on an hourly
and daily basis, and show that accesses to particular categories of
pages vary relative to time. We also build Markov models, which are
temporal; to predict user navigation, and illustrate those predictive
models are more accurate and beneficial to mobile Internet users than
traditional methods. This analysis provides insight into improving the
effectiveness and efficiency of navigation prediction.

%M C.CHI.06.1.35
%T Minimap: a web page visualization method for mobile phones
%S Mobile surfing and effects of wearables
%A Virpi Roto
%A Andrei Popescu
%A Antti Koivisto
%A Elina Vartiainen
%B CHI06
%D 2006
%V 1
%P 35-44
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124779
%X The Web has become available even on mobile phones, but the current
methods to view large pages on small screens have not been highly
usable. Current mobile phone browsers reformat Web pages to a single
column that fits the screen width. Because not all content is
comprehensible in this format, browsers provide a second mode for
viewing pages in the same layout as on a PC. We have developed a
modeless Web page visualization method called Minimap that shows pages
in a modified Original layout. We conducted a long-term usability study
with 20 participants to compare the state-of-the-art mobile phone
browser with this new method. 18 participants preferred the new method,
and it also scored better in more detailed usability ratings.

%M C.CHI.06.1.45
%T An examination of the effects of a wearable display on informal
face-to-face communication
%S Mobile surfing and effects of wearables
%A Gerard McAtamney
%A Caroline Parker
%B CHI06
%D 2006
%V 1
%P 45-54
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124780
%X Wearable computers have the potential to support our memory,
facilitate our creativity, our communication and augment our physical
senses [15] but, like email and cell-phones, they also have the
potential to interrupt, displace or downgrade our social interactions.
This paper presents the results of a simple laboratory-based study which
examines the impact of a xybernaut head-mounted Shimadzu display on
conversation between two people. We hypothesized that the wearable, by
reducing eye-contact and attention in the wearer would have a
detrimental effect. Pairs of friends discussed pre-defined topics under
three conditions, no wearable, wearable present but inactive, wearable
present and active. Likert scale statements were used to record the
wearer's level of attention, concentration, listening, eye contact,
naturalness and relaxation, and the impact of the wearable. The presence
of the wearable without an active display did not have an effect on the
conversation. The quality of the interaction was however impaired in the
active wearable condition and eye-contact was effected. This effect may
be the result of the nature of the information type, the interface used,
the characteristics of its presentation or the novelty of the display to
the user. Additional research to identify design implications is
discussed.

%M C.CHI.06.1.55
%T Peekaboom: a game for locating objects in images
%S Games
%A Luis von Ahn
%A Ruoran Liu
%A Manuel Blum
%B CHI06
%D 2006
%V 1
%P 55-64
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124782
%X We introduce Peekaboom, an entertaining web-based game that can help
computers locate objects in images. People play the game because of its
entertainment value, and as a side effect of them playing, we collect
valuable image metadata, such as which pixels belong to which object in
the image. The collected data could be applied towards constructing more
accurate computer vision algorithms, which require massive amounts of
training and testing data not currently available. Peekaboom has been
played by thousands of people, some of whom have spent over 12 hours a
day playing, and thus far has generated millions of data points. In
addition to its purely utilitarian aspect, Peekaboom is an example of a
new, emerging class of games, which not only bring people together for
leisure purposes, but also exist to improve artificial intelligence.
Such games appeal to a general audience, while providing answers to
problems that computers cannot yet solve.

%M C.CHI.06.1.65
%T Representation of interwoven surfaces in 2 1/2 D drawing
%S Games
%A Keith Wiley
%A Lance R. Williams
%B CHI06
%D 2006
%V 1
%P 65-74
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124783
%X The state-of-the-art in computer drawing programs is based on a
number of concepts that are over two decades old. One such concept is
the use of layers for ordering the surfaces in a drawing from top to
bottom. Unfortunately, the use of layers unnecessarily imposes a partial
ordering on the depths of the surfaces and prevents the user from
creating a large class of potential drawings, e.g., of Celtic knots and
interwoven surfaces. In this paper we describe a novel approach which
only requires local depth ordering of segments of the boundaries of
surfaces in a drawing rather than a global depth relation between entire
surfaces. Our program provides an intuitive user interface which allows
a novice to create complex drawings of interwoven surfaces that would be
difficult and time-consuming to create with standard drawing programs.

%M C.CHI.06.1.75
%T Verbosity: a game for collecting common-sense facts
%S Games
%A Luis von Ahn
%A Mihir Kedia
%A Manuel Blum
%B CHI06
%D 2006
%V 1
%P 75-78
%* (c) Copyright 2006 ACM
%O Best paper nominee: This work takes the tedious process of collecting
common-sense facts for an AI system and transforms it into an
internet-based computer game. It taps into the knowledge and mental
energy that is available on the internet to help solve the problem.
Preliminary evaluation suggests that the game is fun and the resulting
facts are accurate.
%W http://doi.acm.org/10.1145/1124772.1124784
%X We address the problem of collecting a database of "common-sense
facts" using a computer game. Informally, a common-sense fact is a true
statement about the world that is known to most humans: "milk is white,"
"touching hot metal hurts," etc. Several efforts have been devoted to
collecting common-sense knowledge for the purpose of making computer
programs more intelligent. Such efforts, however, have not succeeded in
amassing enough data because the manual process of entering these facts
is tedious. We therefore introduce Verbosity, a novel interactive system
in the form of an enjoyable game. People play Verbosity because it is
fun, and as a side effect of them playing, we collect accurate
common-sense knowledge. Verbosity is an example of a game that not only
brings people together for leisure, but also collects useful data for
computer science.

%M C.CHI.06.1.79
%T Improving accessibility of the web with a computer game
%S Games
%A Luis von Ahn
%A Shiry Ginosar
%A Mihir Kedia
%A Ruoran Liu
%A Manuel Blum
%B CHI06
%D 2006
%V 1
%P 79-82
%* (c) Copyright 2006 ACM
%O Best paper nominee: The paper describes a computer game that
encourages players to enter descriptions of online images, by awarding
points to the describer whose sentence is the first to guide a seeker to
that particular image. The game has the potential to add textual
annotations to images on websites, and thus enable the visually impaired
to hear the descriptions with the aid of a speech synthesizer.
%W http://doi.acm.org/10.1145/1124772.1124785
%X Images on the Web present a major accessibility issue for the
visually impaired, mainly because the majority of them do not have
proper captions. This paper addresses the problem of attaching proper
explanatory text descriptions to arbitrary images on the Web. To this
end, we introduce Phetch, an enjoyable computer game that collects
explanatory descriptions of images. People play the game because it is
fun, and as a side effect of game play we collect valuable information.
Given any image from the World Wide Web, Phetch can output a correct
annotation for it. The collected data can be applied towards
significantly improving Web accessibility. In addition to improving
accessibility, Phetch is an example of a new class of games that provide
entertainment in exchange for human processing power. In essence, we
solve a typical computer vision problem with HCI tools alone.

%M C.CHI.06.1.83
%T Evaluating interfaces for privacy policy rule authoring
%S Privacy 1
%A Clare-Marie Karat
%A John Karat
%A Carolyn Brodie
%A Jinjuan Feng
%B CHI06
%D 2006
%V 1
%P 83-92
%* (c) Copyright 2006 ACM
%O Best paper nominee: The authors have conducted a clear and
well-designed evaluation of a prototype "privacy policy workbench"
application. This research shows how to develop applications that can
more effectively support the development of verifiable/auditable privacy
policy statements by users who are not privacy specialists.
%W http://doi.acm.org/10.1145/1124772.1124787
%X Privacy policy rules are often written in organizations by a team of
people in different roles. Currently, people in these roles have no
technological tools to guide the creation of clear and implementable
high-quality privacy policy rules. High-quality privacy rules can be the
basis for verifiable automated privacy access decisions. An empirical
study was conducted with 36 users who were novices in privacy policy
authoring to evaluate the quality of rules created and user satisfaction
with two experimental privacy authoring tools and a control condition.
Results show that users presented with scenarios were able to author
significantly higher quality rules using either the natural language
with a privacy rule guide tool or a structured list tool as compared to
an unguided natural language control condition. The significant
differences in quality were found in both user self-ratings of rule
quality and objective quality scores. Users ranked the two experimental
tools significantly higher than the control condition. Implications of
the research and future research directions are discussed.

%M C.CHI.06.1.93
%T Putting people in their place: an anonymous and privacy-sensitive
approach to collecting sensed data in location-based applications
%S Privacy 1
%A Karen P. Tang
%A Pedram Keyani
%A James Fogarty
%A Jason I. Hong
%B CHI06
%D 2006
%V 1
%P 93-102
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124788
%X The emergence of location-based computing promises new and compelling
applications, but raises very real privacy risks. Existing approaches to
privacy generally treat people as the entity of interest, often using a
fidelity tradeoff to manage the costs and benefits of revealing a
person's location. However, these approaches cannot be applied in some
applications, as a reduction in precision can render location
information useless. This is true of a category of applications that use
location data collected from multiple people to infer such information
as whether there is a traffic jam on a bridge, whether there are seats
available in a nearby coffee shop, when the next bus will arrive, or if
a particular conference room is currently empty. We present hitchhiking,
a new approach that treats locations as the primary entity of interest.
Hitchhiking removes the fidelity tradeoff by preserving the anonymity of
reports without reducing the precision of location disclosures. We can
therefore support the full functionality of an interesting class of
location-based applications without introducing the privacy concerns
that would otherwise arise.

%M C.CHI.06.1.103
%T Advancing ambiguity
%S Privacy 1
%A Kirsten Boehner
%A Jeffrey T. Hancock
%B CHI06
%D 2006
%V 1
%P 103-106
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124789
%X Ambiguity is an important concept for HCI because of its
pervasiveness in everyday life, yet its emergent nature challenges the
role of design. We examine these difficulties with regards to Aoki and
Woodruff's [1] proposal to use ambiguity as a resource for designing
space for stories in personal communication systems. We challenge
certain assumptions about ambiguity and propose a set of design and
evaluation guidelines that flow from this re-conceptualization of
ambiguity and design.

%M C.CHI.06.1.107
%T Girls, technology and privacy: "is my mother listening?"
%S Privacy 1
%A Wendy March
%A Constance Fleuriot
%B CHI06
%D 2006
%V 1
%P 107-110
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124790
%X This paper describes a study undertaken to explore the ways in which
older teenage girls use technology to construct and maintain a sense of
private space while living at home with parents. The study used blogging
as an experimental and integral part of the research, in order to
facilitate ongoing communication between researcher and participant.

%M C.CHI.06.1.111
%T Dogear: Social bookmarking in the enterprise
%S Social computing 1
%A David R. Millen
%A Jonathan Feinberg
%A Bernard Kerr
%B CHI06
%D 2006
%V 1
%P 111-120
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124792
%X We describe a social bookmarking service designed for a large
enterprise. We discuss design principles addressing online identity,
privacy, information discovery (including search and pivot browsing),
and service extensibility based on a web-friendly architectural style.
In addition we describe the key design features of our implementation.
We provide the results of an eight week field trial of this enterprise
social bookmarking service, including a description of user activities,
based on log file analysis. We share the results of a user survey
focused on the benefits of the service. The feedback from the user
trial, comprising survey results, log file analysis and informal
communications, is quite positive and suggests several promising
enhancements to the service. Finally, we discuss potential extension
and integration of social bookmarking services with other corporate
collaborative applications.

%M C.CHI.06.1.121
%T Increasing user decision accuracy using suggestions
%S Social computing 1
%A Pearl Pu
%A Paolo Viappiani
%A Boi Faltings
%B CHI06
%D 2006
%V 1
%P 121-130
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124793
%X The internet presents people with an increasingly bewildering variety
of choices. Online consumers have to rely on computerized search tools
to find the most preferred option in a reasonable amount of time.
Recommender systems address this problem by searching for options based
on a model of the user's preferences. We consider example critiquing as
a methodology for mixed-initiative recommender systems. In this
technique, users volunteer their preferences as critiques on examples.
It is thus important to stimulate their preference expression by
selecting the proper examples, called suggestions. We describe the
look-ahead principle for suggestions and describe several suggestion
strategies based on it. We compare them in simulations and, for the
first time, report a set of user studies which prove their effectiveness
in increasing users' decision accuracy by up to 75%.

%M C.CHI.06.1.131
%T Co-authoring with structured annotations
%S Social computing 1
%A Qixing Zheng
%A Kellogg Booth
%A Joanna McGrenere
%B CHI06
%D 2006
%V 1
%P 131-140
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124794
%X Most co-authoring tools support basic annotations, such as edits and
comments that are anchored at specific locations in the document.
However, they do not support meta-commentary about a document (such as
an author's summary of modifications) which gets separated from the
document, often in the body of email messages. This causes unnecessary
overhead in the write-review-edit workflow inherent in co-authoring. We
present document-embedded structured annotations called "bundles" that
incorporate the meta-commentary into a unified annotation model that
meets a set of annotation requirements we identified through a small
field investigation. A usability study with 20 subjects evaluated the
annotation reviewing stage of co-authoring and showed that annotation
bundles in our high-fidelity prototype reduced reviewing time and
increased accuracy, compared to a system that only supports edits and
comments.

%M C.CHI.06.1.141
%T "LINC-ing" the family: the participatory design of an inkable family
calendar
%S Participatory design
%A Carman Neustaedter
%A A. J. Bernheim Brush
%B CHI06
%D 2006
%V 1
%P 141-150
%* (c) Copyright 2006 ACM
%O Best paper nominee: The authors describe a family calendar
application whose design is based on a careful literature review,
interface mock-ups and prototypes. It makes well-grounded contributions
to the existing literature on family calendaring, and is a valuable case
study in how to develop design guidelines from ethnographic work.
%W http://doi.acm.org/10.1145/1124772.1124796
%X Families must continually organize, plan, and stay aware of the
activities of their households in order to coordinate everyday life.
Despite having organization schemes, many people still feel overwhelmed
when it comes to family coordination. To help overcome this, we present
our research efforts on LINC: an inkable family calendar designed for
the kitchen. LINC was developed using a participatory design process
involving interviews, paper prototyping, and a formative evaluation. Our
work outlines key implications for digital family calendars and family
coordination systems in general. We found that coordination is not
typically done through the family calendar; rather, the family calendar
is a tool that provides family members with an awareness of activities
and changes that in turn enables coordination. Thus, digital family
calendars should provide tools that enable families to use their own
coordination routines which leverage the social affordances prominent in
existing paper calendars.

%M C.CHI.06.1.151
%T Participatory design with proxies: developing a desktop-PDA system to
support people with aphasia
%S Participatory design
%A Jordan L. Boyd-Graber
%A Sonya S. Nikolova
%A Karyn A. Moffatt
%A Kenrick C. Kin
%A Joshua Y. Lee
%A Lester W. Mackey
%A Marilyn M. Tremaine
%A Maria M. Klawe
%B CHI06
%D 2006
%V 1
%P 151-160
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124797
%X In this paper, we describe the design and preliminary evaluation of a
hybrid desktop-handheld system developed to support individuals with
aphasia, a disorder which impairs the ability to speak, read, write, or
understand language. The system allows its users to develop speech
communication through images and sound on a desktop computer and
download this speech to a mobile device that can then support
communication outside the home. Using a desktop computer for input
addresses some of this population's difficulties interacting with
handheld devices, while the mobile device addresses stigma and
portability issues. A modified participatory design approach was used in
which proxies, that is, speech-language pathologists who work with
aphasic individuals, assumed the role normally filled by users. This was
done because of the difficulties in communicating with the target
population and the high variability in aphasic disorders. In addition,
the paper presents a case study of the proxy-use participatory design
process that illustrates how different interview techniques resulted in
different user feedback.

%M C.CHI.06.1.161
%T Participatory design in emergency medical service: designing for
future practice
%S Participatory design
%A Margit Kristensen
%A Morten Kyng
%A Leysia Palen
%B CHI06
%D 2006
%V 1
%P 161-170
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124798
%X We describe our research -- its approach, results and products -- on Danish
emergency medical service (EMS) field or "pre-hospital" work in minor
and major incidents. We discuss how commitments to participatory design
and attention to the qualitative differences between minor and major
incidents address challenges identified by disaster sociologists when
designing for major incidents. Through qualitative research and
participatory design, we have examined the features of EMS work and
technology use in different emergency situations from the perspective of
multiple actors. We conceptualize victims in incidents -- and particularly
in major incidents, where on-site medical assessments is highly
incomplete -- as boundary objects over which the complex and imperfect work
of coordination is done. As an outcome of our participatory design
approach, we describe a set of designs in support of future EMS work.

%M C.CHI.06.1.171
%T A role for haptics in mobile interaction: initial design using a
handheld tactile display prototype
%S Interaction techniques: haptic and gestural
%A Joseph Luk
%A Jerome Pasquero
%A Shannon Little
%A Karon MacLean
%A Vincent Levesque
%A Vincent Hayward
%B CHI06
%D 2006
%V 1
%P 171-180
%* (c) Copyright 2006 ACM
%O BEST PAPER AWARD: This paper describes haptic technologies that can
be formed into tiny skin-stretching tactile displays, enabling a
handheld device to provide a range of responses through the tips of the
user's fingers grasping it. This offers an alternative to relaying
solely on audio or screen graphics to support interaction, and opens up
exciting avenues for overcoming size limitations in mobile devices.
%W http://doi.acm.org/10.1145/1124772.1124800
%X Mobile interaction can potentially be enhanced with well-designed
haptic control and display. However, advances have been limited by a
vicious cycle whereby inadequate haptic technology obstructs inception
of vitalizing applications. We present the first stages of a systematic
design effort to break that cycle, beginning with specific usage
scenarios and a new handheld display platform based on lateral skin
stretch. Results of a perceptual device characterization inform mappings
between device capabilities and specific roles in mobile interaction,
and the next step of hardware re-engineering.

%M C.CHI.06.1.181
%T The springboard: multiple modes in one spring-loaded control
%S Interaction techniques: haptic and gestural
%A Ken Hinckley
%A Francois Guimbretiere
%A Patrick Baudisch
%A Raman Sarin
%A Maneesh Agrawala
%A Ed Cutrell
%B CHI06
%D 2006
%V 1
%P 181-190
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124801
%X Modes allow a few inputs to invoke many operations, yet if a user
misclassifies or forgets the state of a system, modes can result in
errors. Spring-loaded modes (quasimodes) maintain a mode while the user
holds a control such as a button or key. The Springboard is an
interaction technique for tablet computers that extends quasimodes to
encompass multiple tool modes in a single spring-loaded control. The
Springboard allows the user to continue holding down a nonpreferred-hand
command button after selecting a tool from a menu as a way to repeatedly
apply the same tool. We find the Springboard improves performance for
both a local marking menu and for a non-local marking menu ("lagoon") at
the lower left corner of the screen. Despite the round-trip costs
incurred to move the pen to a tool lagoon, a keystroke-level analysis of
the true cost of each technique reveals the local marking menu is not
significantly faster.

%M C.CHI.06.1.191
%T The GlobeFish and the GlobeMouse: two new six degree of freedom input
devices for graphics applications
%S Interaction techniques: haptic and gestural
%A Bernd Froehlich
%A Jan Hochstrate
%A Verena Skuk
%A Anke Huckauf
%B CHI06
%D 2006
%V 1
%P 191-199
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124802
%X We introduce two new six degree of freedom desktop input devices
based on the key concept of combining forceless isotonic rotational
input with force-requiring elastic translational input. The GlobeFish
consists of a custom three degrees of freedom trackball which is
elastically connected to a frame. The trackball is accessible from the
top and bottom and can be moved slightly in all spatial directions by
using force. The GlobeMouse device works in a similar way. Here the
trackball is placed on top of a movable base, which requires to change
the grip on the device to switch between rotating the trackball and
moving the base.
   Our devices are manipulated with the fingertips allowing precise
interaction with virtual objects. The elastic translation allows uniform
input for all three axes and the isotonic trackball provides a natural
mapping for rotations. Our user study revealed that the new devices
perform significantly better in a docking task in comparison to the
SpaceMouse, an integrated six degrees of freedom controller. Subjective
data confirmed these results.

%M C.CHI.06.1.201
%T Making action visible in time-critical work
%S Activity: design implications
%A Jonas Landgren
%B CHI06
%D 2006
%V 1
%P 201-210
%* (c) Copyright 2006 ACM
%O Best paper nominee: This paper presents a clearly written, detailed
account of emergency response procedures in fire crews. The observations
point out the importance of in-the-moment and post-hoc accountability in
this domain, and, in so doing, pose challenging questions for technology
designers.
%W http://doi.acm.org/10.1145/1124772.1124804
%X This paper presents descriptive accounts from an ethnographic study
of time-critical work in the domain of emergency response and the
operative work of fire crews. The verbal communication as part of such
work creates difficulties in providing accountability of the fire crew's
actions. The concept of work rhythms and temporal structures is used as
an analytical framework. Design implications are presented suggesting
that verbal communication should be made persistent, visible and
accessible in order to support accountability. These design implications
are discussed in relation to the fire crew's work practice.

%M C.CHI.06.1.211
%T Support for activity-based computing in a personal computing
operating system
%S Activity: design implications
%A Jakob Bardram
%A Jonathan Bunde-Pedersen
%A Mads Soegaard
%B CHI06
%D 2006
%V 1
%P 211-220
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124805
%X Research has shown that computers are notoriously bad at supporting
the management of parallel activities and interruptions, and that
mobility increases the severity of these problems. This paper presents
activity-based computing (ABC) which supplements the prevalent data- and
application-oriented computing paradigm with technologies for handling
multiple, parallel and mobile work activities. We present the design and
implementation of ABC support embedded in the Windows XP operating
system. This includes replacing the Windows Taskbar with an Activity
Bar, support for handling Windows applications, a zoomable user
interface, and support for moving activities across different computers.
We report an evaluation of this Windows XP ABC system which is based on
a multi-method approach, where perceived ease-of-use and usefulness was
evaluated together with rich interview material. This evaluation showed
that users found the ABC XP extension easy to use and likely to be
useful in their own work.

%M C.CHI.06.1.221
%T Share and share alike: exploring the user interface affordances of
file sharing
%S Activity: design implications
%A Stephen Voida
%A W. Keith Edwards
%A Mark W. Newman
%A Rebecca E. Grinter
%A Nicolas Ducheneaut
%B CHI06
%D 2006
%V 1
%P 221-230
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124806
%X With the rapid growth of personal computer networks and the Internet,
sharing files has become a central activity in computer use. The ways in
which users control the what, how, and with whom of sharing are dictated
by the tools they use for sharing; there are a wide range of sharing
practices, and hence a wide range of tools to support these practices.
In practice, users' requirements for certain sharing features may
dictate their choice of tool, even though the other affordances
available through that tool may not be an ideal match to the desired
manner of sharing.
   In this paper, we explore users' current practices in file sharing
and examine the tools used to share files. Based on our findings, we
unpack the features and affordances of these tools into a set of
dimensions along which sharing tools can be characterized. Then, we
present the set of user interface features we have prototyped in an
interface called a sharing palette, which provides a platform for
exploration and experimentation with new modalities of sharing. We
briefly present the tool as a whole and then focus on the individual
features of the sharing palette that support reported styles of sharing.

%M C.CHI.06.1.231
%T Tinkering and gender in end-user programmers' debugging
%S End user programming
%A Laura Beckwith
%A Cory Kissinger
%A Margaret Burnett
%A Susan Wiedenbeck
%A Joseph Lawrance
%A Alan Blackwell
%A Curtis Cook
%B CHI06
%D 2006
%V 1
%P 231-240
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124808
%X Earlier research on gender effects with software features intended to
help problem-solvers in end-user debugging environments has shown that
females are less likely to use unfamiliar software features. This poses
a serious problem because these features may be key to helping them with
debugging problems. Contrasting this with research documenting males'
inclination for tinkering in unfamiliar environments, the question
arises as to whether encouraging tinkering with new features would help
females overcome the factors, such as low self-efficacy, that led to the
earlier results. In this paper, we present an experiment with males and
females in an end-user debugging setting, and investigate how tinkering
behavior impacts several measures of their debugging success. Our
results show that the factors of tinkering, reflection, and
self-efficacy, can combine in multiple ways to impact debugging
effectiveness differently for males than for females.

%M C.CHI.06.1.241
%T An evaluation of using programming by demonstration and guided
walkthrough techniques for authoring and utilizing documentation
%S End user programming
%A Madhu Prabaker
%A Lawrence Bergman
%A Vittorio Castelli
%B CHI06
%D 2006
%V 1
%P 241-250
%* (c) Copyright 2006 ACM
%O Best paper nominee: This paper presents a user study which shows
significant benefits to using an end-user documentation system based on
programming by demonstration and guided walkthrough, as opposed to
simple word-processing documentation. In addition, the results are of
interest to anyone creating programming by demonstration systems, even
if they are not used for documentation.
%W http://doi.acm.org/10.1145/1124772.1124809
%X Much existing documentation is informal and serves to communicate
"how-to" knowledge among restricted working groups. Using current
practices, such documentation is both difficult to maintain and
difficult to use properly.
   In this paper, we propose a documentation system, called DocWizards,
that uses programming by demonstration to support low-cost authoring and
guided walkthrough techniques to improve document usability.
   We report a comparative study between the use of DocWizards and
traditional techniques for authoring and following documentation. The
study participants showed significant gains in efficiency and reduction
in error rates when using DocWizards. In addition, they expressed a
clear preference for using the DocWizards tool, both for authoring and
for following documentation.

%M C.CHI.06.1.251
%T Providing support for adaptive scripting in an on-line collaborative
learning environment
%S End user programming
%A Gahgene Gweon
%A Carolyn Rose
%A Regan Carey
%A Zachary Zaiss
%B CHI06
%D 2006
%V 1
%P 251-260
%* (c) Copyright 2006 ACM
%O Best paper nominee: This paper describes a series of three controlled
experiments that explore on-line learning and the potential benefits of
automatic prompting. It shows the importance of a well-structured
infrastructure for supporting on-line collaborative learning and offers
insights into how students can work together effectively in extended
on-line discussions.
%W http://doi.acm.org/10.1145/1124772.1124810
%X This paper describes results from a series of experimental studies to
explore issues related to structuring productive group dynamics for
collaborative learning using an adaptive support mechanism. The first
study provides evidence in favor of the feasibility of the endeavor by
demonstrating with a tightly controlled study that even without adaptive
support, problem solving in pairs is significantly more effective for
learning than problem solving alone. The results from a second study
offer guidelines for strategic matching of students with learning
partners. Furthermore, the results reveal specific areas for needed
support. Based on the results from the second study, we present the
design of an adaptive support mechanism, which we evaluate in a third
study. The results from the third study provide evidence that certain
aspects of our design for adaptive support in the form of strategic
prompts are effective for manipulating student behavior in productive
ways and for supporting learning. These results also motivate specific
modifications to the original design.

%M C.CHI.06.1.261
%T Fast, flexible filtering with phlat
%S Personal information management
%A Edward Cutrell
%A Daniel Robbins
%A Susan Dumais
%A Raman Sarin
%B CHI06
%D 2006
%V 1
%P 261-270
%* (c) Copyright 2006 ACM
%O Best paper nominee: This paper shows how an end-user documentation
tool based on programming by demonstration was enthusiastically received
by both the individuals who used the tool to create documentation and
the individuals who used that documentation. The paper shows significant
improvements in speed and avoidance of critical errors for users of
documentation created with the tool.
%W http://doi.acm.org/10.1145/1124772.1124812
%X Systems for fast search of personal information are rapidly becoming
ubiquitous. Such systems promise to dramatically improve personal
information management, yet most are modeled on Web search in which
users know very little about the content that they are searching. We
describe the design and deployment of a system called Phlat that
optimizes search for personal information with an intuitive interface
that merges search and browsing through a variety of associative and
contextual cues. In addition, Phlat supports a unified tagging
(labeling) scheme for organizing personal content across storage systems
(files, email, etc.). The system has been deployed to hundreds of
employees within our organization. We report on both quantitative and
qualitative aspects of system use. Phlat is available as a free download
at http://research.microsoft.com/adapt/phlat/.

%M C.CHI.06.1.271
%T The project fragmentation problem in personal information management
%S Personal information management
%A Ofer Bergman
%A Ruth Beyth-Marom
%A Rafi Nachmias
%B CHI06
%D 2006
%V 1
%P 271-274
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124813
%X The project fragmentation problem in personal information management
occurs when someone who is working on a single project stores and
retrieves information items relating to that project from separate
format-related collections (documents, emails and favorite Web sites).
This study was aimed to test empirically users' working habits in order
to shed light on the project fragmentation problem. Twenty personal
computer users participated in the study. Data collection tools included
an interview, screen captures and a questionnaire. Results indicate that
users tend to store and retrieve project-related information items based
on different formats in one project folder when the interface design
encourages it. However, they store and retrieve project- related
information items in different folders (documents, emails and favorite
Web sites) when the design encourages such fragmentation. Two types of
attempts to solve the project fragmentation problem are reviewed and a
new possible solution is suggested.

%M C.CHI.06.1.275
%T To have and to hold: exploring the personal archive
%S Personal information management
%A Joseph 'Jofish' Kaye
%A Janet Vertesi
%A Shari Avery
%A Allan Dafoe
%A Shay David
%A Lisa Onaga
%A Ivan Rosero
%A Trevor Pinch
%B CHI06
%D 2006
%V 1
%P 275-284
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124814
%X The personal archive is not only about efficient storage and
retrieval of information. This paper describes a study of forty-eight
academics and the techniques and tools they use to manage their digital
and material archiving of papers, emails, documents, internet bookmarks,
correspondence, and other artifacts. We present two sets of results: we
first discuss rationales behind subjects' archiving, which go beyond
information retrieval to include creating a legacy, sharing resources,
confronting fears and anxieties, and identity construction. We then show
how these rationales were mapped into our subjects' physical, social and
electronic spaces, and discuss implications for development of digital
tools that allow for personal archiving.

%M C.CHI.06.1.285
%T Peripheral display of digital handwritten notes
%S Personal information management
%A Gary Hsieh
%A Kenneth Wood
%A Abigail Sellen
%B CHI06
%D 2006
%V 1
%P 285-288
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124815
%X We present a system for the peripheral display of digital handwritten
notes, motivated by the joint observation that people seldom refer back
to their notes and that these notes often contain useful information. We
describe the user-led design of the system, incorporating interviews,
paper prototypes, and interactive prototypes. A preliminary field trial
of the system indicates that users derive value from the system both for
low-distraction reminding and for serendipitous idea generation. These
promising initial results suggest significant scope for future work.

%M C.CHI.06.1.289
%T Perspective cursor: perspective-based interaction for multi-display
environments
%S Multidisplay environments
%A Miguel A. Nacenta
%A Samer Sallam
%A Bernard Champoux
%A Sriram Subramanian
%A Carl Gutwin
%B CHI06
%D 2006
%V 1
%P 289-298
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124817
%X Multi-display environments and smart meeting rooms are now becoming
more common. These environments build a shared display space from
variety of devices: tablets, projected surfaces, tabletops, and
traditional monitors. Since the different display surfaces are usually
not organized in a single plane, traditional schemes for stitching the
displays together can cause problems for interaction. However, there is
a more natural way to compose display space -- using perspective. In
this paper, we develop interaction techniques for multi-display
environments that are based on the user's perspective on the room. We
designed the Perspective Cursor, a mapping of cursor to display space
that appears natural and logical from wherever the user is located. We
conducted an experiment to compare two perspective-based techniques, the
Perspective Cursor and a beam-based technique, with traditional stitched
displays. We found that both perspective techniques were significantly
faster for targeting tasks than the traditional technique, and that
Perspective Cursor was the most preferred method. Our results show that
integrating perspective into the design of multi-display environments
can substantially improve performance.

%M C.CHI.06.1.299
%T Improving selection of off-screen targets with hopping
%S Multidisplay environments
%A Pourang Irani
%A Carl Gutwin
%A Xing Dong Yang
%B CHI06
%D 2006
%V 1
%P 299-308
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124818
%X Many systems provide the user with a limited viewport of a larger
graphical workspace. In these systems, the user often needs to find and
select targets that are in the workspace, but not visible in the current
view. Standard methods for navigating to the off-screen targets include
scrolling, panning, and zooming; however, these are laborious when users
cannot see a target's direction or distance. Techniques such as halos
can provide awareness of targets, but actually getting to the target is
still slow with standard navigation. To improve off-screen target
selection, we developed a new technique called hop, which combines halos
with a teleportation mechanism that shows proxies of distant objects.
Hop provides both awareness of off-screen targets and fast navigation to
the target context. A study showed that users are significantly faster
at selecting off-screen targets with hopping than with two-level zooming
or grab-and-drag panning, and it is clear that hop will be faster than
either halos or proxy-based techniques (like drag-and-pop or vacuum
filtering) by themselves. Hop both improves on halo-based navigation and
extends the value of proxies to small-screen environments.

%M C.CHI.06.1.309
%T Effects of display position and control space orientation on user
preference and performance
%S Multidisplay environments
%A Daniel Wigdor
%A Chia Shen
%A Clifton Forlines
%A Ravin Balakrishnan
%B CHI06
%D 2006
%V 1
%P 309-318
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124819
%X In many environments, it is often the case that input is made to
displays that are positioned non-traditionally relative to one or more
users. This typically requires users to perform interaction tasks under
transformed input-display spatial mappings, and the literature is
unclear as to how such transformations affect performance. We present
two experiments that explore the impact of display space position and
input control space orientation on user's subjective preference and
objective performance in a docking task. Our results provide guidelines
as to optimal display placement and control orientation in collaborative
computing environments with one or more shared displays.

%M C.CHI.06.1.319
%T The benefits of augmenting telephone voice menu navigation with
visual browsing and search
%S Managing voice input
%A Min Yin
%A Shumin Zhai
%B CHI06
%D 2006
%V 1
%P 319-328
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124821
%X Automatic interactive voice response (IVR) based telephone routing
has long been recognized as a frustrating interaction experience. This
paper presents a series of experiments examining the benefits of
augmenting telephone voice menus with coordinated visual displays and
keyword search. The first experiment qualitatively studied callers'
experience of having a visual menu on a screen in synchronization with
the telephone voice menu tree navigation. The second experiment
quantitatively measured callers' performance in time and accuracy with
and without visual display augmentation. The third experiment tested
keyword search in comparison to visual browsing of telephone menu trees.
Study participants uniformly and enthusiastically liked the visual
augmentation of voice menus. On average with visual augmentation callers
could navigate phone trees 36% faster with 75% fewer errors, and made
choices ahead of the voice menu over 60% of the time. Search vs.
browsing had similar navigation performance but offered different and
complementary user experiences. Overall our studies conclude that
telephone voice menu navigation can be significantly improved with a
visual channel augmentation, resulting in both business cost reduction
and user experience satisfaction.

%M C.CHI.06.1.329
%T Time is of the essence: an evaluation of temporal compression
algorithms
%S Managing voice input
%A Simon Tucker
%A Steve Whittaker
%B CHI06
%D 2006
%V 1
%P 329-338
%* (c) Copyright 2006 ACM
%O Best paper nominee: This paper contributes to the existing data on
comprehensibility of temporal compression algorithms. Based on previous
work, the authors follow an exemplary analytic and empirical process and
demonstrate that excision techniques are more comprehensible than
standard compression techniques.
%W http://doi.acm.org/10.1145/1124772.1124822
%X Although speech is a potentially rich information source, a major
barrier to exploiting speech archives is the lack of useful tools for
efficiently accessing lengthy speech recordings. This paper develops and
evaluates techniques for temporal compression -- reducing the time people
take to listen to a recording while still extracting critical
information. We first describe an exploratory study that identifies
novel excision techniques that remove unimportant words or utterances
from the recording. We then develop a new method for evaluating how well
temporal compression supports users in forming a general understanding
of a recording. Applying this method, we demonstrate that excision
techniques are generally more effective than standard compression
techniques that simply speed up the entire recording.

%M C.CHI.06.1.339
%T Error correction of voicemail transcripts in SCANMail
%S Managing voice input
%A Moira Burke
%A Brian Amento
%A Philip Isenhour
%B CHI06
%D 2006
%V 1
%P 339-348
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124823
%X Despite its widespread use, voicemail presents numerous usability
challenges: People must listen to messages in their entirety, they
cannot search by keywords, and audio files do not naturally support
visual skimming. SCANMail overcomes these flaws by automatically
generating text transcripts of voicemail messages and presenting them in
an email-like interface. Transcripts facilitate quick browsing and
permanent archive. However, errors from the automatic speech recognition
(ASR) hinder the usefulness of the transcripts. The work presented here
specifically addresses these problems by evaluating user-initiated error
correction of transcripts. User studies of two editor interfaces-a
grammar-assisted menu and simple replacement by typing-reveal reduced
audio playback times and an emphasis on editing important words with the
menu, suggesting its value in mobile environments where limited input
capabilities are the norm and user privacy is essential. The study also
adds to the scarce body of work on ASR confidence shading, suggesting
that shading may be more helpful than previously reported.

%M C.CHI.06.1.349
%T symSpline: symmetric two-handed spline manipulation
%S Interaction methods
%A Celine Latulipe
%A Stephen Mann
%A Craig S. Kaplan
%A Charlie L. A. Clarke
%B CHI06
%D 2006
%V 1
%P 349-358
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124825
%X We introduce symSpline: a symmetric, dual-mouse technique for the
manipulation of spline curves. In symSpline, two cursors control the
positions of the ends of the tangent to an edit point. By moving the
tangent with both mice, the tangent and the edit point can be translated
while the curvature of the spline is adjusted simultaneously, according
to the length and angle of the tangent. We compare the symSpline
technique to two asymmetric dual-mouse spline manipulation techniques
and to a standard single-mouse technique. In a spline matching
experiment, symSpline outperformed the two asymmetric dual-mouse
techniques and all three dual-mouse techniques proved to be faster than
the single-mouse technique. Additionally, symSpline was the technique
most preferred by test participants.

%M C.CHI.06.1.359
%T Effects of feedback, mobility and index of difficulty on deictic
spatial audio target acquisition in the horizontal plane
%S Interaction methods
%A Georgios N. Marentakis
%A Stephen A. Brewster
%B CHI06
%D 2006
%V 1
%P 359-368
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124826
%X We present the results of an empirical study investigating the effect
of feedback, mobility and index of difficulty on a deictic spatial audio
target acquisition task in the horizontal plane in front of a user. With
audio feedback, spatial audio display elements are found to enable
usable deictic interaction that can be described using Fitts law.
Feedback does not affect perceived workload or preferred walking speed
compared to interaction without feedback. Mobility is found to degrade
interaction speed and accuracy by 20%. Participants were able to perform
deictic spatial audio target acquisition when mobile while walking at
73% of their preferred walking speed. The proposed feedback design is
examined in detail and the effects of variable target widths are
quantified. Deictic interaction with a spatial audio display is found to
be a feasible solution for future interface designs.

%M C.CHI.06.1.369
%T Prototyping retractable string-based interaction techniques for
dual-display mobile devices
%S Interaction methods
%A Gabor Blasko
%A Chandra Narayanaswami
%A Steven Feiner
%B CHI06
%D 2006
%V 1
%P 369-372
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124827
%X Accessing information on mobile and wearable devices often requires
the user's visual attention, and the precise operation of virtual or
physical widgets. However, these interactions may sometimes be too
time-consuming and socially inappropriate. To address this, we introduce
a novel input/output device that is based on the manipulation of a
retractable string in a polar coordinate frame. Depending on how the
user pulls the string from its enclosure -- to a particular length, at a
particular angle -- various system features may be directly accessed.
Furthermore, we present our concept for a 1D pixel array, embedded in
the string that may be used as a secondary 1D display. Since it is
possible to unwind the display itself and trigger functionality with a
single pull, information may be accessed and presented quickly, and
perceived at a glance. We present scenarios for how the string
input/output device may be used in conjunction with the mobile device's
primary 2D display and describe our augmented reality proof-of-concept
prototype.

%M C.CHI.06.1.373
%T Enhancing human-machine interactions: virtual interface alteration
through wearable computers
%S Interaction methods
%A Alexandre Plouznikoff
%A Nicolas Plouznikoff
%A Jean-Marc Robert
%A Michel Desmarais
%B CHI06
%D 2006
%V 1
%P 373-376
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124828
%X This paper studies a novel approach advocating the virtual alteration
of real-world interfaces through a form of augmented reality. Following
an introduction reminding the need for easy to use and more consistent
interfaces across our many day to day devices, this paper makes the case
for using wearable computers to enhance the interactions between humans
and conventional appliances. We present the rationale behind our
research and summarize our current prototype's functionalities,
architecture and implementation. Preliminary results suggest that
virtually altering the interface of real world devices improves
execution times for simple tasks using these devices.

%M C.CHI.06.1.377
%S Understanding programs and interfaces
%T Evaluating a fisheye view of source code
%A Mikkel R. Jakobsen
%A Kasper Hornbaek
%B CHI06
%D 2006
%V 1
%P 377-386
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124830
%X Navigating and understanding the source code of a program are highly
challenging activities. This paper introduces a fisheye view of source
code to a Java programming environment. The fisheye view aims to support
a programmer's navigation and understanding by displaying those parts of
the source code that have the highest degree of interest given the
current focus. An experiment was conducted which compared the usability
of the fisheye view with a common, linear presentation of source code.
Sixteen participants performed tasks significantly faster with the
fisheye view, although results varied dependent on the task type. The
participants generally preferred the interface with the fisheye view. We
analyse participants' interaction with the fisheye view and suggest how
to improve its performance. In the calculation of the degree of
interest, we suggest to emphasize those parts of the source code that
are semantically related to the programmer's current focus.

%M C.CHI.06.1.387
%T Barista: An implementation framework for enabling new tools,
interaction techniques and views in code editors
%S Understanding programs and interfaces
%A Andrew J. Ko
%A Brad A. Myers
%B CHI06
%D 2006
%V 1
%P 387-396
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124831
%X Recent advances in programming environments have focused on improving
programmer productivity by utilizing the inherent structure in computer
programs. However, because these environments represent code as plain
text, it is difficult and sometimes impossible to embed interactive
tools, annotations, and alternative views in the code itself. Barista is
an implementation framework that enables the creation of such user
interfaces by simplifying the implementation of editors that represent
code internally as an abstract syntax tree and maintain a corresponding,
fully structured visual representation on-screen. Barista also provides
designers of editors with a standard text-editing interaction technique
that closely mimics that of conventional text editors, overcoming a
central usability issue of previous structured code editors.

%M C.CHI.06.1.397
%T Answering why and why not questions in user interfaces
%S Understanding programs and interfaces
%A Brad A. Myers
%A David A. Weitzman
%A Andrew J. Ko
%A Duen H. Chau
%B CHI06
%D 2006
%V 1
%P 397-406
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124832
%X Modern applications such as Microsoft Word have many automatic
features and hidden dependencies that are frequently helpful but can be
mysterious to both novice and expert users. The ""Crystal"" application
framework provides an architecture and interaction techniques that allow
programmers to create applications that let the user ask a wide variety
of questions about why things did and did not happen, and how to use the
related features of the application without using natural language. A
user can point to an object or a blank space and get a popup list of
questions about it, or the user can ask about recent actions from a
temporal list. Parts of a text editor were implemented to show that
these techniques are feasible, and a user test suggests that they are
helpful and well-liked.

%M C.CHI.06.1.407
%T "Alone together?": exploring the social dynamics of massively
multiplayer online games
%S Games and performances
%A Nicolas Ducheneaut
%A Nicholas Yee
%A Eric Nickell
%A Robert J. Moore
%B CHI06
%D 2006
%V 1
%P 407-416
%* (c) Copyright 2006 ACM
%O Best paper nominee: This paper presents a longitudinal empirical
study of a Massively Multiplayer Online Game (MMOG) by analyzing actual
usage logs of a game. A more refined understanding of the social nature
of these games (more for audience than for collaboration) is
articulated, suggesting implications for the design of social
interaction in these games.
%W http://doi.acm.org/10.1145/1124772.1124834
%X Massively Multiplayer Online Games (MMOGs) routinely attract millions
of players but little empirical data is available to assess their
players' social experiences. In this paper, we use longitudinal data
collected directly from the game to examine play and grouping patterns
in one of the largest MMOGs: World of Warcraft. Our observations show
that the prevalence and extent of social activities in MMOGs might have
been previously over-estimated, and that gaming communities face
important challenges affecting their cohesion and eventual longevity. We
discuss the implications of our findings for the design of future games
and other online social spaces.

%M C.CHI.06.1.417
%T Interweaving mobile games with everyday life
%S Games and performances
%A Marek Bell
%A Matthew Chalmers
%A Louise Barkhuus
%A Malcolm Hall
%A Scott Sherwood
%A Paul Tennent
%A Barry Brown
%A Duncan Rowland
%A Steve Benford
%B CHI06
%D 2006
%V 1
%P 417-426
%* (c) Copyright 2006 ACM
%O Best paper nominee: This paper connects playing a mobile,
multi-player game with helping people more accurately understand the
invisible geography of wireless access across their urban landscapes.
Studying how people played the game over a week demonstrated how people
integrated the game into everyday life, raising designing implications
for mobile and pervasive experiences.
%W http://doi.acm.org/10.1145/1124772.1124835
%X We introduce a location-based game called Feeding Yoshi that provides
an example of seamful design, in which key characteristics of its
underlying technologies-the coverage and security characteristics of
WiFi-are exposed as a core element of gameplay. Feeding Yoshi is also a
long-term, wide-area game, being played over a week between three
different cities during an initial user study. The study, drawing on
participant diaries and interviews, supported by observation and
analysis of system logs, reveals players' reactions to the game. We see
the different ways in which they embedded play into the patterns of
their daily lives, augmenting existing practices and creating new ones,
and observe the impact of varying location on both the ease and feel of
play. We identify potential design extensions to Feeding Yoshi and
conclude that seamful design provides a route to creating engaging
experiences that are well adapted to their underlying technologies.

%M C.CHI.06.1.427
%T Designing for the opportunities and risks of staging digital
experiences in public settings
%S Games and performances
%A Steve Benford
%A Andy Crabtree
%A Stuart Reeves
%A Jennifer Sheridan
%A Alan Dix
%A Martin Flintham
%A Adam Drozd
%B CHI06
%D 2006
%V 1
%P 427-436
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124836
%X Mobile experiences that take place in public settings such as on city
streets create new opportunities for interweaving the fictional world of
a performance or game with the everyday physical world. A study of a
touring performance reveals how designers generated excitement and
dramatic tension by implicating bystanders and encouraging the
(apparent) crossing of normal boundaries of behaviour. The study also
shows how designers dealt with associated risks through a process of
careful orchestration. Consequently, we extend an existing framework for
designing spectator interfaces with the concept of performance frames,
enabling us to distinguish audience from bystanders. We conclude that
using ambiguity to blur the frame can be a powerful design tactic,
empowering players to willingly suspend disbelief, so long as a
safety-net of orchestration ensures that they do not stray into genuine
difficulty.

%M C.CHI.06.1.437
%T Getting a grip on tangible interaction: a framework on physical space
and social interaction
%S Designing for tangible interactions
%A Eva Hornecker
%A Jacob Buur
%B CHI06
%D 2006
%V 1
%P 437-446
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124838
%X Our current understanding of human interaction with hybrid or
augmented environments is very limited. Here we focus on 'tangible
interaction', denoting systems that rely on embodied interaction,
tangible manipulation, physical representation of data, and embeddedness
in real space. This synthesis of prior 'tangible' definitions enables us
to address a larger design space and to integrate approaches from
different disciplines. We introduce a framework that focuses on the
interweaving of the material/physical and the social, contributes to
understanding the (social) user experience of tangible interaction, and
provides concepts and perspectives for considering the social aspects of
tangible interaction. This understanding lays the ground for evolving
knowledge on collaboration-sensitive tangible interaction design.
Lastly, we analyze three case studies, using the framework, thereby
illustrating the concepts and demonstrating their utility as analytical
tools.

%M C.CHI.06.1.447
%T Finding design qualities in a tangible programming space
%S Designing for tangible interactions
%A Ylva Fernaeus
%A Jakob Tholander
%B CHI06
%D 2006
%V 1
%P 447-456
%* (c) Copyright 2006 ACM
%O Best paper nominee: This paper develops a method for children to
design their own computer game system using tangible interface
technology. Their experiences led to the idea of using objects as
resources for activities and actions, rather than information.
%W http://doi.acm.org/10.1145/1124772.1124839
%X We reflect upon the process of developing a tangible space for
children's collaborative construction of screen-based systems. As in all
design work, the design process involved continual refinements of
initial ideas and their practical realisation. We discuss how some
widely held assumptions often put forward with tangible interfaces were
given up in favour of reaching overall goals of interaction. In
particular our design involved a shift from a focus on persistent
representation and readability of tangible code structures, to instead
focus on achieving reusability of programming resources. On a general
level, our results illustrate a view on tangibles as resources for
action instead of only as alternative forms of data representation.
Importantly, this view includes action directed towards the computer as
well as off-line socially oriented action conducted with the tangible
artefacts.

%M C.CHI.06.1.457
%T Design requirements for technologies that encourage physical activity
%S Designing for tangible interactions
%A Sunny Consolvo
%A Katherine Everitt
%A Ian Smith
%A James A. Landay
%B CHI06
%D 2006
%V 1
%P 457-466
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124840
%X Overweight and obesity are a global epidemic, with over one billion
overweight adults worldwide (300+ million of whom are obese). Obesity is
linked to several serious health problems and medical conditions.
Medical experts agree that physical activity is critical to maintaining
fitness, reducing weight, and improving health, yet many people have
difficulty increasing and maintaining physical activity in everyday
life. Clinical studies have shown that health benefits can occur from
simply increasing the number of steps one takes each day and that social
support can motivate people to stay active. In this paper, we describe
Houston, a prototype mobile phone application for encouraging activity
by sharing step count with friends. We also present four design
requirements for technologies that encourage physical activity that we
derived from a three-week long in situ pilot study that was conducted
with women who wanted to increase their physical activity.

%M C.CHI.06.1.467
%T An intuitive text input method for touch wheels
%S Text input
%A Morten Proschowsky
%A Nette Schultz
%A Niels Ebbe Jacobsen
%B CHI06
%D 2006
%V 1
%P 467-470
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124842
%X In this paper we describe a new method for doing text input with
touch sensitive wheels. The method is called Transparent User guided
Prediction (TUP). With TUP all characters are assigned to fixed
positions on the wheel. A language prediction algorithm is used to make
it easy to select the most likely characters. The use of the prediction
algorithm is transparent for the users, which makes the use of TUP very
intuitive. A prototype of TUP is evaluated against the date stamp method
for doing wheel text input. Text entry speed for TUP is about 6-7 words
per minute for novice users. This is approximately 30% faster than the
date stamp method.

%M C.CHI.06.1.471
%T A new error metric for text entry method evaluation
%S Text input
%A Jun Gong
%A Peter Tarasewich
%B CHI06
%D 2006
%V 1
%P 471-474
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124843
%X On devices such as mobile phones, text is often entered using keypads
and predictive text entry techniques. Current metrics used for measuring
text entry error rates have limitations in terms of the types of errors
they account for, and cannot easily distinguish between different types
of errors. This research proposes a new text entry error metric that
addresses some of the outstanding issues that exist with current
metrics. Specifically, the metric accounts in detail for the way the
user handles corrections during text entry, moving beyond current
keystroke level error measurement. The feasibility and usefulness of
this new metric is shown through the analysis of an experiment that
tests an alphabetically constrained keypad design that includes upper
and lower case letters, numbers, and punctuation marks.

%M C.CHI.06.1.475
%T Text entry using a dual joystick game controller
%S Text input
%A Andrew D. Wilson
%A Maneesh Agrawala
%B CHI06
%D 2006
%V 1
%P 475-478
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124844
%X We present a new bimanual text entry technique designed for today's
dual-joystick game controllers. The left and right joysticks are used to
independently select characters from the corresponding (left/right) half
of an on-screen selection keyboard. Our dual-stick approach is
analogous to typing on a standard keyboard, where each hand (left/right)
presses keys on the corresponding side of the keyboard. We conducted a
user study showing that our technique supports keyboarding skills
transfer and is thereby readily learnable. Our technique increases entry
speed significantly compared to the status quo single stick selection
keyboard technique.

%M C.CHI.06.1.479
%T Trackball text entry for people with motor impairments
%S Text input
%A Jacob Wobbrock
%A Brad Myers
%B CHI06
%D 2006
%V 1
%P 479-488
%* (c) Copyright 2006 ACM
%O BEST PAPER AWARD: This paper describes an innovative new method for
entering text using a trackball, based on a non-trivial extension of the
EdgeWrite method. Targeted at users with motor impairments, the paper
provides a theoretical analysis of the method, a controlled laboratory
study and a participatory design project with a user with a spinal cord
injury, providing an excellent mix of theoretical, experimental and
field studies.
%W http://doi.acm.org/10.1145/1124772.1124845
%X We present a new gestural text entry method for trackballs. The
method uses the mouse cursor and relies on crossing instead of pointing.
A user writes in fluid Roman-like unistrokes by ""pulsing"" the
trackball in desired letter patterns. We examine this method both
theoretically using the Steering Law and empirically in two studies. Our
studies show that able-bodied users who were unfamiliar with trackballs
could write at about 10 wpm with <4% total errors after 45 minutes. In
eight sessions, a motor-impaired trackball user peaked at 7.11 wpm with
0% uncorrected errors, compared to 5.95 wpm with 0% uncorrected errors
with an on-screen keyboard. Over sessions, his speeds were significantly
faster with our gestural method than with an on-screen keyboard. A
former 15-year veteran of on-screen keyboards, he now uses our gestural
method instead.

%M C.CHI.06.1.489
%T Few-key text entry revisited: mnemonic gestures on four keys
%S Text input
%A Jacob Wobbrock
%A Brad Myers
%A Brandon Rothrock
%B CHI06
%D 2006
%V 1
%P 489-492
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124846
%X We present a new 4-key text entry method that, unlike most few-key
methods, is gestural instead of selection-based. Importantly, its
gestures mimic the writing of Roman letters for high learnability. We
compare this new 4-key method to predominant 3-key and 5-key methods
theoretically using KSPC and empirically using a longitudinal study of 5
subjects over 10 sessions. The study includes an evaluation of the 4-key
method without any on-screen visualization-an impossible condition for
the selection-based methods. Our results show that the new 4-key method
is quickly learned, becoming faster than the 3-key and 5-key methods
after just 10 minutes of writing, although it produces more errors.
Interestingly, removing a visualization of the gestures being made
causes no detriment to the 4-key method, which is an advantage for
eyes-free text entry.

%M C.CHI.06.1.493
%T The effect of speech recognition accuracy rates on the usefulness and
usability of webcast archives
%S Visualization and search
%A Cosmin Munteanu
%A Ronald Baecker
%A Gerald Penn
%A Elaine Toms
%A David James
%B CHI06
%D 2006
%V 1
%P 493-502
%* (c) Copyright 2006 ACM
%O Best paper nominee: The authors have conducted an important
experiment that establishes minimum levels of accuracy that will make
automatic speech recognition useful for navigating transcriptions of
webcasts. This result is particularly timely given the growing
availability and use of webcasts in research and education.
%W http://doi.acm.org/10.1145/1124772.1124848
%X The widespread availability of broadband connections has led to an
increase in the use of Internet broadcasting (webcasting). Most webcasts
are archived and accessed numerous times retrospectively. In the absence
of transcripts of what was said, users have difficulty searching and
scanning for specific topics. This research investigates user needs for
transcription accuracy in webcast archives, and measures how the quality
of transcripts affects user performance in a question-answering task,
and how quality affects overall user experience. We tested 48 subjects
in a within-subjects design under 4 conditions: perfect transcripts,
transcripts with 25% Word Error Rate (WER), transcripts with 45% WER,
and no transcript. Our data reveals that speech recognition accuracy
linearly influences both user performance and experience, shows that
transcripts with 45% WER are unsatisfactory, and suggests that
transcripts having a WER of 25% or less would be useful and usable in
webcast archives.

%M C.CHI.06.1.503
%T Visual search and reading tasks using ClearType and regular displays:
two experiments
%S Visualization and search
%A Andrew Dillon
%A Lisa Kleinman
%A Gil Ok Choi
%A Randolph Bias
%B CHI06
%D 2006
%V 1
%P 503-511
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124849
%X Two experiments comparing user performance on ClearType and Regular
displays are reported. In the first, 26 participants scanned a series of
spreadsheets for target information. Speed of performance was
significantly faster with ClearType. In the second experiment, 25 users
read two articles for meaning. Reading speed was significantly faster
for ClearType. In both experiments no differences in accuracy of
performance or visual fatigue scores were observed. The data also reveal
substantial individual differences in performance suggesting ClearType
may not be universally beneficial to information workers.

%M C.CHI.06.1.513
%T Using hybrid networks for the analysis of online software development
communities
%S Visualization and search
%A Yevgeniy Eugene Medynskiy
%A Nicolas Ducheneaut
%A Ayman Farahat
%B CHI06
%D 2006
%V 1
%P 513-516
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124850
%X Social network-based systems usually suffer from two major
limitations: they tend to rely on a single data source (e.g. email
traffic), and the form of network patterns is often privileged over
their content. To go beyond these limitations we describe a system we
developed to visualize and navigate hybrid networks constructed from
multiple data sources -- with a direct link between formal
representations and the raw content. We illustrate the benefits of our
approach by analyzing patterns of collaboration in a large Open Source
project, using hybrid networks to uncover important roles that would
otherwise have been missed.

%M C.CHI.06.1.517
%T Visualization of large hierarchical data by circle packing
%S Visualization and search
%A Weixin Wang
%A Hui Wang
%A Guozhong Dai
%A Hongan Wang
%B CHI06
%D 2006
%V 1
%P 517-520
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124851
%X In this paper a novel approach is described for tree visualization
using nested circles. The brother nodes at the same level are
represented by externally tangent circles; the tree nodes at different
levels are displayed by using 2D nested circles or 3D nested cylinders.
A new layout algorithm for tree structure is described. It provides a
good overview for large data sets. It is easy to see all the branches
and leaves of the tree. The new method has been applied to the
visualization of file systems.

%M C.CHI.06.1.521
%T Dispelling "design" as the black art of CHI
%S Design: creative and historical perspectives
%A Tracee Vetting Wolf
%A Jennifer A. Rode
%A Jeremy Sussman
%A Wendy A. Kellogg
%B CHI06
%D 2006
%V 1
%P 521-530
%* (c) Copyright 2006 ACM
%O Best paper nominee: This paper offers insights into the debate about
"design" within the CHI community, delving into what is often considered
a "black art" by researchers and engineers. The authors argue that
creative design is an intellectually rigorous process with a long
respected history and must be better understood and actively
incorporated into a multi-disciplinary user-centered design process.
%W http://doi.acm.org/10.1145/1124772.1124853
%X We discuss the legacy and processes of creative design, and
differentiate it from the type of user-centered design commonly found in
CHI. We provide an example of this process, and discuss how design
practice constitutes an essential mode of inquiry. We argue the
complementary nature of creative design and user-centered design
practices. Syncretic disciplines shift and drift from their original
practice. A key issue is how CHI is to respond to changes in acceptable
design practice. A key contribution of this work is an illustrative
example showing how designers can communicate their intellectual rigor
to the CHI community.

%M C.CHI.06.1.531
%T Interaction in creative tasks
%S Design: creative and historical perspectives
%A Tim Coughlan
%A Peter Johnson
%B CHI06
%D 2006
%V 1
%P 531-540
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124854
%X The design of tools for creative activities affects the creative
processes and output of users. In this paper we consider how an
understanding of creative interaction can inform the design of support
tools in a creative domain, and where creative needs cross domain
boundaries. Using observations of musical composers we analyse the
theoretical approaches to understanding creativity and their use to HCI.
Cycles of ideation and evaluation are suggested as atomic elements of
creative interactions, with the representation of ideas a central
activity for individual and collaborating composers. A model of
collaborative composition was developed, along with an analysis of the
representational types used in the domain. This led to the design and
evaluation of a prototype Sonic Sketchpad for musical idea
representation.

%M C.CHI.06.1.541
%T Implications for design
%S Design: creative and historical perspectives
%A Paul Dourish
%B CHI06
%D 2006
%V 1
%P 541-550
%* (c) Copyright 2006 ACM
%O Best paper nominee: This paper explores the potential relationship
between ethnography and more traditional HCI, examining how design can
benefit from ethnographic studies beyond simply reacting to a set of
"design recommendations". The paper argues that the CHI review criteria
conflict with the more analytic tradition associated with ethnography,
limiting the potential for such studies to positively influence design.
%W http://doi.acm.org/10.1145/1124772.1124855
%X Although ethnography has become a common approach in HCI research and
design, considerable confusion still attends both ethnographic practice
and the criteria by which it should be evaluated in HCI. Often,
ethnography is seen as an approach to field investigation that can
generate requirements for systems development; by that token, the major
evaluative criterion for an ethnographic study is the implications it
can provide for design. Exploring the nature of ethnographic inquiry,
this paper suggests that "implications for design" may not be the best
metric for evaluation and may, indeed, fail to capture the value of
ethnographic investigations.

%M C.CHI.06.1.551
%T Mobile phones and paper documents: evaluating a new approach for
capturing microfinance data in rural India
%S Information handling
%A Tapan S. Parikh
%A Paul Javid
%A Sasikumar K.
%A Kaushik Ghosh
%A Kentaro Toyama
%B CHI06
%D 2006
%V 1
%P 551-560
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124857
%X CAM is a user interface toolkit that allows a camera-equipped mobile
phone to interact with paper documents. It is designed to automate
inefficient, paper-intensive information processes in the developing
world. In this paper we present a usability evaluation of an application
built using CAM for collecting data from microfinance groups in rural
India. This application serves an important and immediate need in the
microfinance industry. Our quantitative results show that the user
interface is efficient, accurate and can quickly be learned by rural
users. The results were competitive with an equivalent PC-based UI.
Qualitatively, the interface was found easy to use by almost all users.
This shows that, with a properly designed user interface, mobile phones
can be a preferred platform for many rural computing applications. Voice
feedback and numeric data entry were particularly well-received by
users. We are conducting a pilot of this application with 400
microfinance groups in India.

%M C.CHI.06.1.561
%T Handling documents and discriminating objects in hybrid spaces
%S Information handling
%A Paul Luff
%A Christian Heath
%A Hideaki Kuzuoka
%A Keiichi Yamazaki
%A Jun Yamashita
%B CHI06
%D 2006
%V 1
%P 561-570
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124858
%X Recently a number of researchers have uncovered various ways in which
paper documents support everyday work practice and have suggested how
these may be reflected in the design of new technologies. In this paper
we consider how activities on and around paper documents may be
supported when participants are remote from each other. When we consider
the uses of an experimental system that provides a number of resources
for supporting work over documents, it becomes apparent how critical it
is to support apparently simple pointing and referencing, and how
complex such conduct can be. This suggests some considerations both for
developers of enhanced media spaces and analysts of everyday conduct.
%X Clarified descriptions of technology and fragments including changes
to figures. Added points concerning the scope of the technology the
conception of sequence and clarified the requirement regarding
redundancy. Revised descriptions of fragments in an attempt to make these
less dense Corrected several typographic errors including those
mentioned by the reviewers' gesture.

%M C.CHI.06.1.571
%T ButterflyNet: a mobile capture and access system for field biology
research
%S Information handling
%A Ron Yeh
%A Chunyuan Liao
%A Scott Klemmer
%A Francois Guimbretiere
%A Brian Lee
%A Boyko Kakaradov
%A Jeannie Stamberger
%A Andreas Paepcke
%B CHI06
%D 2006
%V 1
%P 571-580
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124859
%X Through a study of field biology practices, we observed that biology
fieldwork generates a wealth of heterogeneous information, requiring
substantial labor to coordinate and distill. To manage this data,
biologists leverage a diverse set of tools, organizing their effort in
paper notebooks. These observations motivated ButterflyNet, a mobile
capture and access system that integrates paper notes with digital
photographs captured during field research. Through ButterflyNet, the
activity of leafing through a notebook expands to browsing all
associated digital photos. ButterflyNet also facilitates the transfer of
captured content to spreadsheets, enabling biologists to share their
work. A first-use study with 14 biologists found this system to offer
rich data capture and transformation, in a manner felicitous with
current practice.

%M C.CHI.06.1.581
%T Why phishing works
%S Security
%A Rachna Dhamija
%A J. D. Tygar
%A Marti Hearst
%B CHI06
%D 2006
%V 1
%P 581-590
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124861
%X To build systems shielding users from fraudulent (or phishing)
websites, designers need to know which attack strategies work and why.
This paper provides the first empirical evidence about which malicious
strategies are successful at deceiving general users. We first analyzed
a large set of captured phishing attacks and developed a set of
hypotheses about why these strategies might work. We then assessed these
hypotheses with a usability study in which 22 participants were shown 20
web sites and asked to determine which ones were fraudulent. We found
that 23% of the participants did not look at browser-based cues such as
the address bar, status bar and the security indicators, leading to
incorrect choices 40% of the time. We also found that some visual
deception attacks can fool even the most sophisticated users. These
results illustrate that standard security indicators are not effective
for a substantial fraction of users, and suggest that alternative
approaches are needed.

%M C.CHI.06.1.591
%T Secrecy, flagging, and paranoia: adoption criteria in encrypted email
%S Security
%A Shirley Gaw
%A Edward W. Felten
%A Patricia Fernandez-Kelly
%B CHI06
%D 2006
%V 1
%P 591-600
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124862
%X We consider the social context behind users' decisions about whether
and when to encrypt email, interviewing a sample of users from an
organization whose mission requires secrecy. Interview participants
varied in their level of technical sophistication and in their
involvement with secrets. We found that users saw universal, routine use
of encryption as paranoid. Encryption flagged a message not only as
confidential but also as urgent, so users found the encryption of
mundane messages annoying. In general, decisions about encryption were
driven not just by technical issues such as usability, but also by
social factors. We argue that understanding these social factors is
necessary to guide the design of encryption technologies that can be
more widely adopted.

%M C.CHI.06.1.601
%T Do security toolbars actually prevent phishing attacks?
%S Security
%A Min Wu
%A Robert C. Miller
%A Simson L. Garfinkel
%B CHI06
%D 2006
%V 1
%P 601-610
%* (c) Copyright 2006 ACM
%O Best paper nominee: The authors have conducted some cleverly-designed
experiments to test the effectiveness of security toolbars and other
techniques for countering 'phishing' attacks. Users were found to rely
more on web content than on toolbar warnings to judge authenticity, and
spoofing attacks succeeded in more than 30 percent of cases, leading the
authors to question the techniques' effectiveness and suggest a number
of useful guidelines for preventing attacks.
%W http://doi.acm.org/10.1145/1124772.1124863
%X Security toolbars in a web browser show security-related information
about a website to help users detect phishing attacks. Because the
toolbars are designed for humans to use, they should be evaluated for
usability -- that is, whether these toolbars really prevent users from
being tricked into providing personal information. We conducted two user
studies of three security toolbars and other browser security indicators
and found them all ineffective at preventing phishing attacks. Even
though subjects were asked to pay attention to the toolbar, many failed
to look at it; others disregarded or explained away the toolbars'
warnings if the content of web pages looked legitimate. We found that
many subjects do not understand phishing attacks or realize how
sophisticated such attacks can be.

%M C.CHI.06.1.611
%T UNIFORM: automatically generating consistent remote control user
interfaces
%S Automatic generation and usability
%A Jeffrey Nichols
%A Brad A. Myers
%A Brandon Rothrock
%B CHI06
%D 2006
%V 1
%P 611-620
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124865
%X A problem with many of today's appliance interfaces is that they are
inconsistent. For example, the procedure for setting the time on alarm
clocks and VCRs differs, even among different models made by the same
manufacturer. Finding particular functions can also be a challenge,
because appliances often organize their features differently. This paper
presents a system, called Uniform, which approaches this problem by
automatically generating remote control interfaces that take into
account previous interfaces that the user has seen during the generation
process. Uniform is able to automatically identify similarities between
different devices and users may specify additional similarities. The
similarity information allows the interface generator to use the same
type of controls for similar functions, place similar functions so that
they can be found with the same navigation steps, and create interfaces
that have a similar visual appearance.

%M C.CHI.06.1.621
%T Generating automated predictions of behavior strategically adapted to
specific performance objectives
%S Automatic generation and usability
%A Katherine Eng
%A Richard L. Lewis
%A Irene Tollinger
%A Alina Chu
%A Andrew Howes
%A Alonso Vera
%B CHI06
%D 2006
%V 1
%P 621-630
%* (c) Copyright 2006 ACM
%O Best paper nominee: This paper presents a new cognitive modeling
approach that can generate predictions of the strategies users will
adopt in order to meet objectives such as speed or accuracy in a task's
performance. It therefore offers the prospect of evaluating interfaces
in terms of their ability to support such objectives, avoiding the need
to specify precise sequences of operation.
%W http://doi.acm.org/10.1145/1124772.1124866
%X It has been well established in Cognitive Psychology that humans are
able to strategically adapt performance, even highly skilled
performance, to meet explicit task goals such as being accurate (rather
than fast). This paper describes a new capability for generating
multiple human performance predictions from a single task specification
as a function of different performance objective functions. As a
demonstration of this capability, the Cognitive Constraint Modeling
approach was used to develop models for several tasks across two
interfaces from the aviation domain. Performance objectives are
explicitly declared as part of the model, and the CORE (Constraint-based
Optimal Reasoning Engine) architecture itself formally derives the
detailed strategies that are maximally adapted to these objectives. The
models are analyzed for emergent strategic variation, comparing those
optimized for task time with those optimized for working memory load.
The approach has potential application in user interface and procedure
design.

%M C.CHI.06.1.631
%T Automated summative usability studies: an empirical evaluation
%S Automatic generation and usability
%A Ryan West
%A Katherine Lehman
%B CHI06
%D 2006
%V 1
%P 631-639
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124867
%X This paper evaluates a method for summative usability testing using
an automated data collection system. We found automated summative
testing to be a simple and effective alternative to lab-based summative
testing and could be successfully conducted remotely. In our study, a
web-based control window led participants through the summative study,
provided tasks to perform, and asked follow up questions about the user
experience. Using a within-group comparison, we found no major
differences between data collected by a usability engineer and that
collected through an automated testing system for performance metrics.
Using a between-group comparison, we found automated summative studies
could be conducted remotely with minor but acceptable differences in
time on task and likelihood to give up on a task compared to lab-based
testing. Task success and task satisfaction ratings were not different
between remote and lab-based summative testing. Written comments
provided by participants through the testing system were sufficient to
identify the major usability problems that led to task failure but did
not reveal as comprehensive a set of issues as did a usability engineer
observing the sessions.

%M C.CHI.06.1.653
%T Olfoto: designing a smell-based interaction
%S Media
%A Stephen Brewster
%A David McGookin
%A Christopher Miller
%B CHI06
%D 2006
%V 1
%P 653-662
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124869
%X We present a study into the use of smell for searching digital photo
collections. Many people now have large photo libraries on their
computers and effective search tools are needed. Smell has a strong link
to memory and emotion so may be a good way to cue recall when searching.
Our study compared text and smell based tagging. For the first stage we
generated a set of smell and tag names from user descriptions of
photos, participants then used these to tag photos, returning two weeks
later to answer questions on their photos. Results showed that
participants could tag effectively with text labels, as this is a
common and familiar task. Performance with smells was lower but
participants performed significantly above chance, with some
participants using smells well. This suggests that smell has
potential. Results also showed that some smells were consistently
identified and useful, but some were not and highlighted issues with
smell delivery devices. We also discuss some practical issues of using
smell for interaction.

%M C.CHI.06.1.663
%T The television will be revolutionized: effects of PVRs and
filesharing on television watching
%S Media
%A Barry Brown
%A Louise Barkhuus
%B CHI06
%D 2006
%V 1
%P 663-666
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124870
%X This paper investigates television-watching practices amongst early
adopters of personal hard-disk video recorders (PVRs such as TiVotm) and
Internet downloading of shows. Through in-depth interviews with early
adopters, we describe how the rhythms of television watching change when
decoupled from broadcast TV. For both the PVR users and downloaders TV
watching has become less of a passive process, with viewers instead
actively gathered shows from the schedules or online, and watching shows
from their stored collection. From these results we discuss the 'video
media lifecycle', and three new design concepts for supporting TV
watching.

%M C.CHI.06.1.667
%T Personal vs. commercial content: the similarities between consumer
use of photos and music
%S Media
%A Frank Bentley
%A Crysta Metcalf
%A Gunnar Harboe
%B CHI06
%D 2006
%V 1
%P 667-676
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124871
%X We describe the results of two ethnographic-style studies that
investigated consumer use of photos and music respectively. Although the
studies were designed, executed, and analyzed separately, in our
findings we discovered striking similarities between the ways in which
our participants used personally captured photos and commercially
purchased music. These findings have implications for the design of
future systems with respect to handling and sharing content in photo or
music form. We discuss making allowances for satisficing behavior,
sharing media as a way to reminisce or to communicate an experience
(tell a story), getting sidetracked while browsing, and similarities in
organizing behaviors.

%M C.CHI.06.1.677
%T TAP: touch-and-play
%S Ubiquitous computing
%A Duck Gun Park
%A Jin Kyung Kim
%A Jin Bong Sung
%A Jung Hwan Hwang
%A Chang Hee Hyung
%A Sung Weon Kang
%B CHI06
%D 2006
%V 1
%P 677-680
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124873
%X An intuitive context aware service between two devices is possible
using touch with the intrabody communication. Using this technology,
users with multimedia devices may simply touch them to establish network
connection, transfer data, and provide the required service; hence the
name Touch-And-Play (TAP). Using TAP, users can disclose their context
by touching the specific device. For instance, a user carrying a digital
camera touches the TV to begin a slide show or a printer to print a
photo. TAP is expected to enable the provision of intuitive,
context-aware service. This paper discusses the feasibility of TAP and
its application in user interface.

%M C.CHI.06.1.681
%T Beyond record and play: backpacks: tangible modulators for kinetic
behavior
%S Ubiquitous computing
%A Hayes Raffle
%A Amanda Parkes
%A Hiroshi Ishii
%A Joshua Lifton
%B CHI06
%D 2006
%V 1
%P 681-690
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124874
%X Digital Manipulatives embed computation in familiar children's toys
and provide means for children to design behavior. Some systems use
"record and play" as a form of programming by demonstration that is
intuitive and easy to learn. With others, children write symbolic
programs with a GUI and download them into a toy, an approach that is
conceptually extensible, but is inconsistent with the physicality of
educational manipulatives. The challenge we address is to create a
tangible interface that can retain the immediacy and emotional
engagement of "record and play" and incorporate a mechanism for real
time and direct modulation of behavior during program execution.
   We introduce the Backpacks, modular physical components that children
can incorporate into robotic creations to modulate frequency, amplitude,
phase and orientation of motion recordings. Using Backpacks, children
can investigate basic kinematic principles that underly why their
specific creations exhibit the specific behaviors they observe. We
demonstrate that Backpacks make tangible some of the benefits of
symbolic abstraction, and introduce sensors, feedback and behavior
modulation to the record and play paradigm. Through our review of user
studies with children ages 6-15, we argue that Backpacks extend the
conceptual limits of record and play with an interface that is
consistent with both the physicality of educational manipulatives and
the local-global systems dynamics that are characteristic of complex
robots.

%M C.CHI.06.1.691
%T Embedded phenomena: supporting science learning with classroom-sized
distributed simulations
%S Ubiquitous computing
%A Tom Moher
%B CHI06
%D 2006
%V 1
%P 691-700
%* (c) Copyright 2006 ACM
%O BEST PAPER AWARD: This paper features a creative set of techniques
that combine ambient displays and physical artifacts to create novel
classroom-based learning activities. Through a set of case studies, the
author describes how persistent simulations of scientific phenomena are
monitored and manipulated by students to gain a better understanding of
earthquakes, planetary motion, and insect ecology.
%W http://doi.acm.org/10.1145/1124772.1124875
%X 'Embedded phenomena' is a learning technology framework in which
simulated scientific phenomena are mapped onto the physical space of
classrooms. Students monitor and control the local state of the
simulation through distributed media positioned around the room,
gathering and aggregating evidence to solve problems or answer questions
related to those phenomena. Embedded phenomena are persistent, running
continuously over weeks and months, creating information channels that
are temporally and physically interleaved with, but asynchronous with
respect to, the regular flow of instruction. In this paper, we describe
the motivations for the framework, describe classroom experiences with
three embedded phenomena in the domains of seismology, insect ecology,
and astronomy, and situate embedded phenomena within the context of
human-computer interaction research in co-located group interfaces and
learning technologies.

%M C.CHI.06.1.701
%T A large scale study of wireless search behavior: Google mobile search
%S Search and navigation: mobiles and audio
%A Maryam Kamvar
%A Shumeet Baluja
%B CHI06
%D 2006
%V 1
%P 701-709
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124877
%X We present a large scale study of search patterns on Google's mobile
search interface. Our goal is to understand the current state of
wireless search by analyzing over 1 Million hits to Google's mobile
search sites. Our study also includes the examination of search queries
and the general categories under which they fall. We follow users
throughout multiple interactions to determine search behavior; we
estimate how long they spend inputting a query, viewing the search
results, and how often they click on a search result. We also compare
and contrast search patterns between 12-key keypad phones (cellphones),
phones with QWERTY keyboards (PDAs) and conventional computers.

%M C.CHI.06.1.711
%T FaThumb: a facet-based interface for mobile search
%S Search and navigation: mobiles and audio
%A Amy K. Karlson
%A George G. Robertson
%A Daniel C. Robbins
%A Mary P. Czerwinski
%A Greg R. Smith
%B CHI06
%D 2006
%V 1
%P 711-720
%* (c) Copyright 2006 ACM
%O Best paper nominee: The paper presents a design for navigating large
content collections with small devices by allowing users to define
metadata-based queries for browsing. The paper then presents results
from an experimental evaluation of the interface, comparing its browsing
and searching modes and providing insight about tasks for which the new
technique is effective.
%W http://doi.acm.org/10.1145/1124772.1124878
%X In this paper we describe a novel approach for searching large data
sets from a mobile phone. Existing interfaces for mobile search require
keyword text entry and are not suited for browsing. Our alternative uses
a hybrid model to de-emphasize tedious keyword entry in favor of
iterative data filtering. We propose navigation and selection of
hierarchical metadata (facet navigation), with incremental text entry to
further narrow the results. We conducted a formative evaluation to
understand the relative advantages of keyword entry versus facet
navigation for both browse and search tasks on the phone. We found
keyword entry to be more powerful when the name of the search target is
known, while facet navigation is otherwise more effective and strongly
preferred.

%M C.CHI.06.1.721
%T Searching in audio: the utility of transcripts, dichotic
presentation, and time-compression
%S Search and navigation: mobiles and audio
%A Abhishek Ranjan
%A Ravin Balakrishnan
%A Mark Chignell
%B CHI06
%D 2006
%V 1
%P 721-730
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124879
%X Searching audio data can potentially be facilitated by the use of
automatic speech recognition (ASR) technology to generate text
transcripts which can then be easily queried. However, since current ASR
technology cannot reliably generate 100% accurate transcripts,
additional techniques for fluid browsing and searching of the audio
itself are required. We explore the impact of transcripts of various
qualities, dichotic presentation, and time-compression on an audio
search task. Results show that dichotic presentation and reasonably
accurate transcripts can assist in the search process, but suggest that
time-compression and low accuracy transcripts should be used carefully.

%M C.CHI.06.1.731
%T Responsiveness in instant messaging: predictive models supporting
inter-personal communication
%S Using knowledge to predict and manage
%A Daniel Avrahami
%A Scott E. Hudson
%B CHI06
%D 2006
%V 1
%P 731-740
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124881
%X For the majority of us, inter-personal communication is an essential
part of our daily lives. Instant Messaging, or IM, has been growing in
popularity for personal and work-related communication. The low cost of
sending a message, combined with the limited awareness provided by
current IM systems result in messages often arriving at inconvenient or
disruptive times. In a step towards solving this problem, we created
statistical models that successfully predict responsiveness to incoming
instant messages -- simply put: whether the receiver is likely to
respond to a message within a certain time period. These models were
constructed using a large corpus of real IM interaction collected from
16 participants, including over 90,000 messages. The models we present
can predict, with accuracy as high as 90.1%, whether a message sent to
begin a new session of communication would get a response within 30
seconds, 1, 2, 5, and 10 minutes. This type of prediction can be used,
for example, to drive online-status indicators, or in services aimed at
finding potential communicators.

%M C.CHI.06.1.741
%T Leveraging characteristics of task structure to predict the cost of
interruption
%S Using knowledge to predict and manage
%A Shamsi T. Iqbal
%A Brian P. Bailey
%B CHI06
%D 2006
%V 1
%P 741-750
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124882
%X A challenge in building interruption reasoning systems is to compute
an accurate cost of interruption (COI). Prior work has used interface
events and other cues to predict COI, but ignore characteristics related
to the structure of a task. This work investigates how well
characteristics of task structure can predict COI, as objectively
measured by resumption lag. In an experiment, users were interrupted
during task execution at various boundaries to collect a large sample of
resumption lag values. Statistical methods were employed to create a
parsimonious model that uses characteristics of task structure to
predict COI. A subsequent experiment with different tasks showed that
the model can predict COI with reasonably high accuracy. Our model can
be expediently applied to many goal-directed tasks, allowing systems to
make more effective decisions about when to interrupt.

%M C.CHI.06.1.751
%T A goal-oriented web browser
%S Using knowledge to predict and manage
%A Alexander Faaborg
%A Henry Lieberman
%B CHI06
%D 2006
%V 1
%P 751-760
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124883
%X Many users are familiar with the interesting but limited
functionality of Data Detector interfaces like Microsoft's Smart Tags
and Google's AutoLink. In this paper we significantly expand the breadth
and functionality of this type of user interface through the use of
large-scale knowledge bases of semantic information. The result is a Web
browser that is able to generate personalized semantic hypertext,
providing a goal-oriented browsing experience.
   We present (1) Creo, a Programming by Example system for the Web that
allows users to create a general-purpose procedure with a single
example, and (2) Miro, a Data Detector that matches the content of a
page to high-level user goals.
   An evaluation with 34 subjects found that they were more efficient
using our system, and that the subjects would use features like these if
they were integrated into their Web browser.

%M C.CHI.06.1.761
%T Understanding photowork
%S Collecting and editing photos
%A David Kirk
%A Abigail Sellen
%A Carsten Rother
%A Ken Wood
%B CHI06
%D 2006
%V 1
%P 761-770
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124885
%X In this paper we introduce the notion of "photowork" as the
activities people perform with their digital photos after capture but
prior to end use such as sharing. Surprisingly, these processes of
reviewing, downloading, organizing, editing, sorting and filing have
received little attention in the literature yet they form the context
for a large amount of the 'search' and 'browse' activities so commonly
referred to in studies of digital photo software. Through a deeper
understanding of photowork using field observation and interviews, we
seek to highlight its significance as an interaction practice. At the
same time, we discover how "search" as it is usually defined may have
much less relevance than new ways of browsing for the design of new
digital photo tools, in particular, browsing in support of the photowork
activities we describe.

%M C.CHI.06.1.771
%T Gaze-based interaction for semi-automatic photo cropping
%S Collecting and editing photos
%A Anthony Santella
%A Maneesh Agrawala
%A Doug DeCarlo
%A David Salesin
%A Michael Cohen
%B CHI06
%D 2006
%V 1
%P 771-780
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124886
%X We present an interactive method for cropping photographs given
minimal information about important content location, provided by eye
tracking. Cropping is formulated in a general optimization framework
that facilitates adding new composition rules, and adapting the system
to particular applications. Our system uses fixation data to identify
important image content and compute the best crop for any given aspect
ratio or size, enabling applications such as automatic snapshot
recomposition, adaptive documents, and thumbnailing. We validate our
approach with studies in which users compare our crops to ones produced
by hand and by a completely automatic approach. Experiments show that
viewers prefer our gaze-based crops to uncropped images and fully
automatic crops.

%M C.CHI.06.1.781
%T Tabletop sharing of digital photographs for the elderly
%S Collecting and editing photos
%A Trent Apted
%A Judy Kay
%A Aaron Quigley
%B CHI06
%D 2006
%V 1
%P 781-790
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124887
%X We have recently begun to see hardware support for the tabletop user
interface, offering a number of new ways for humans to interact with
computers. Tabletops offer great potential for face-to-face social
interaction; advances in touch technology and computer graphics provide
natural ways to directly manipulate virtual objects, which we can
display on the tabletop surface. Such an interface has the potential to
benefit a wide range of the population and it is important that we
design for usability and learnability with diverse groups of people.
   This paper describes the design of SharePic -- a multiuser,
multi-touch, gestural, collaborative digital photograph sharing
application for a tabletop -- and our evaluation with both young adult
and elderly user groups. We describe the guidelines we have developed
for the design of tabletop interfaces for a range of adult users,
including elders, and the user interface we have built based on them.
Novel aspects of the interface include a design strongly influenced by
the metaphor of physical photographs placed on the table with
interaction techniques designed to be easy to learn and easy to
remember. In our evaluation, we gave users the final task of creating a
digital postcard from a collage of photographs and performed a realistic
think-aloud with pairs of novice participants learning together, from a
tutorial script.

%M C.CHI.06.1.791
%T GUESS: a language and interface for graph exploration
%S Visualization 1
%A Eytan Adar
%B CHI06
%D 2006
%V 1
%P 791-800
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124889
%X As graph models are applied to more widely varying fields,
researchers struggle with tools for exploring and analyzing these
structures. We describe GUESS, a novel system for graph exploration that
combines an interpreted language with a graphical front end that allows
researchers to rapidly prototype and deploy new visualizations. GUESS
also contains a novel, interactive interpreter that connects the
language and interface in a way that facilities exploratory
visualization tasks. Our language, Gython, is a domain-specific embedded
language which provides all the advantages of Python with new, graph
specific operators, primitives, and shortcuts. We highlight key aspects
of the system in the context of a large user survey and specific,
real-world, case studies ranging from social and knowledge networks to
distributed computer network analysis.

%M C.CHI.06.1.801
%T The sandbox for analysis: concepts and Eevaluation
%S Visualization 1
%A William Wright
%A David Schroh
%A Pascale Proulx
%A Alex Skaburskis
%A Brian Cort
%B CHI06
%D 2006
%V 1
%P 801-810
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124890
%X The Sandbox is a flexible and expressive thinking environment that
supports both ad-hoc and more formal analytical tasks. It is the
evidence marshalling and sense-making component for the analytical
software environment called nSpace. This paper presents innovative
Sandbox human information interaction capabilities and the rationale
underlying them including direct observations of analysis work as well
as structured interviews. Key capabilities for the Sandbox include
"put-this-there" cognition, automatic process model templates, gestures
for the fluid expression of thought, assertions with evidence and
scalability mechanisms to support larger analysis tasks. The Sandbox
integrates advanced computational linguistic functions using a Web
Services interface and protocol. An independent third party evaluation
experiment with the Sandbox has been completed. The experiment showed
that analyst subjects using the Sandbox did higher quality analysis in
less time than with standard tools. Usability test results indicated the
analysts became proficient in using the Sandbox with three hours of
training.

%M C.CHI.06.1.811
%T Visual exploration of multivariate graphs
%S Visualization 1
%A Martin Wattenberg
%B CHI06
%D 2006
%V 1
%P 811-819
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124891
%X This paper introduces PivotGraph, a software tool that uses a new
technique for visualizing and analyzing graph structures. The technique
is designed specifically for graphs that are "multivariate," i.e., where
each node is associated with several attributes. Unlike visualizations
which emphasize global graph topology, PivotGraph uses a simple
grid-based approach to focus on the relationship between node attributes
and connections. The interaction technique is derived from an analogy
with methods seen in spreadsheet pivot tables and in online analytical
processing (OLAP). Finally, several examples are presented in which
PivotGraph was applied to real-world data sets.

%M C.CHI.06.1.821
%T Keeping up appearances: understanding the dimensions of incidental
information privacy
%S Privacy 2
%A Kirstie Hawkey
%A Kori M. Inkpen
%B CHI06
%D 2006
%V 1
%P 821-830
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124893
%X We conducted a survey of 155 participants to examine privacy concerns
relating to the viewing of incidental information (i.e. traces of
previous activity unrelated to the task at hand) in web browsers. We
have identified several dimensions of privacy for this domain. Results
revealed the scope of this problem and how location and device affect
web browsing activity and contribute to the types of incidental
information that may be visible. We found that there are different
privacy comfort levels inherent to the participant and dependent on the
context of subsequent viewing of incidental information, including the
sensitivity of the content, their relationship to the viewer and the
level of control retained over input devices.

%M C.CHI.06.1.831
%T Being watched or being special: how I learned to stop worrying and
love being monitored, surveilled, and assessed
%S Privacy 2
%A Erica Robles
%A Abhay Sukumaran
%A Kathryn Rickertsen
%A Cliff Nass
%B CHI06
%D 2006
%V 1
%P 831-839
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124894
%X This paper explores the relationship between display of feedback
(public vs. private) and the basis for evaluation (present vs. absent)
of that feedback. Using a controlled, laboratory setting, we employ a
fundamentally social, interpersonal context (speed-dating). Two
participants (one male and one female) receive real-time performance
feedback about either only themselves (private) or about both
participants (public). We measure participant perceptions of monitoring,
conformity, and self-consciousness about themselves and their dating
partner. We also assess perceptions of system invasiveness, system
competence, and system support. Results reveal a consistent pattern of
significant interaction between feedback display and basis for
evaluation conditions. In each of these interactions, public feedback
with an added, trivial, basis for evaluation creates significantly lower
perception of monitoring, conformity, self-consciousness, and system
invasiveness, than the other three conditions. Additionally there is a
main effect for basis for evaluation with respect to system competence
and supportiveness. In each case, the presence of a basis produces more
positive assessments than its absence. The experiment shows that
reactions to being monitored and evaluated do not differ strictly along
the dimension of public vs. private; basis for evaluation of feedback
functions as a mediator and thus co-determines participant attitudinal
responses. We discuss the implications of this at several levels, and
present a broader cultural explanation in terms of the theory of
rationalization. We also discuss the issues around and functionality of
linking laboratory settings to larger cultural contexts in this and
related fields of inquiry.

%M C.CHI.06.1.841
%T Effectiveness of annotating by hand for non-alphabetical languages
%S Pen
%A Muhd Dzulkhiflee Hamzah
%A Shun'ichi Tano
%A Mitsuru Iwata
%A Tomonori Hashiyama
%B CHI06
%D 2006
%V 1
%P 841-850
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124896
%X Unlike documents, annotation for multimedia information needs to be
input as text, not in the form of symbols such as underlines and
circles. This is problematic with keyboard input for non-alphabetical
languages, especially the East Asian languages such as Chinese and
Japanese, because it is labor intensive and imposes a high cognitive
load. This study provides a quantitative analysis of the effectiveness
of making annotations by hand during a note-taking task in Japanese.
Although the lessons learned from this study come from Japanese text
input, they are also generally applicable to other East Asian Languages
which use ideographic characters such as Chinese. In our study, we
focused on both the ergonomic and cognitive aspects and found that
during annotation and note-taking task input by hand is more effective
than input by keyboard. Finally, we anatomized the keyboard input
problem and discuss it in this paper.

%M C.CHI.06.1.851
%T Speech pen: predictive handwriting based on ambient multimodal
recognition
%S Pen
%A Kazutaka Kurihara
%A Masataka Goto
%A Jun Ogata
%A Takeo Igarashi
%B CHI06
%D 2006
%V 1
%P 851-860
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124897
%X It is tedious to handwrite long passages of text by hand. To make
this process more efficient, we propose predictive handwriting that
provides input predictions when the user writes by hand. A predictive
handwriting system presents possible next words as a list and allows the
user to select one to skip manual writing. Since it is not clear if
people are willing to use prediction, we first run a user study to
compare handwriting and selecting from the list. The result shows that,
in Japanese, people prefer to select, especially when the expected
performance gain from using selection is large. Based on these
observations, we designed a multimodal input system, called speech-pen,
that assists digital writing during lectures or presentations with
background speech and handwriting recognition. The system recognizes
speech and handwriting in the background and provides the instructor
with predictions for further writing. The speech-pen system also allows
the sharing of context information for predictions among the instructor
and the audience; the result of the instructor's speech recognition is
sent to the audience to support their own note-taking. Our preliminary
study shows the effectiveness of this system and the implications for
further improvements.

%M C.CHI.06.1.861
%T Hover widgets: using the tracking state to extend the capabilities of
pen-operated devices
%S Pen
%A Tovi Grossman
%A Ken Hinckley
%A Patrick Baudisch
%A Maneesh Agrawala
%A Ravin Balakrishnan
%B CHI06
%D 2006
%V 1
%P 861-870
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124898
%X We present Hover Widgets, a new technique for increasing the
capabilities of pen-based interfaces. Hover Widgets are implemented by
using the pen movements above the display surface, in the tracking
state. Short gestures while hovering, followed by a pen down, access the
Hover Widgets, which can be used to activate localized interface
widgets. By using the tracking state movements, Hover Widgets create a
new command layer which is clearly distinct from the input layer of a
pen interface. In a formal experiment Hover Widgets were found to be
faster than a more traditional command activation technique, and also
reduced errors due to divided attention.

%M C.CHI.06.1.871
%T Everyday practices with mobile video telephony
%S Everyday use of mobiles
%A Kenton O'Hara
%A Alison Black
%A Matthew Lipson
%B CHI06
%D 2006
%V 1
%P 871-880
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124900
%X The mobile phone allowed people to communicate when and where they
wanted, dramatically changing how audio telephony was integrated into
daily life. With video telephony services now available on everyday
mobile phones, comparable arguments are being made that this will change
how people relate to and use video telephony. The mobile and personal
natures of mobile phones remove factors that previously hindered use of
video telephony. Mobility also brings new challenges and concerns that
may hinder use of video telephony in particular contexts. With this in
mind, the paper revisits the notion of video telephony but within the
context of mobile phones. A study is presented of people's everyday use
of mobile video telephony using diary techniques and ethnographic
interviews. The study uses real episodes to highlight key motivations
and circumstances under which mobile video telephony was and wasn't
used. Implications for adoption of design of mobile video phones are
discussed.

%M C.CHI.06.1.881
%T Sashay: designing for wonderment
%S Everyday use of mobiles
%A Eric Paulos
%A Chris Beckmann
%B CHI06
%D 2006
%V 1
%P 881-884
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124901
%X No longer confined to our offices, schools, and homes, technology is
expanding at an astonishing rate across our everyday public urban
landscapes. From the visible (mobile phones, laptops, and blackberries)
to the invisible (GPS, WiFi, GSM, and EVDO), we find the full spectrum
of digital technologies transforming nearly every facet of our urban
experience. Many current urban computing systems focus on improving our
efficiency and productivity in the city by providing "location services"
and/or interactive navigation and mapping tools. While agreeing with the
need for such systems, we are reminded that urban life spans a much
wider range of emotions and experiences. Our claim is that our
successful future urban technological tools will be those that
incorporate the full range of urban experiences -- from improving
productivity and efficiency to promoting wonderment and daydreaming. We
discuss intervention as a research strategy for understanding
wonderment; demonstrate an example of such a study using a matchbook
experiment to expose relationships between locations and emotions within
a city; and use the results to develop Sashay -- a mobile phone
application that promotes wonderment by visualizing an individual's
personal patterns across the invisible, manufactured geography of mobile
phone cellular towers.

%M C.CHI.06.1.885
%T Urbanhermes: social signaling with electronic fashion
%S Everyday use of mobiles
%A Christine M. Liu
%A Judith S. Donath
%B CHI06
%D 2006
%V 1
%P 885-888
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124902
%X Humans use fashion signals to indicate access to information. While
fashion is typically associated with clothing, fashion also transpires
within the domain of electronic media: weblogs, discussion lists, and
online communities teem continuously with fresh, digestible content. A
fashionable status -- well-informed and well-connected -- is demonstrated
through a consistent, timely, and meaningful display of newly acquired
information. While production constraints of material-based fashions
limit the signal refresh rate, ephemeral electronic fashions can cycle
as quickly as the flow of information. The challenge we present is to
develop physical objects that can go beyond the limitations of their
materiality, and to signal with the rapidity of electronic fashions. We
introduce the design of urbanhermes as a communicative accessory that
integrates the fresh, dynamic, fluid nature of electronic-based fashion
signals within the tactile, face-to-face environment of a physical
space. This paper presents the design discussion within the framework of
fashion as a social signal.

%M C.CHI.06.1.889
%T Because I carry my cell phone anyway: functional location-based
reminder applications
%S Everyday use of mobiles
%A Pamela J. Ludford
%A Dan Frankowski
%A Ken Reily
%A Kurt Wilms
%A Loren Terveen
%B CHI06
%D 2006
%V 1
%P 889-898
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124903
%X Although they have potential, to date location-based information
systems have not radically improved the way we interact with our
surroundings. To study related issues, we developed a location-based
reminder system, PlaceMail, and demonstrate its utility in supporting
everyday tasks through a month-long field study. We identify current
tools and practices people use to manage distributed tasks and note
problems with current methods, including the common "to-do list". Our
field study shows that PlaceMail supports useful location-based
reminders and functional place-based lists. The study also sheds rich
and surprising light on a new issue: when and where to deliver
location-based information. The traditional 'geofence' radius around a
place proves insufficient. Instead, effective delivery depends on
people's movement patterns through an area and the geographic layout of
the space. Our results both provide a compelling demonstration of the
utility of location-based information and raise significant new
challenges for location-based information distribution.

%M C.CHI.06.1.899
%T From awareness to connectedness: the design and deployment of
presence displays
%S Awareness and presence
%A Anind K. Dey
%A Ed de Guzman
%B CHI06
%D 2006
%V 1
%P 899-908
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124905
%X Computer displays can be helpful for making users aware of the remote
presence of friends and family. In many of the research projects that
have explored the use of novel displays, the real goal is to improve a
user's sense of connectedness to those remote loved ones. However, very
few have leveraged a user-centered design process or empirically studied
the effects of using a display on users' sense of awareness and
connectedness. In this paper, we present our multi-phase, user-centered
design process for building displays that support awareness and
connectedness: Presence Displays, which are physical, peripheral
awareness displays of online presence of close friends or family. We
present evidence, from a 5-week long field study, that these displays
provide significantly better awareness of and connectedness to a loved
one, than a traditional graphical display of online presence.

%M C.CHI.06.1.909
%T Negotiating presence-in-absence: contact, content and context
%S Awareness and presence
%A Steve Howard
%A Jesper Kjeldskov
%A Mikael B. Skov
%A Kasper Garnaes
%A Olga Grunberger
%B CHI06
%D 2006
%V 1
%P 909-912
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124906
%X On the basis of a longitudinal field study of domestic communication,
we report some essential constituents of the user experience of
awareness of others who are distant in space or time, i.e.
presence-in-absence. We discuss presence-in-absence in terms of its
social (Contact) and informational (Content) facets, and the
circumstances of the experience (Context). The field evaluation of a
prototype, 'The Cube', designed to support presence-in-absence, threw up
issues in the interrelationships between contact, content and context;
issues that the designers of similar social artifacts will need to
address.

%M C.CHI.06.1.913
%T Using linguistic features to measure presence in computer-mediated
communication
%S Awareness and presence
%A Adam D. I. Kramer
%A Lui Min Oh
%A Susan R. Fussell
%B CHI06
%D 2006
%V 1
%P 913-916
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124907
%X We propose a method of measuring people's sense of presence in
computer-mediated communication (CMC) systems) based on linguistic
features of their dialogues. We create variations in presence by asking
participants to collaborate on physical tasks in four CMC conditions. We
then correlate self-reported feelings of presence with the use of
specific linguistic features. Regression analyses show that 30% of the
variance in self-reported presence can be accounted for by a small
number of task-independent linguistic features. Even better prediction
can be obtained when self-reported coordination is added to the
regression equation. We conclude that linguistic measures of presence
have value for studies of CMC.

%M C.CHI.06.1.917
%T The paradox of the assisted user: guidance can be counterproductive
%S Awareness and presence
%A Christof C. van Nimwegen
%A Daniel D. Burgos
%A Herre H. van Oostendorp
%A Hermina H. J. M. Schijf
%B CHI06
%D 2006
%V 1
%P 917-926
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124908
%X This paper investigates the influence of interface styles on problem
solving performance. It is often assumed that performance on problem
solving tasks improves when users are assisted by externalizing
task-related information on the interface. Although externalization
requires less recall and relieves working memory, it does not instigate
planning, understanding and knowledge acquisition. Without this
assistance, task-information must be internalized, stored in the user's
memory, leading to more planning and thinking and perhaps to better
performance and knowledge. Another variable that can influence behavior
is "Need for Cognition" (NFC), the tendency to engage in effortful
cognitive tasks. We investigated the effects of interface style and
cognitive style on performance using a conference planning application.
Interface style influenced behavior and performance, but NFC did not.
The internalization interface led to more planful behavior and smarter
solutions. When planning and learning are the aim, designers should thus
beware of giving a user (too) much assistance. Understanding how people
react to interface information can be crucial in designing effective
software, especially important in the areas of education and learning.

%M C.CHI.06.1.927
%T Investigating health management practices of individuals with
diabetes
%S Healthcare
%A Lena Mamykina
%A Elizabeth D. Mynatt
%A David R. Kaufman
%B CHI06
%D 2006
%V 1
%P 927-936
%* (c) Copyright 2006 ACM
%O Best paper nominee: This paper used qualitative and quantitative
methods to collect a rich set of data and observations around health
monitoring in the home. It shows how an empirically grounded
understanding of the challenges in monitoring health activities in the
real world can inform the design of tools to support those activities.
%W http://doi.acm.org/10.1145/1124772.1124910
%X Chronic diseases, endemic in the rapidly aging population, are
stretching the capacity of healthcare resources. Increasingly,
individuals need to adopt proactive health attitudes and contribute to
the management of their own health. We investigate existing diabetes
self-management practices and ways in which reflection on prior actions
impacts future lifestyle choices. The findings suggest that individuals
generate and evaluate hypotheses regarding health implications of their
actions. Thus, health-monitoring applications can assist individuals in
making educated choices by facilitating discovery of correlations
between their past actions and health states. Deployment of an early
prototype of a health-monitoring application demonstrated the need for
careful presentation techniques to promote more robust understanding and
to avoid reinforcement of biases.

%M C.CHI.06.1.937
%T Tensions in designing capture technologies for an evidence-based care
community
%S Healthcare
%A Gillian R. Hayes
%A Gregory D. Abowd
%B CHI06
%D 2006
%V 1
%P 937-946
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124911
%X Evidence-based care is an increasingly popular process for long term
diagnosis and monitoring of education and healthcare disabilities.
Because this evidence must also be collected in everyday life, it is a
technique that can greatly benefit from automated capture technologies.
These solutions, however, can raise significant concerns about privacy,
control, and surveillance. In this paper, we present an analysis of
these concerns with regard to evidence-based care. This analysis
underscores the need to consider community-based risk and reward
analyses in addition to the traditionally used analyses for individual
users when designing socially appropriate technologies.

%M C.CHI.06.1.947
%T Pride and prejudice: learning how chronically ill people think about
food
%S Healthcare
%A Katie A. Siek
%A Kay H. Connelly
%A Yvonne Rogers
%B CHI06
%D 2006
%V 1
%P 947-950
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124912
%X In this paper, we describe a formative study to learn how one
chronically ill population thinks about food, mentally organizes food,
and interprets consumption-level icons. We found that many participants
let their pride influence their choices, resulting in preferred
interfaces that they could not accurately interpret. The results
indicate that participants organized food in similar ways, had
difficulty reading from their preferred consumption-level icons, and
wanted to combine multiple interface designs when searching for food.

%M C.CHI.06.1.951
%T Insert movie reference here: a system to bridge conversation and
item-oriented web sites
%S Online communities
%A Sara Drenner
%A Max Harper
%A Dan Frankowski
%A John Riedl
%A Loren Terveen
%B CHI06
%D 2006
%V 1
%P 951-954
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124914
%X Item-oriented Web sites maintain repositories of information about
things such as books, games, or products. Many of these Web sites offer
discussion forums. However, these forums are often disconnected from the
rich data available in the item repositories. We describe a system,
movie linking, that bridges a movie recommendation Web site and a
movie-oriented discussion forum. Through automatic detection and an
interactive component, the system recognizes references to movies in the
forum and adds recommendation data to the forums and conversation
threads to movie pages. An eight week observational study shows that the
system was able to identify movie references with precision of .93 and
recall of .78. Though users reported that the feature was useful, their
behavior indicates that the feature was more successful at enriching the
interface than at integrating the system.

%M C.CHI.06.1.955
%T Motivating participation by displaying the value of contribution
%S Online communities
%A Al M. Rashid
%A Kimberly Ling
%A Regina D. Tassone
%A Paul Resnick
%A Robert Kraut
%A John Riedl
%B CHI06
%D 2006
%V 1
%P 955-958
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124915
%X One of the important challenges faced by designers of online
communities is eliciting sufficient contributions from community members.
Users in online communities may have difficulty either in finding
opportunities to add value, or in understanding the value of their
contributions to the community. Various social science theories suggest
that showing users different perspectives on the value they add to the
community will lead to differing amounts of contribution. The present
study investigates a design augmentation for an existing community Web
site that could benefit from additional contribution. The augmented
interface includes individualized opportunities for contribution and an
estimate of the value of each contribution to the community. The value
is computed in one of four different ways: (1) value to self; (2) value
to a small group the user has affinity with; (3) value to a small group
the user does not have affinity with; and (4) value to the entire user
community. The study compares the effectiveness of the different notions
of value to 160 community members.

%M C.CHI.06.1.959
%T Talk to me: foundations for successful individual-group interactions
in online communities
%S Online communities
%A Jaime Arguello
%A Brian S. Butler
%A Lisa Joyce
%A Robert Kraut
%A Kimberly S. Ling
%A Xiaoqing Wang
%B CHI06
%D 2006
%V 1
%P 959-968
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124916
%X People come to online communities seeking information, encouragement,
and conversation. When a community responds, participants benefit and
become more committed. Yet interactions often fail. In a longitudinal
sample of 6,172 messages from 8 Usenet newsgroups, 27% of posts received
no response. The information context, posters' prior engagement in the
community, and the content of their posts all influenced the likelihood
that they received a reply, and, as a result, their willingness to
continue active participation. Posters were less likely to get a reply
if they were newcomers. Posting ontopic, introducing oneself via
autobiographical testimonials, asking questions, using less complex
language and other features of the messages, increased replies. Results
suggest ways that developers might increase the ability of online
communities to support successful individual-group interactions.

%M C.CHI.06.1.969
%T Routine patterns of internet use & psychological well-being: coping
with a residential move
%S Online communities
%A Irina Shklovski
%A Robert Kraut
%A Jonathon Cummings
%B CHI06
%D 2006
%V 1
%P 969-978
%* (c) Copyright 2006 ACM
%O Best paper nominee: A study was conducted of internet use by people
experiencing a particular form of major life event -- a change of
residence. Among those who reported high levels of depression after the
event, women decreased their communication-related internet use, and men
increased their use for entertainment.
%W http://doi.acm.org/10.1145/1124772.1124917
%X In this paper we examine how routine uses of the Internet for
communication with family and friends and for entertainment may serve as
indicators of overall levels of psychological well-being. Changes in
psychological well-being in response to a major life event, such as a
residential move, can drive changes in routine uses of the Internet,
suggesting Internet-based coping strategies. Specifically, women who
report high levels of depressive affect, decrease internet use for
communication. Men with similar levels of depressive affect increase
internet use for entertainment. We discuss implications of these
findings for our understanding of the role of the Internet in everyday
behavior and instances of coping with stressful situations.

%M C.CHI.06.1.979
%T Visualizing email content: portraying relationships from
conversational histories
%S Visualization 2
%A Fernanda B. Viegas
%A Scott Golder
%A Judith Donath
%B CHI06
%D 2006
%V 1
%P 979-988
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124919
%X We present Themail, a visualization that portrays relationships using
the interaction histories preserved in email archives. Using the content
of exchanged messages, it shows the words that characterize one's
correspondence with an individual and how they change over the period of
the relationship.
   This paper describes the interface and content-parsing algorithms in
Themail. It also presents the results from a user study where two main
interaction modes with the visualization emerged: exploration of "big
picture" trends and themes in email (haystack mode) and more
detail-oriented exploration (needle mode). Finally, the paper discusses
the limitations of the content parsing approach in Themail and the
implications for further research on email content visualization.

%M C.CHI.06.1.989
%T Clipping lists and change borders: improving multitasking efficiency
with peripheral information design
%S Visualization 2
%A Tara Matthews
%A Mary Czerwinski
%A George Robertson
%A Desney Tan
%B CHI06
%D 2006
%V 1
%P 989-998
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124920
%X Information workers often have to balance many tasks and
interruptions. In this work, we explore peripheral display techniques
that improve multitasking efficiency by helping users maintain task
flow, know when to resume tasks, and more easily reacquire tasks.
Specifically, we compare two types of abstraction that provide different
task information: semantic content extraction, which displays only the
most relevant content in a window, and change detection, which signals
when a change has occurred in a window (all de-signed as modifications
to Scalable Fabric [17]). Results from our user study suggest that
semantic content extraction improves multitasking performance more so
than either change detection or our base case of scaling. Results also
show that semantic content extraction provides significant benefits to
task flow, resumption timing, and reacquisition. We discuss the
implication of these findings on the design of peripheral interfaces
that support multitasking.

%M C.CHI.06.1.999
%T A fisheye follow-up: further reflections on focus + context
%S Visualization 2
%A George W. Furnas
%B CHI06
%D 2006
%V 1
%P 999-1008
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124921
%X Information worlds continue to grow, posing daunting challenges for
interfaces. This paper tries to increase our understanding of approaches
to the problem, building on the Generalized Fisheye View framework.
Three issues are discussed. First a number of existing techniques are
unified by the commonality of what they show, certain fisheye-related
subsets, with the techniques differing only in how they show those
subsets. Then the elevated importance of these subsets, and their
generality, is used to discuss the possibility of non-visual
fisheye-views, to attack problems not so amenable to visualization.
Finally, several models are given for why these subsets might be
important in user interactions, with the goal of better informing design
rationales.

%M C.CHI.06.1.1009
%T Prototyping and sampling experience to evaluate ubiquitous computing
privacy in the real world
%S Novel methods: emotions, gestures, events
%A Giovanni Iachello
%A Khai N. Truong
%A Gregory D. Abowd
%A Gillian R. Hayes
%A Molly Stevens
%B CHI06
%D 2006
%V 1
%P 1009-1018
%* (c) Copyright 2006 ACM
%O Best paper nominee: The paper introduces a new formative evaluation
method, called paratypes, for studying ubicomp systems that are mobile,
heavily contextualized, and social. With it, people are surveyed in
real-life situations in which they would have actually encountered the
proposed new potentially privacy-invading technology, allowing the
participants' attitudes about privacy to be collected efficiently and
effectively.
%W http://doi.acm.org/10.1145/1124772.1124923
%X We developed an inquiry technique, which we called "paratype," based
on experience prototyping and event-contingent experience sampling, to
survey people in real-life situations about ubiquitous computing
(ubicomp) technology. We used this tool to probe the opinions of the
conversation partners of users of the Personal Audio Loop, a memory aid
that can have a strong impact on their privacy. We present the findings
of this study and their implications, specifically the need to broaden
public awareness of ubicomp applications and the unfitness of
traditional data protection guidelines for tackling the privacy issues
of many ubicomp applications. We also point out benefits and
methodological issues of paratypes and discuss why they are particularly
fit for studying certain classes of mobile and ubicomp applications.

%M C.CHI.06.1.1019
%T Design and experimental analysis of continuous location tracking
techniques for Wizard of Oz testing
%S Novel methods: emotions, gestures, events
%A Yang Li
%A Evan Welbourne
%A James A. Landay
%B CHI06
%D 2006
%V 1
%P 1019-1022
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124924
%X Wizard of Oz (WOz) testing has shown promise as an effective way to
test location-enhanced applications. However, it is challenging to
conduct a location-based WOz test because of the dynamic nature of
target settings in the field. In particular, continuous location
tracking, a major task in such a test, requires a wizard to frequently
update a user's location to simulate a location system. This imposes a
heavy task load on a wizard. To ease wizards' tasks for location
tracking, we designed two techniques, Directional Crossing and Steering,
and conducted a field experiment to investigate the performance of the
two techniques. A quantitative analysis shows that Directional Crossing
and Steering significantly lowered a wizard's task load for location
tracking without sacrificing accuracy.

%M C.CHI.06.1.1023
%T Measuring emotional valence during interactive experiences: boys at
video game play
%S Novel methods: emotions, gestures, events
%A Richard L. Hazlett
%B CHI06
%D 2006
%V 1
%P 1023-1026
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124925
%X This paper describes the use of facial electromyography (EMG) as a
measure of positive and negative emotional valence during interactive
experience. Thirteen boys played a car racing video game on an Xbox
platform while facial EMG data were collected. Through video review
positive and negative events during play were identified. The
zygomaticus muscle EMG, which controls smiling, was found to be
significantly greater during positive events as compared to negative.
The corrugator muscle EMG, which controls frowning, was found to be
significantly greater during negative events. The results of this study
demonstrate that positive valence can be measured during interactive
experiences with physiologic measures. This study also found that the
corrugator EMG can still measure negative valence during high intensity
interactive play in spite of the confounding factor of mental effort.
These methods appear useful for associating the player's emotion with
game events, and could be applied to HCI in general.

%M C.CHI.06.1.1027
%T A continuous and objective evaluation of emotional experience with
interactive play environments
%S Novel methods: emotions, gestures, events
%A Regan L. Mandryk
%A M. Stella Atkins
%A Kori M. Inkpen
%B CHI06
%D 2006
%V 1
%P 1027-1036
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124926
%X Researchers are using emerging technologies to develop novel play
environments, while established computer and console game markets
continue to grow rapidly. Even so, evaluating the success of interactive
play environments is still an open research challenge. Both subjective
and objective techniques fall short due to limited evaluative bandwidth;
there remains no corollary in play environments to task performance with
productivity systems. This paper presents a method of modeling user
emotional state, based on a user's physiology, for users interacting
with play technologies. Modeled emotions are powerful because they
capture usability and playability through metrics relevant to ludic
experience; account for user emotion; are quantitative and objective;
and are represented continuously over a session. Furthermore, our
modeled emotions show the same trends as reported emotions for fun,
boredom, and excitement; however, the modeled emotions revealed
differences between three play conditions, while the differences between
the subjective reports failed to reach significance.

%M C.CHI.06.1.1037
%T Using intelligent task routing and contribution review to help
communities build artifacts of lasting value
%S Social computing 2
%A Dan Cosley
%A Dan Frankowski
%A Loren Terveen
%A John Riedl
%B CHI06
%D 2006
%V 1
%P 1037-1046
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124928
%X Many online communities are emerging that, like Wikipedia, bring
people together to build community-maintained artifacts of lasting value
(CALVs). Motivating people to contribute is a key problem because the
quantity and quality of contributions ultimately determine a CALV's
value. We pose two related research questions: 1) How does intelligent
task routing -- matching people with work -- affect the quantity of
contributions? 2) How does reviewing contributions before accepting them
affect the quality of contributions? A field experiment with 197
contributors shows that simple, intelligent task routing algorithms have
large effects. We also model the effect of reviewing contributions on
the value of CALVs. The model predicts, and experimental data shows,
that value grows more slowly with review before acceptance. It also
predicts, surprisingly, that a CALV will reach the same final value
whether contributions are reviewed before or after they are made
available to the community.

%M C.CHI.06.1.1047
%T groupTime: preference based group scheduling
%S Social computing 2
%A Mike Brzozowski
%A Kendra Carattini
%A Scott R. Klemmer
%A Patrick Mihelich
%A Jiang Hu
%A Andrew Y. Ng
%B CHI06
%D 2006
%V 1
%P 1047-1056
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124929
%X As our business, academic, and personal lives continue to move at an
ever-faster pace, finding times for busy people to meet has become an
art. One of the most perplexing challenges facing groupware is effective
asynchronous group scheduling (GS). This paper presents a lightweight
interaction model for GS that can extend its reach beyond users of
current group calendaring solutions. By expressing availability in terms
of preferences, we create a flexible framework for GS that preserves
plausible deniability while exerting social pressure to encourage
honesty among users. We also propose an ontology that enables us to
model user preferences with machine learning, predicting user responses
to further lower cognitive load. The combination of visualization/direct
manipulation with machine learning allows users to easily and
efficiently optimize meeting times. We also suggest resulting design
implications for this class of intelligent user interfaces.

%M C.CHI.06.1.1057
%T Accounting for taste: using profile similarity to improve recommender
systems
%S Social computing 2
%A Philip Bonhard
%A Clare Harries
%A John McCarthy
%A M. Angela Sasse
%B CHI06
%D 2006
%V 1
%P 1057-1066
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124930
%X Recommender systems have been developed to address the abundance of
choice we face in taste domains (films, music, restaurants) when
shopping or going out. However, consumers currently struggle to evaluate
the appropriateness of recommendations offered. With collaborative
filtering, recommendations are based on people's ratings of items. In
this paper, we propose that the usefulness of recommender systems can be
improved by including more information about recommenders. We conducted
a laboratory online experiment with 100 participants simulating a movie
recommender system to determine how familiarity of the recommender,
profile similarity between decision-maker and recommender, and rating
overlap with a particular recommender influence the choices of
decision-makers in such a context. While familiarity in this experiment
did not affect the participants' choices, profile similarity and rating
overlap had a significant influence. These results help us understand
the decision-making processes in an online context and form the basis
for user-centered social recommender system design.

%M C.CHI.06.1.1067
%T Improving menu interaction: a comparison of standard, force enhanced
and jumping menus
%S Menus
%A David Ahlstroem
%A Rainer Alexandrowicz
%A Martin Hitz
%B CHI06
%D 2006
%V 1
%P 1067-1076
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124932
%X In this paper we show how a model centered analysis of the usage of
the mouse click interaction action in graphical user interfaces can be
used to create a new menu system. The analysis identifies a possible new
usage of the click action in cascading pull-down menus which can make it
easier for the user during menu navigation and selection. A new menu
system which is easy to implement, the ""Jumping Menu"", is introduced.
The new menu system warps the screen cursor to the right into open
sub-menu levels when a mouse click is detected inside a parent item. The
Jumping Menu was compared with standard pull-down menus and force
enhanced menus in a user experiment. The results show that the Jumping
Menu and a force enhanced menu can facilitate menu interaction and that
they are promising alternatives to conventional menu systems. Based on
the results, a prediction model for selection times in Jumping Menus is
developed.

%M C.CHI.06.1.1077
%T Zone and polygon menus: using relative position to increase the
breadth of multi-stroke marking menus
%S Menus
%A Shengdong Zhao
%A Maneesh Agrawala
%A Ken Hinckley
%B CHI06
%D 2006
%V 1
%P 1077-1086
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124933
%X We present Zone and Polygon menus, two new variants of multi-stroke
marking menus that consider both the relative position and orientation
of strokes. Our menus are designed to increase menu breadth over the 8
item limit of status quo orientation-based marking menus. An experiment
shows that Zone and Polygon menus can successfully increase breadth by a
factor of 2 or more over orientation-based marking menus, while
maintaining high selection speed and accuracy. We also discuss hybrid
techniques that may further increase menu breadth and performance. Our
techniques offer UI designers new options for balancing menu breadth and
depth against selection speed and accuracy.

%M C.CHI.06.1.1087
%T Measuring the difficulty of steering through corners
%S Menus
%A Robert Pastel
%B CHI06
%D 2006
%V 1
%P 1087-1096
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124934
%X The steering law is intended to predict the performance of cursor
manipulations in user interfaces, but the law has been verified for only
a few path shapes and should be verified for more if it is to be
generalized. This study extends the steering law to paths with corners.
Two experiments compare the movement times of negotiating paths with
corners to straight paths with the same width and movement amplitude.
The experimental results show a significant effect on the movement times
due to the corners, extending far into the legs of the path's corner.
Modeling the results using resource theory, a cognitive theory for
divided attention, suggests that steering through corners is two
simultaneous tasks: steering along the legs of the corner and aiming at
the corner.

%M C.CHI.06.1.1097
%T Face-tracking as an augmented input in video games: enhancing
presence, role-playing and control
%S Selecting and tracking
%A Shuo Wang
%A Xiaocao Xiong
%A Yan Xu
%A Chao Wang
%A Weiwei Zhang
%A Xiaofeng Dai
%A Dongmei Zhang
%B CHI06
%D 2006
%V 1
%P 1097-1106
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124936
%X Motion-detection only games have inherent limitations on game
experience in that the systems cannot identify the player's existence
and identity. A way of improvement is by introducing information such as
a player's face or head into the system. We designed and implemented two
game prototypes that apply real-time face position information as
intrinsic elements of gameplay to enhance game experience. The first
prototype augmented a typical motion-detection-based game. Face
information was designed to enhance the sense of presence and
role-playing. In the second prototype, face tracking is applied as a new
axis of control in a First Person Shooter (FPS) game.
   Although Face detection and tracking technology has started utilizing
in game scenarios, there was little systematic research on how user
experience is leveraged by applying face information to video games. The
results of our user tests on comparing camera-based video games with and
without face tracking demonstrated that using face position information
can effectively enhance presence and role-playing. In addition, an
intuitive control that augmented by face-tracking in the FPS game also
got positive feedbacks from the test.

%M C.CHI.06.1.1107
%T Direct pointer: direct manipulation for large-display interaction
using handheld cameras
%S Selecting and tracking
%A Hao Jiang
%A Eyal Ofek
%A Neema Moraveji
%A Yuanchun Shi
%B CHI06
%D 2006
%V 1
%P 1107-1110
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124937
%X This paper describes the design and evaluation of a technique, Direct
Pointer, that enables users to interact intuitively with large displays
using cameras equipped on handheld devices, such as mobile phones and
personal digital assistant (PDA). In contrast to many existing
interaction methods that attempt to address the same problem, ours
offers direct manipulation of the pointer position with continuous
visual feedback. The primary advantage of this technique is that it only
requires equipment that is readily available: an electronic display, a
handheld digital camera, and a connection between the two. No special
visual markers in the display content are needed, nor are fixed cameras
pointing at the display. We evaluated the performance of Direct Pointer
as an interaction product, showing that it performs as well as
comparable techniques that require more sophisticated equipment.

%M C.CHI.06.1.1111
%T Interacting with communication appliances: an evaluation of two
computer vision-based selection techniques
%S Selecting and tracking
%A Jacob Eisenstein
%A Wendy E. Mackay
%B CHI06
%D 2006
%V 1
%P 1111-1114
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124938
%X Communication appliances, intended for home settings, require
intuitive forms of interaction. Computer vision offers a potential
solution, but is not yet sufficiently accurate.
   As interaction designers, we need to know more than the absolute
accuracy of such techniques: we must also be able to compare how they
will work in our design settings, especially if we allow users to
collaborate in the interpretation of their actions. We conducted a 2x4
within-subjects experiment to compare two interaction techniques based
on computer vision: motion sensing, with EyeToy-like feedback, and
object tracking. Both techniques were 100% accurate with 2 or 5 choices.
With 21 choices, object-tracking had significantly fewer errors and took
less time for an accurate selection. Participants' subjective
preferences were divided equally between the two techniques. This study
compares these techniques as they would be used in real-world
applications, with integrated user feedback, allowing interface
designers to choose the one that best suits the specific user
requirements for their particular application.

%M C.CHI.06.1.1115
%T Attention funnel: omnidirectional 3D cursor for mobile augmented
reality platforms
%S Selecting and tracking
%A Frank Biocca
%A Arthur Tang
%A Charles Owen
%A Fan Xiao
%B CHI06
%D 2006
%V 1
%P 1115-1122
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124939
%X The attention funnel is a general purpose AR interface technique that
interactively guides the attention of a user to any object, person, or
place in space. The technique utilizes dynamic perceptual affordances to
draw user attention "down" the funnel to the target location. Attention
funnel can be used to cue objects completely out of sight including
objects behind the user, or occluded by other objects or walls.
   An experiment evaluating user performance with the attention funnel
and other conventional AR attention directing techniques found that the
attention funnel increased the consistency of the user's search by 65%,
increased search speed by 22%, and decreased mental workload by 18%. The
attention funnel has potential applicability as a general 3D cursor or
cue in a wide array of spatially enabled mobile and AR systems, and for
applications where systems can support users in visual search, object
awareness, and emergency warning in indoor and outdoor spaces.

%M C.CHI.06.1.1123
%T Feeling what you hear: tactile feedback for navigation of audio
graphs
%S Disabilities
%A Steven Wall
%A Stephen Brewster
%B CHI06
%D 2006
%V 1
%P 1123-1132
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124941
%X Access to digitally stored numerical data is currently very limited
for sight impaired people. Graphs and visualizations are often used to
analyze relationships between numerical data, but the current methods of
accessing them are highly visually mediated. Representing data using
audio feedback is a common method of making data more accessible, but
methods of navigating and accessing the data are often serial in nature
and laborious. Tactile or haptic displays could be used to provide
additional feedback to support a point-and-click type interaction for
the visually impaired. A requirements capture conducted with sight
impaired computer users produced a review of current accessibility
technologies, and guidelines were extracted for using tactile feedback
to aid navigation. The results of a qualitative evaluation with a
prototype interface are also presented. Providing an absolute position
input device and tactile feedback allowed the users to explore the graph
using tactile and proprioceptive cues in a manner analogous to
point-and-click techniques.

%M C.CHI.06.1.1133
%T Remote usability evaluations With disabled people
%S Disabilities
%A Helen Petrie
%A Fraser Hamilton
%A Neil King
%A Pete Pavan
%B CHI06
%D 2006
%V 1
%P 1133-1141
%* (c) Copyright 2006 ACM
%O Best paper nominee: Remote usability evaluation is becoming
increasingly commonplace. This paper offers a clear description of
remote evaluation techniques with disabled participants, reminding us to
be cautious about what can and cannot be claimed from such studies.
%W http://doi.acm.org/10.1145/1124772.1124942
%X Finding participants for evaluations with specific demographics can
be a problem for usability and user experience specialists. In
particular, finding participants with disabilities is especially
problematic, yet testing with disabled people is becoming increasingly
important. Two case studies are presented that explore using
asynchronous remote evaluation techniques with disabled participants.
These show that while quantitative data are comparable, the amount and
richness of qualitative data are not likely to be comparable. The
implications for formative and summative evaluations are discussed and a
set of principles for local and remote evaluations with disabled users
is presented.

%M C.CHI.06.1.1143
%T Desperately seeking simplicity: how young adults with cognitive
disabilities and their families adopt assistive technologies
%S Disabilities
%A Melissa Dawe
%B CHI06
%D 2006
%V 1
%P 1143-1152
%* (c) Copyright 2006 ACM
%O Best paper nominee: This paper presents interviews with families with
young adults with cognitive disabilities, illustrating the differences
in selection and adoption of technologies between stakeholders and
caregivers in the young adult's life. A deeper understanding of the
competing criteria in stakeholder reasoning that lead to selection,
adoption and accommodation of assistive technologies is offered.
%W http://doi.acm.org/10.1145/1124772.1124943
%X A surprisingly high percentage of assistive technology devices (35%
or more) are purchased, but not successfully adopted. Through
semi-structured interviews with a dozen families, we have come to
understand the role technology plays in the lives of families who have a
young adult with cognitive disabilities, and how families find, acquire,
and use these technologies. This study addresses gaps in existing
research and informs future efforts in assistive technology design.
Design implications include the importance of simplicity not only in
technology function but in configuration, documentation, maintenance,
and upgrade or replacement; as well as the need for designers to use
methods that consider the multiple individuals and stages involved in
the technology adoption process.

%M C.CHI.06.1.1153
%T Can a virtual cat persuade you?: the role of gender and realism in
speaker persuasiveness
%S Beliefs and affect
%A Catherine Zanbaka
%A Paula Goolkasian
%A Larry Hodges
%B CHI06
%D 2006
%V 1
%P 1153-1162
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124945
%X This study examines the roles of gender and visual realism in the
persuasiveness of speakers. Participants were presented with a
persuasive passage delivered by a male or female person, virtual human,
or virtual character. They were then assessed on attitude change and
their ratings of the argument, message, and speaker. The results
indicated that the virtual speakers were as effective at changing
attitudes as real people. Male participants were more persuaded when the
speaker was female than when the speaker was male, whereas female
participants were more persuaded when the speaker was male than when the
speaker was female. Cross gender interactions occurred across all
conditions, suggesting that some of the gender stereotypes that occur
with people may carry over to interaction with virtual characters.
Ratings of the perceptions of the speaker were more favorable for
virtual speakers than for human speakers. We discuss the application of
these findings in the design of persuasive human computer interfaces.

%M C.CHI.06.1.1163
%T The sensual evaluation instrument: developing an affective evaluation
tool
%S Beliefs and affect
%A Katherine Isbister
%A Kristina Hook
%A Michael Sharp
%A Jarmo Laaksolahti
%B CHI06
%D 2006
%V 1
%P 1163-1172
%* (c) Copyright 2006 ACM
%O Best paper nominee: This paper describes the design of an innovative
set of sculpted plastic shapes as an instrument for describing affective
experiences. Their experiences in exploring the shapes' characteristics
demonstrate the importance of developing non-verbal, trans-cultural
methods for representing user affect.
%W http://doi.acm.org/10.1145/1124772.1124946
%X In this paper we describe the development and initial testing of a
tool for self-assessment of affect while interacting with computer
systems: the Sensual Evaluation Instrument. We discuss our research
approach within the context of existing affective and HCI theory, and
describe stages of evolution of the tool, and initial testing of its
effectiveness.

%M C.CHI.06.1.1173
%T Listening to your inner voices: investigating means for voice
notifications
%S Beliefs and affect
%A Saurabh Bhatia
%A Scott McCrickard
%B CHI06
%D 2006
%V 1
%P 1173-1176
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124947
%X Our research investigates notification qualities of different types
of voices, moving toward interfaces that support optimal allocation of
attention to maximize system utility. We conducted an experiment to
determine the interruption, reaction, and comprehension values of three
different voice categories: the user's voice, a familiar voice, and an
unfamiliar voice. Initial testing showed significant and impactful
results: unfamiliar voices are the least interruptive, and a user reacts
most quickly to one's own voice. Motivated by these findings, we report
on the development and deployment of a notification system that exploits
the differences in familiarity of a voice.

%M C.CHI.06.1.1177
%T Adaptive language behavior in HCI: how expectations and beliefs about
a system affect users' word choice
%S Beliefs and affect
%A Jamie Pearson
%A Jiang Hu
%A Holly P. Branigan
%A Martin J. Pickering
%A Clifford I. Nass
%B CHI06
%D 2006
%V 1
%P 1177-1180
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124948
%X People display adaptive language behaviors in face-to-face
conversations, but will computer users do the same during HCI? We report
an experiment (N=20) demonstrating that users' use of language (in terms
of lexical choice) is influenced by their beliefs and expectations about
a system: When users believe that the system is unsophisticated and
restricted in capability, they adapt their language to match the
system's language more than when they believe the system is relatively
sophisticated and capable. Moreover, this tendency is based entirely on
users' expectations about the system; it is unaffected by the actual
behavior that the system exhibits. Our results demonstrate that
interface design engenders particular beliefs in users about a system's
capabilities, and that these beliefs can determine the extent to which
users adapt to the system. We argue that such effects can be leveraged
to improve the quality and effectiveness of human-computer interactions.

%M C.CHI.06.1.1181
%T Collaborative coupling over tabletop displays
%S Gestures and visualizations
%A Anthony Tang
%A Melanie Tory
%A Barry Po
%A Petra Neumann
%A Sheelagh Carpendale
%B CHI06
%D 2006
%V 1
%P 1181-1190
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124950
%X Designing collaborative interfaces for tabletops remains difficult
because we do not fully understand how groups coordinate their actions
when working collaboratively over tables. We present two observational
studies of pairs completing independent and shared tasks that
investigate collaborative coupling, or the manner in which collaborators
are involved and occupied with each other's work. Our results indicate
that individuals frequently and fluidly engage and disengage with group
activity through several distinct, recognizable states with unique
characteristics. We describe these states and explore the consequences
of these states for tabletop interface design.

%M C.CHI.06.1.1191
%T Comparing remote gesture technologies for supporting collaborative
physical tasks
%S Gestures and visualizations
%A David Kirk
%A Danae Stanton Fraser
%B CHI06
%D 2006
%V 1
%P 1191-1200
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124951
%X The design of remote gesturing technologies is an area of growing
interest. Current technologies have taken differing approaches to the
representation of remote gesture. It is not clear which approach has the
most benefit to task performance. This study therefore compared
performance in a collaborative physical (assembly) task using remote
gesture systems constructed with combinations of three different gesture
formats (unmediated hands only, hands and sketch and digital sketch
only) and two different gesture output locations (direct projection into
a worker's task space or on an external monitor). Results indicated that
gesturing with an unmediated representation of the hands leads to faster
performance with no loss of accuracy. Comparison of gesture output
locations did not find a significant difference between projecting
gestures and presenting them on external monitors. These results are
discussed in relation to theories of conversational grounding and the
design of technologies from a 'mixed ecologies' perspective.

%M C.CHI.06.1.1201
%T Cooperative gestures: multi-user gestural interactions for co-located
groupware
%S Gestures and visualizations
%A Meredith Ringel Morris
%A Anqi Huang
%A Andreas Paepcke
%A Terry Winograd
%B CHI06
%D 2006
%V 1
%P 1201-1210
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124952
%X Multi-user, touch-sensing input devices create opportunities for the
use of cooperative gestures -- multi-user gestural interactions for
single display groupware. Cooperative gestures are interactions where
the system interprets the gestures of more than one user as contributing
to a single, combined command. Cooperative gestures can be used to
enhance users' sense of teamwork, increase awareness of important system
events, facilitate reachability and access control on large, shared
displays, or add a unique touch to an entertainment-oriented activity.
This paper discusses motivating scenarios for the use of cooperative
gesturing and describes some initial experiences with CollabDraw, a
system for collaborative art and photo manipulation. We identify design
issues relevant to cooperative gesturing interfaces, and present a
preliminary design framework. We conclude by identifying directions for
future research on cooperative gesturing interaction techniques.

%M C.CHI.06.1.1211
%T Collective creation and sense-making of mobile media
%S Social computing 3
%A Antti Salovaara
%A Giulio Jacucci
%A Antti Oulasvirta
%A Timo Saari
%A Pekka Kanerva
%A Esko Kurvinen
%A Sauli Tiitta
%B CHI06
%D 2006
%V 1
%P 1211-1220
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124954
%X Traditionally, mobile media sharing and messaging has been studied
from the perspective of an individual author making media available to
other users. With the aim of supporting spectator groups at large-scale
events, we developed a messaging application for camera phones with the
idea of collectively created albums called Media Stories. The field
trial at a rally competition pointed out the collective and
participative practices involved in the creation and sense-making of
media, challenging the view of individual authorship. Members
contributed actively to producing chains of messages in Media Stories,
with more than half of the members as authors on average in each story.
Observations indicate the centrality of collocated viewing and creation
in the use of media. Design implications include providing a ""common
space"" and possibilities of creating collective objects, adding
features that enrich collocated collective use, and supporting the
active construction of awareness and social presence through the created
media.

%M C.CHI.06.1.1221
%T Watching the cars go round and round: designing for active spectating
%S Social computing 3
%A Mattias Esbjornsson
%A Barry Brown
%A Oskar Juhlin
%A Daniel Normark
%A Mattias Ostergren
%A Eric Laurier
%B CHI06
%D 2006
%V 1
%P 1221-1224
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124955
%X Spectating at sport events is a common and popular leisure activity
worldwide. Recently spectating has also become a topic of interest to
CHI, particularly the design of technology for both performers and
audiences. In this paper we describe an in-depth study of spectating,
drawn from fieldwork of outdoor car rallies in the UK and Sweden. We
describe three findings with relevance to design: the viewing paradox of
spectating, active spectating and the role of sociability. We describe
the MySplitTime prototype which address these issues while retaining the
active sociable nature of the spectating experience.

%M C.CHI.06.1.1225
%T Ethnography in the kindergarten: examining children's play
experiences
%S Social computing 3
%A Peta Wyeth
%B CHI06
%D 2006
%V 1
%P 1225-1228
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124956
%X This paper describes an ethnographic study completed within a
kindergarten environment with the view of gaining insights into the
development of new technology for young children. Ethnography within HCI
has primarily focused on studies of work practices. This project
explored the effectiveness of ethnography in supporting the design of
playful technology for a constantly changing, creative, and (sometimes)
messy environment. The study was effective in drawing out patterns in
observations and as such provides useful suggestions for the development
of technology for kindergarten settings.

%M C.CHI.06.1.1229
%T Robot-human interaction with an anthropomorphic percussionist
%S Social computing 3
%A Gil Weinberg
%A Scott Driscoll
%B CHI06
%D 2006
%V 1
%P 1229-1232
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124957
%X The paper presents our approach for human-machine interaction with an
anthropomorphic mechanical percussionist that can listen to live
players, analyze perceptual musical aspects in real-time, and use the
product of this analysis to play along in a collaborative manner. Our
robot, named Haile, is designed to combine the benefits of computational
power, perceptual modeling, and algorithmic music with the richness,
visual interactivity, and expression of acoustic playing. We believe
that when interacting with live players, Haile can facilitate a musical
experience that is not possible by any other means, inspiring users to
collaborate with it in novel and expressive manners. Haile can,
therefore, serve a test-bed for novel forms of musical human-machine
interaction, bringing perceptual aspects of computer music into the
physical world both visually and acoustically.

%M C.CHI.06.1.1233
%T Breaking the fidelity barrier: an examination of our current
characterization of prototypes and an example of a mixed-fidelity
success
%S Usability methods
%A Michael McCurdy
%A Christopher Connors
%A Guy Pyrzak
%A Bob Kanefsky
%A Alonso Vera
%B CHI06
%D 2006
%V 1
%P 1233-1242
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124959
%X This paper presents a summary of the space of commonly-used HCI
prototyping methods (low-fidelity to high-fidelity) and asserts that
with a better understanding of this space, HCI practitioners will be
better equipped to direct scarce prototyping resources toward an effort
likely to yield specific results. It presents a set of five dimensions
along which prototypes can be planned and characterized. The paper then
describes an analysis of this space performed by members of the NASA
Ames Human-Computer Interaction Group when considering prototyping
approaches for a new set of tools for Mars mission planning and
scheduling tools. A description is presented of a prototype that
demonstrates design solutions that would have been particularly
difficult to test given conventional low- or mid- fidelity prototyping
methods. The prototype created was "mixed-fidelity," that is,
high-fidelity on some dimensions and low-fidelity on others. The
prototype is compared to a preexisting tool being redesigned and to a
tool that has been developed using the prototype. Experimental data are
presented that show the prototype to be a good predictor of eventual
user performance with the final application. Given the relative cost of
developing prototypes, it is critical to better characterize the space
of fidelity in order to more precisely allocate design and development
resources.

%M C.CHI.06.1.1243
%T Getting the right design and the design right
%S Usability methods
%A Maryam Tohidi
%A William Buxton
%A Ronald Baecker
%A Abigail Sellen
%B CHI06
%D 2006
%V 1
%P 1243-1252
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124960
%X We present a study comparing usability testing of a single interface
versus three functionally equivalent but stylistically distinct designs.
We found that when presented with a single design, users give
significantly higher ratings and were more reluctant to criticize than
when presented with the same design in a group of three. Our results
imply that by presenting users with alternative design solutions,
subjective ratings are less prone to inflation and give rise to more and
stronger criticisms when appropriate. Contrary to our expectations, our
results also suggest that usability testing by itself, even when
multiple designs are presented, is not an effective vehicle for
soliciting constructive suggestions about how to improve the design from
end users. It is a means to identify problems, not provide solutions.

%M C.CHI.06.1.1253
%T The validity of the stimulated retrospective think-aloud method as
measured by eye tracking
%S Usability methods
%A Zhiwei Guan
%A Shirley Lee
%A Elisabeth Cuddihy
%A Judith Ramey
%B CHI06
%D 2006
%V 1
%P 1253-1262
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124961
%X Retrospective Think aloud (RTA) is a usability method that collects
the verbalization of a user's performance after the performance is over.
There has been little work done to investigate the validity and
reliability of RTA. This paper reports on an experiment investigating
these issues with a form of the method called stimulated RTA. By
comparing subjects' verbalizations with their eye movements, we support
the validity and reliability of stimulated RTA: the method provides a
valid account of what people attended to in completing tasks, it has a
low risk of introducing fabrications, and its validity isn't affected by
task complexity. More detailed analysis of RTA shows that it also
provides additional information about user's inferences and strategies
in completing tasks. The findings of this study provide valuable support
for usability practitioners to use RTA and to trust the users'
performance information collected by this method in a usability study.

%M C.CHI.06.1.1263
%T Precise selection techniques for multi-touch screens
%S Interacting with large surfaces
%A Hrvoje Benko
%A Andrew D. Wilson
%A Patrick Baudisch
%B CHI06
%D 2006
%V 1
%P 1263-1272
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124963
%X The size of human fingers and the lack of sensing precision can make
precise touch screen interactions difficult. We present a set of five
techniques, called Dual Finger Selections, which leverage the recent
development of multi-touch sensitive displays to help users select very
small targets. These techniques facilitate pixel-accurate targeting by
adjusting the control-display ratio with a secondary finger while the
primary finger controls the movement of the cursor. We also contribute a
"clicking" technique, called SimPress, which reduces motion errors
during clicking and allows us to simulate a hover state on devices
unable to sense proximity. We implemented our techniques on a
multi-touch tabletop prototype that offers computer vision-based
tracking. In our formal user study, we tested the performance of our
three most promising techniques (Stretch, X-Menu, and Slider) against
our baseline (Offset), on four target sizes and three input noise
levels. All three chosen techniques outperformed the control technique
in terms of error rate reduction and were preferred by our participants,
with Stretch being the overall performance and preference winner.

%M C.CHI.06.1.1273
%T TeamTag: exploring centralized versus replicated controls for
co-located tabletop groupware
%S Interacting with large surfaces
%A Meredith Ringel Morris
%A Andreas Paepcke
%A Terry Winograd
%A Jeannie Stamberger
%B CHI06
%D 2006
%V 1
%P 1273-1282
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124964
%X We explore how the placement of control widgets (such as menus)
affects collaboration and usability for co-located tabletop groupware
applications. We evaluated two design alternatives: a centralized set of
controls shared by all users, and separate per-user controls replicated
around the borders of the shared tabletop. We conducted this evaluation
in the context of TeamTag, a system for collective annotation of digital
photos. Our comparison of the two design alternatives found that users
preferred replicated over shared controls. We discuss the cause of this
preference, and also present data on the impact of these interface
design variants on collaboration, as well as the role that orientation,
co-touching, and the use of different regions of the table played in
shaping users' behavior and preferences.

%M C.CHI.06.1.1283
%T Keepin' it real: pushing the desktop metaphor with physics, piles and
the pen
%S Interacting with large surfaces
%S Interacting with large surfaces
%A Anand Agarawala
%A Ravin Balakrishnan
%B CHI06
%D 2006
%V 1
%P 1283-1292
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124965
%X We explore making virtual desktops behave in a more physically
realistic manner by adding physics simulation and using piling instead
of filing as the fundamental organizational structure. Objects can be
casually dragged and tossed around, influenced by physical
characteristics such as friction and mass, much like we would manipulate
lightweight objects in the real world. We present a prototype, called
BumpTop, that coherently integrates a variety of interaction and
visualization techniques optimized for pen input we have developed to
support this new style of desktop organization.

%M C.CHI.06.1.1293
%T Synchronous broadcast messaging: the use of ICT
%S Computer-mediated communication
%A Justin D. Weisz
%A Thomas Erickson
%A Wendy A. Kellogg
%B CHI06
%D 2006
%V 1
%P 1293-1302
%* (c) Copyright 2006 ACM
%O Best paper nominee: This paper provides an in-depth look at the use
of the ICT broadcast messaging system within a large organization. The
paper provides a compelling adoption story supported with interesting
descriptions of users' activities and motivations, the costs and
benefits of its use, and clear, actionable insights about the design and
deployment of such systems.
%W http://doi.acm.org/10.1145/1124772.1124967
%X IBM Community Tools (ICT) is a synchronous broadcast messaging system
in use by a very large, globally distributed organization. ICT is
interesting for a number of reasons, including its scale of use
(thousands of users per day), its usage model of employing large scale
broadcast to strangers to initiate small group interactions, and the
fact that it is a synchronous system used across multiple time zones. In
this paper we characterize the use of ICT in its context, examine the
activities for which it is used, the motivations of its users, and the
values they derive from it. We also explore problems with the system,
and look at the social and technical ways in which users deal with them.

%M C.CHI.06.1.1303
%T The impact of delayed visual feedback on collaborative performance
%S Computer-mediated communication
%A Darren Gergle
%A Robert E. Kraut
%A Susan R. Fussell
%B CHI06
%D 2006
%V 1
%P 1303-1312
%* (c) Copyright 2006 ACM
%O Best paper nominee: This paper investigates the impact of delayed
visual feedback and of task dynamics on the collaborative performance of
workers and helpers in a distributed setting of puzzle solving.
Designers of collaborative systems may use the results to consider
tradeoffs between latency and complexity in designing solutions to
distributed collaborative systems.
%W http://doi.acm.org/10.1145/1124772.1124968
%X When pairs work together on a physical task, seeing a common
workspace benefits their performance and transforms their use of
language. Previous results have demonstrated that visual information
helps collaborative pairs to understand the current state of their task,
ground their conversations, and communicate efficiently. However,
collaborative technologies often impinge on the visual information
needed to support successful collaboration. One example of this is the
introduction of delayed visual feedback in a collaborative environment.
We present results from two studies that detail the form of the function
that describes the relationship between visual delay and collaborative
task performance. The first study precisely demonstrates how a range of
visual delays differentially impact performance and the collaborative
strategies employed. The second study describes how parameters of the
task, such as the dynamics of the visual environment, reduce the amount
of delay that can be tolerated.

%M C.CHI.06.1.1313
%T Collocation blindness in partially distributed groups: is there a
downside to being collocated?
%S Computer-mediated communication
%A Nathan Bos
%A Judith Olson
%A Ning Nan
%A N. Sadat Shami
%A Susannah Hoch
%A Erik Johnston
%B CHI06
%D 2006
%V 1
%P 1313-1321
%* (c) Copyright 2006 ACM
%W http://doi.acm.org/10.1145/1124772.1124969
%X Under what circumstances might a group member be better off as a
long-distance participant rather than collocated? We ran a set of
experiments to study how partially-distributed groups collaborate when
skill sets are unequally distributed. Partially distributed groups are
those where some collaborators work together in the same space
(collocated) and some work remotely using computer-mediated
communications. Previous experiments had shown that these groups tend to
form semi-autonomous 'in-groups'. In this set of experiments the
configuration was changed so that some player skills were located only
in the collocated space, and some were located only remotely, creating
local surplus of some skills and local scarcity of others in the
collocated room. Players whose skills were locally in surplus performed
significantly worse. They experienced 'collocation blindness' and failed
to pay enough attention to collaborators outside of the room. In
contrast, the remote players whose skills were scarce inside the
collocated room did particularly well because they charged a high price
for their skills.



From perlman@turing.acm.org Wed Apr 19 12:03:45 2006 -0400
Date: Wed, 19 Apr 2006 12:03:45 -0400 (EDT)
From: Gary PERLMAN <perlman@turing.acm.org>
To: Jan Gulliksen <Jan.Gulliksen@hci.uu.se>
cc: "Olav W. Bertelsen" <olavb@daimi.au.dk>,  <alz@nada.kth.se>
Subject: Re: nordichi not in the hcibib
In-Reply-To: <a06230957c06beeaf124a@[10.0.1.2]>
Message-ID: <Pine.LNX.4.44.0604191202090.7686-100000@turing.acm.org>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: O
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CHI 2006 is 4 km from my home, so I plan to attend. I will not be at
a hotel as 5 subways stops seems more reasonable.

Gary

On Wed, 19 Apr 2006, Jan Gulliksen wrote:

> Dear Gary,
> 
> Will you be going to CHI, if so I can have somebody deliver it to you 
> directly. Otherwise I hereby ask Ann Lantz to send the NordiCHI 2000 
> CD to you directly.
> 
> Thanks for the opportunity to have NordiCHI 2000 in your HCIBIB. Yours
> 
> Jan
> 
> At 12.19 -0500 06-03-09, Gary PERLMAN wrote:
> >NordiCHI 2004 is now indexed in the HCIBIB with asbtracts.
> >
> >If someone wants to send me a CD, they can send it to:
> >	Gary Perlman
> >	4688 Westmount Ave.
> >	Westmount, QC H3Y-1X1
> >	CANADA
> >
> >Thanks for suggesting that it be added.
> >
> >Gary Perlman, Director, HCI Bibliography Project
> >mailto:director@hcibib.org  http://hcibib.org/
> >
> >On Thu, 9 Mar 2006, Olav W. Bertelsen wrote:
> >
> >>  hi gary (cc to jan)
> >>
> >>
> >>  >Yes, I think the conference pages should point to the proceedings.
> >>  >
> >>  >The 2000 proceedings are apparently for sale
> >>  >	http://www.stimdi.se/arrangemang/konf/nordichi2000/proceed.html
> >>  >but even if not, the paper titles and abstracts can serve an archival
> >>  >purpose, and possibly generate some contacts to the authors.
> >>  >
> >>  >If you have the 2000 CD, perhaps I could borrow a copy to get
> >>  >the info, or you could send me the paper titles, authors, and abstracts,
> >>  >along with keywords and session names, if available, and page numbers,
> >>  >if they have meaning on a CD. Authors could send me the URL of their
> >>  >papers that are mounted on servers (and even if they do not, the
> >>  >title and google are enough to find the full papers if they exist).
> >>
> >>
> >>  i am sure jan gulliksen will be more than happy to give you the
> >>  nordichi 2000 CD.
> >>
> >>  we are currently working to find the best way to bring the
> >>  proceedings online on either the nordichi site (wich may require
> >>  permission from my department), or at  KTH in sweden.
> >>
> >>		/olav
> >>
> >>
> >>  >Gary
> >>  >
> >>  >On Wed, 8 Mar 2006, Olav W. Bertelsen wrote:
> >>  >
> >>  >>  excellent!
> >>  >>
> >>  >>  i have actually hed some dificulty locating the procedings in the dl
> >>  >>  myself - we should probably have a direct link from the nordichi
> >>  >>  webpage
> >>  >>
> >>  >>  the nordichi 2000 proceedings are not online anywhere, the process of
> >>  >>  getting them from the CD into the ACM dl stopped when the swedish
> >>  >>  organisers realized that they would need to get copyright transfer
> >>  >>  forms from all authors. would it make sense to index them anyway?
> >>  >>
> >>  >>  all the best
> >>  >>
> >>  >>		/olav
> >>  >>
> >>  >>
> >>  >>  At 13:44 -0500 08/03/06, Gary PERLMAN wrote:
> >>  >>  >I found The 2002 and 2004 proceedings. I already have 2002 online
> >>  >>  >	http://www.hcibib.org/bibtoc.cgi?file=ftp/NORDICHI02*
> >>  >>  >and should get 2004 done shortly. I could not find 2000.
> >>  >>  >
> >>  >>  >Gary Perlman, Director, HCI Bibliography Project
> >>  >>  >mailto:director@hcibib.org  http://hcibib.org/
> >>  >>  >
> >>  >>  >On Wed, 8 Mar 2006, Olav W. Bertelsen wrote:
> >>  >>  >
> >>  >>  >>  dear gary perlman
> >>  >>  >>
> >>  >>  >>  i have been asked by several people why the nordichi conference
> >>  >>  >>  proceedings are not indexed in the hci bibliography. i was unable to
> >>  >>  >>  give an explanation, so i was wondering if there is any.
> >>  >>  >>
> >>  >>  >>  the nordichi conference has since its start in 2000 grown to be a
> >>  >>  >>  high quality, internationally well acknowledged conference, so i
> >>  >>  >>  don't see any reason not to include it in the hci bib.
> >>  >>  >>
> >>  >>  >>  kind regards
> >>  >>  >>
> >>  >>  >>		/olav
> >>  >>  >>
> >>  >>
> >>  >>
> >>  >>
> >>
> >>
> >>
> 
> 
> 


From perlman@turing.acm.org Wed Apr 19 12:08:42 2006 -0400
Date: Wed, 19 Apr 2006 12:08:41 -0400 (EDT)
From: Gary PERLMAN <perlman@turing.acm.org>
To: hollan@cogsci.ucsd.edu
cc: "Glenn, Michelle" <mglenn@ucsd.edu>
Subject: Re: Inaugural UCSD Cognitive Science Reunion/OpenHouse May 19-20
In-Reply-To: <94902f050604181613o511391c3q645955f8d1a53b12@mail.gmail.com>
Message-ID: <Pine.LNX.4.44.0604191205340.7686-100000@turing.acm.org>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
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Hi Jim,

The generic giving form is very nice, but I can't figure out how to
give to Bob Glushko's matching fund. Maybe all I need is a Fund number.

Gary

On Tue, 18 Apr 2006, Jim Hollan wrote:

> Hi Gary,
> 
> In terms of making a donation, there are two options:
> 
>    1. There is a donation link <http://www-er.ucsd.edu/GiveToUCSD/>  you
>    can make a gift electronically.
>    2. The other option is a pledge form created just for the reunion.
>    Michelle Glen will email you a copy.
> 
> Hope to see you at CHI next week. Be great to catch up.
> 
> Thanks,
> Jim
> --
> Jim Hollan, Professor, Department of Cognitive Science, UCSD
> Web: hci.ucsd.edu   Fax: 858.822.2476   Office: 858.534.8156
> 


From perlman@turing.acm.org Wed Apr 19 12:44:20 2006 -0400
Date: Wed, 19 Apr 2006 12:44:20 -0400 (EDT)
From: Gary PERLMAN <perlman@turing.acm.org>
To: "Glenn, Michelle" <mglenn@ucsd.edu>
cc: hollan@cogsci.ucsd.edu
Subject: RE: Inaugural UCSD Cognitive Science Reunion/OpenHouse May 19-20
In-Reply-To: <9E74B8488327EF43A129BEF810C64D0504A15A38@exchange-tpcn.er.ucsd.edu>
Message-ID: <Pine.LNX.4.44.0604191233320.7686-100000@turing.acm.org>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: RO
X-Status: 
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Too late!

After Jim told me what to do, and before I learned of the magic 3177 number,
I filled in Cognitive Science and copied the following into a comment box:

Robert Glushko, Ph.D. '79, has recently provided a gift of $250,000 for graduate fellowships and a distinguished visitor series in the Cognitive Science Department. In addition, he has provided an another $250,000 as a one-to-one match of gifts in support of the world-renowned department, a strong incentive to other alumni who are considering a gift to the department. Deadline for the match is June 30, 2007. 

Then I filled in my US Discover Card because I could not figure out how to fill in
the ABA routing code on my US bank. For me, this is a major form filling success!

Today, we're having San Diego weather in Montreal. Okay, so maybe 64 degrees is
like the dead of winter there, but it's sunny and flowers are blooming.

Gary

On Wed, 19 Apr 2006, Glenn, Michelle wrote:

> Gary,
> 
> The fund number is 3177. I have also attached a pledge form that you can
> complete and mail back with a check or credit card number.
> 
> Please let me know if you have any other questions. Thanks so much for your
> support!
> 
> Michelle
> 
> -----Original Message-----
> From: Gary PERLMAN [mailto:perlman@turing.acm.org] 
> Sent: Wednesday, April 19, 2006 9:09 AM
> To: hollan@cogsci.ucsd.edu
> Cc: Glenn, Michelle
> Subject: Re: Inaugural UCSD Cognitive Science Reunion/OpenHouse May 19-20
> 
> Hi Jim,
> 
> The generic giving form is very nice, but I can't figure out how to
> give to Bob Glushko's matching fund. Maybe all I need is a Fund number.
> 
> Gary
> 
> On Tue, 18 Apr 2006, Jim Hollan wrote:
> 
> > Hi Gary,
> > 
> > In terms of making a donation, there are two options:
> > 
> >    1. There is a donation link <http://www-er.ucsd.edu/GiveToUCSD/>  you
> >    can make a gift electronically.
> >    2. The other option is a pledge form created just for the reunion.
> >    Michelle Glen will email you a copy.
> > 
> > Hope to see you at CHI next week. Be great to catch up.
> > 
> > Thanks,
> > Jim
> > --
> > Jim Hollan, Professor, Department of Cognitive Science, UCSD
> > Web: hci.ucsd.edu   Fax: 858.822.2476   Office: 858.534.8156
> > 
> 
> 


From perlman@turing.acm.org Thu Apr 20 14:09:28 2006 -0400
Date: Thu, 20 Apr 2006 14:09:28 -0400 (EDT)
From: Gary PERLMAN <perlman@turing.acm.org>
To: Ruth Baker <ruthb@sigmer.com>
Subject: Re: Our Company Listing
In-Reply-To: <200604201402.k3KE2q304730@assam.sigmer-home.com>
Message-ID: <Pine.LNX.4.44.0604201408260.10847-100000@turing.acm.org>
MIME-Version: 1.0
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It's live now. I apologise for the delay.

Gary Perlman, Director, HCI Bibliography Project
mailto:director@hcibib.org  http://hcibib.org/

On Thu, 20 Apr 2006, Ruth Baker wrote:

>  
> 
>  
> 
> Sigmer Technologies. Considered IT solutions.
> 
>    _____  
> 
> Hi there,
> 
> Would you be able to give me an update on the status of our listing please?
> I sent through details of our company and also our work on accessibility on
> the 10/04/06 in order to be added to your HYPERLINK
> "http://www.hcibib.org/"http://www.hcibib.org/ directory.  Can you advise
> what the exact status is please and when we may expect to see our
> information go live?  
> 
> Thank you and kind regards,
> 
> Ruth.
> 
>    _____  
> 
> Ruth Baker
> Office Administrator
> Sigmer Technologies Ltd
> The Sussex Innovation Centre
> University of Sussex, Falmer
> Brighton, East Sussex
> BN1 9SB 
> T: 0870 870 8735
> Intl: +44 (0)1273 234663
> F: 0870 870 8738
> E: HYPERLINK "mailto:ruthb@sigmer.com"ruthb@sigmer.com
> W: HYPERLINK "http://www.sigmer.com"www.sigmer.com
> 
> LEGAL DISCLAIMER: This message and its attachments are confidential and may
> be privileged or otherwise protected from disclosure. If you are not the
> intended recipient or the person responsible for delivering the message to
> the intended recipient, please telephone or email the sender and delete this
> message and any attachments from your system. Further, you should not
> disclose, copy, distribute or use this message and its attachments. Whilst
> any attachments may have been checked for viruses, you should rely on your
> own virus checker and procedures. If you contact us by e-mail, we will store
> your name and address to facilitate communications. 
> 
>  
> 
> 
> 


From perlman@turing.acm.org Thu Apr 20 19:27:39 2006 -0400
Date: Thu, 20 Apr 2006 19:27:39 -0400 (EDT)
From: Gary PERLMAN <perlman@turing.acm.org>
To: Tom Erickson <snowfall@acm.org>
Subject: RE: UCSD get together in Montreal
In-Reply-To: <p0623090dc01f6e6d52a0@[10.0.1.4]>
Message-ID: <Pine.LNX.4.44.0604201922080.22831-100000@turing.acm.org>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: O
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Hey Tom.

I bailed out on my workshop. This Sunday, my 9-year-old son George will be in the Quebec provincial chess championship. He's ranked #3 in his category and we have been working on strategies.

On Sunday night, I plan to attend the SIGCHI awards banquet to receive by lifetime service award for spending too much time on the HCI Bibliography.

But other than Sunday, my schedule is pretty open.  My phone is: (514) 482-4905.

If you'd like an urban hike up to the top of Mount Royal park, which is a wild park in the middle of the city, I could try to keep up.

Otherwise, I'd be happy to show you around.

Gary

On Mon, 20 Feb 2006, Tom Erickson wrote:

> Hi Gary,
> 
> Yes, I'm thinking it might be a rather small event, but it would
> be nice to see you one way or another.
> 
> --Tom
> 
> p.s. I took a peek at your guide -- well done!
> 
> >Wahh! Well, maybe you can come and play during a summer.
> >June 24th is St. Jean Baptiste day (patron saint of Quebec)
> >and a really huge party in Montreal. Then, around July 4th,
> >is the Jazz festival, which is very family friendly.
> >
> >I'm having second thoughts about trying to set up a UCSD
> >event, but maybe we'll try to get some together for the night before
> >the main conference starts. Tom, I'll be available as tour guide:
> >	http://acm.org/perlman/guide.html
> >
> >Gary
> >
> >On Mon, 13 Feb 2006, Jonathan Grudin wrote:
> >
> >>  Hi Gary, Tom --
> >>
> >>  Unfortunately, I won't be there. In the end, the chance to see you
> >>  (Gary, I see Tom at HICSS and elsewhere) was by far the major
> >>  attraction, and it was too hard to make a case for it. Gayna is now a
> >>  Director who sends people to conferences but doesn't get to go herself.
> >>  It is during the school year (and I think CHI Kids is gone as well)
> >>  which now gets in the way, we are at the high end of pulling Eleanor out
> >>  of school already. They rejected my paper. They discontinued tutorials
> >>  as we knew them -- I don't think Steve Poltrock is going to attend
> >>  either. Last year was a record travel year for me with about a
> >>  conference a month and I promised to go easy this year. If it sounds
> >>  like making excuses that is only because I do feel bad about not seeing
> >>  you, but not about missing CHI. I hope we find another opportunity to
> >>  get together before long... Last year in Portland, Don Norman did not
> >>  make it and I think he is way under 50% for CHI nowadays -- he lost
> >>  enthusiasm for CHI after it rejected two of his papers in a row, one
> >>  written with me -- but Jim Hollan did. I think Claire makes it
> >>  occasionally. I hadn't reflected on it, but it is noteworthy how UCSD
> >>  participation has dried up, at its peak I suppose there were 10 people
> >>  from our era there.
> >>
> >>  Cheers -- Jonathan
> >>
> >>  -----Original Message-----
> >>  From: Tom Erickson [mailto:snowfall@acm.org]
> >>  Sent: Monday, February 13, 2006 8:12 AM
> >>  To: Gary PERLMAN
> >>  Cc: Jonathan Grudin
> >>  Subject: Re: UCSD get together in Montreal
> >>
> >>  Hi Gary!
> >>
> >>  What a nice idea. Thanks!
> >>
> >>  I'm attending a workshop, so Saturday and Sunday nights, the 23rd and
> >>  24th would work for me -- probably the latter would be best for those
> >>  not doing workshops... things start first thing Monday morning so a
> >>  lot of people will presumably be around the night before.
> >>
> >>  The rest of the week is harder to specify, as I don't see schedule
> >>  info about anything other than the tech program... I wil be staying
> >>  over to Friday, so Thursday evening would work as well, although
> >>  again that might not work for everyone.
> >>
> >>  Re UCSD folk, I can't think of very many who regularly attend CHI
> >>  besides Jonathan and I. Bill Gaver, Abi Sellen, and Liam Bannon are
> >>  possibilities, but I don't actually recall if they overlapped with
> >>  you. And Christine Halverson and Dan Gruen, but they were both
> >>  definitely past your time.
> >>
> >>  --Tom
> >>
> >>  >Hi guys,
> >>  >
> >>  >Will you be in Montreal for CHI? I'd like to invite the UCSD crowd
> >>  >over for a party.
> >>  >I'd probably dig Serge out of the woodwork. Who else might be there?
> >>  >Don, I assume,
> >>  >maybe Jim Hollan.
> >>  >
> >>  >What nights would be good? I would not want to conflict wth the
> >>  >conference reception,
> >>  >but we could get together before or after the conference proper, if
> >>  >people are here.
> >>  >Families are invited, too. We live 2-3 miles from the convention
> >>  center.
> >>  >
> >>  >Gary
> >>
> >>
> >>
> 
> 
> 


From perlman@turing.acm.org Thu Apr 20 19:29:26 2006 -0400
Date: Thu, 20 Apr 2006 19:29:26 -0400 (EDT)
From: Gary PERLMAN <perlman@turing.acm.org>
To: William Jones <williamj@u.washington.edu>
Subject: RE: CHI'2006 in Montreal - Food for thought
In-Reply-To: <95055394CCB8474A8C7719144D48EA020168F5DB@iexchange.ischool.washington.edu>
Message-ID: <Pine.LNX.4.44.0604201928110.22831-100000@turing.acm.org>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: O
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Well, William,

I hope you found a nice hotel. I'm looking forward to seeing you.
My phone is (514) 482-4905.

Gary

On Fri, 24 Feb 2006, William Jones wrote:

> I expect to arrive Sunday 23rd in the afternoon.  And I probably won't
> leave until Friday  morning the 28th.
> I have every evening free right now. I think the 24th or 25th might be
> esp. good.  (I'm assuming the 26th or 27th are when CHI has the big deal
> meal).
> I wonder if Steve Poltock is coming to CHI (Jonathan Grudin is not).
> -- William
> 
> -----Original Message-----
> From: Gary PERLMAN [mailto:perlman@turing.acm.org] 
> Sent: Friday, February 24, 2006 9:22 AM
> To: William Jones
> Subject: RE: CHI'2006 in Montreal - Food for thought
> 
> Hi W(fB),
> 
> Dinner sounds good. When do you get in town/leave? I'll be here before,
> during, and after, and we live near downtown, so I'm flexible.
> 
> Gary
> 
> On Fri, 24 Feb 2006, William Jones wrote:
> 
> > Hi Gary Perlman, remember me?
> > (once upon a time I worked on the "Memory Extender").
> > Here's hoping to see you at CHI (I'm giving a course and moderating a 
> > panel, "It's about the information stupid!...") How about dinner some 
> > evening?
> > -- William (formerly "Bill")
> > 
> > Research Associate Professor
> > The Information School
> > University of Washington
> > http://kftf.ischool.washington.edu
> >  
> > 
> > -----Original Message-----
> > From: ACM SIGCHI General Interest Announcements (Mailing List) 
> > [mailto:CHI-ANNOUNCEMENTS@LISTSERV.ACM.ORG] On Behalf Of Gary Perlman
> > Sent: Thursday, February 23, 2006 9:48 PM
> > To: CHI-ANNOUNCEMENTS@LISTSERV.ACM.ORG
> > Subject: CHI'2006 in Montreal - Food for thought
> > 
> > Just a few days left for early registration (27 February).
> >     http://www.chi2006.org/registerforchi.php
> > 
> > The March 2006 issue of Gourmet magazine is devoted to Montreal.
> > 
> > For more quirky material on Montreal, from a native (me), try:
> >     http://acm.org/perlman/guide.html
> > 
> > Gary Perlman
> > 
> >     ---------------------------------------------------------------
> >                 To unsubscribe, send an empty email to
> >      mailto:chi-announcements-unsubscribe-request@listserv.acm.org
> >     For further details of CHI lists see http://sigchi.org/listserv
> >     ---------------------------------------------------------------
> > 
> 
> 


From perlman@turing.acm.org Thu Apr 20 19:32:26 2006 -0400
Date: Thu, 20 Apr 2006 19:32:26 -0400 (EDT)
From: Gary PERLMAN <perlman@turing.acm.org>
To: Gary Klatsky <klatsky@oswego.edu>
Subject: RE: CHI'2006 in Montreal - Food for thought
In-Reply-To: <MNEEJACOCJOMJLGEDMCAAELBCGAA.klatsky@oswego.edu>
Message-ID: <Pine.LNX.4.44.0604201929370.22831-100000@turing.acm.org>
MIME-Version: 1.0
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Hi Gary,

I have no good excuse for not replying sooner, but I'd love to get together to hear how the Oswego HCI program is going.

I am an active non-planner, so my schedule is pretty open. You can phone me at (514) 482-4905, or email will work too.

Gary

On Fri, 24 Feb 2006, Gary Klatsky wrote:

> Gary
> 
> Maybe we can meet up at one of those restaurants
> 
> Gary J. Klatsky, Ph. D.
> Director, Human Computer Interaction M.A. Program
> 
> Department of Psychology		klatsky@oswego.edu
> Oswego State University (SUNY)	http://www.oswego.edu/~klatsky
> 7060 State Hwy 104W			Voice: (315) 312-3474
> Oswego, NY 13126			 Fax:   (315) 312-6330
> 
> 
> -----Original Message-----
> From: ACM SIGCHI General Interest Announcements (Mailing List)
> [mailto:CHI-ANNOUNCEMENTS@LISTSERV.ACM.ORG]On Behalf Of Gary Perlman
> Sent: Friday, February 24, 2006 12:48 AM
> To: CHI-ANNOUNCEMENTS@LISTSERV.ACM.ORG
> Subject: CHI'2006 in Montreal - Food for thought
> 
> Just a few days left for early registration (27 February).
>     http://www.chi2006.org/registerforchi.php
> 
> The March 2006 issue of Gourmet magazine is devoted to Montreal.
> 
> For more quirky material on Montreal, from a native (me), try:
>     http://acm.org/perlman/guide.html
> 
> Gary Perlman
> 
>     ---------------------------------------------------------------
>                 To unsubscribe, send an empty email to
>      mailto:chi-announcements-unsubscribe-request@listserv.acm.org
>     For further details of CHI lists see http://sigchi.org/listserv
>     ---------------------------------------------------------------
> 
> 


From perlman@turing.acm.org Thu Apr 20 21:55:51 2006 -0400
Date: Thu, 20 Apr 2006 21:55:51 -0400 (EDT)
From: Gary PERLMAN <perlman@turing.acm.org>
To: Tom Erickson <snowfall@acm.org>
Subject: RE: UCSD get together in Montreal
In-Reply-To: <p0623096cc06dd62362db@[10.0.1.3]>
Message-ID: <Pine.LNX.4.44.0604202144130.24802-100000@turing.acm.org>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: O
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On Thu, 20 Apr 2006, Tom Erickson wrote:

> Hi Gary,
> 
> Congrats to your son -- that's great! And to you on your service 
> award -- I thought you had already been awarded it, but maybe it was 
> announced but not personally bestowed?

Maybe George will place well in the championships and get more congrats.
My award WAS last year, but I was not in Portland so I deferred accepting
because of CHI coming to Montreal. CHI offered to pay for my travel
and for my lodging, which is very nice, but I declined the bus fare.

> Sunday is my only 'free' day, but I really need to spend much of it 
> working anyway. I am available for dinner Monday through Wednesday 
> nights, if that would work for you. I do need to go to various 
> receptions and parties to promote my new project 
> (http://www.visi.com/~snowfall/HCIremixed.html), so the whole evening 
> is not open... I also have Monday lunch, and breakfasts any day 
> except Tuesday (I am an early riser and could meet as early as 6:30).

Your project sounds interesting. Good luck. My weak attempt at community
reviews failed completely: http://www.hcibib.org/reviews.html.

With kids, I now get up around 7am, but I will not get to the conference
area until after 8am, so breakfast is out (try Eggspectations).
Monday night is the conference reception, so how about Tuesday night?
I could bring my car that day instead of taking the subway and we
could go anywhere. Maybe we could get Jim Hollan to join us.

I'll block out Tuesday night for dinner, but hope to see you other times.

Gary

> So what works for you?
> 
> --Tom
> 
> >Hey Tom.
> >
> >I bailed out on my workshop. This Sunday, my 9-year-old son George 
> >will be in the Quebec provincial chess championship. He's ranked #3 
> >in his category and we have been working on strategies.
> >
> >On Sunday night, I plan to attend the SIGCHI awards banquet to 
> >receive by lifetime service award for spending too much time on the 
> >HCI Bibliography.
> >
> >But other than Sunday, my schedule is pretty open.  My phone is: 
> >(514) 482-4905.
> >
> >If you'd like an urban hike up to the top of Mount Royal park, which 
> >is a wild park in the middle of the city, I could try to keep up.
> >
> >Otherwise, I'd be happy to show you around.
> >
> >Gary
> >
> >On Mon, 20 Feb 2006, Tom Erickson wrote:
> >
> >>  Hi Gary,
> >>
> >>  Yes, I'm thinking it might be a rather small event, but it would
> >>  be nice to see you one way or another.
> >>
> >>  --Tom
> >>
> >>  p.s. I took a peek at your guide -- well done!
> >>
> >>  >Wahh! Well, maybe you can come and play during a summer.
> >>  >June 24th is St. Jean Baptiste day (patron saint of Quebec)
> >>  >and a really huge party in Montreal. Then, around July 4th,
> >>  >is the Jazz festival, which is very family friendly.
> >>  >
> >>  >I'm having second thoughts about trying to set up a UCSD
> >>  >event, but maybe we'll try to get some together for the night before
> >>  >the main conference starts. Tom, I'll be available as tour guide:
> >>  >	http://acm.org/perlman/guide.html
> >>  >
> >>  >Gary
> >>  >
> >>  >On Mon, 13 Feb 2006, Jonathan Grudin wrote:
> >>  >
> >>  >>  Hi Gary, Tom --
> >>  >>
> >>  >>  Unfortunately, I won't be there. In the end, the chance to see you
> >>  >>  (Gary, I see Tom at HICSS and elsewhere) was by far the major
> >>  >>  attraction, and it was too hard to make a case for it. Gayna is now a
> >>  >>  Director who sends people to conferences but doesn't get to go herself.
> >>  >>  It is during the school year (and I think CHI Kids is gone as well)
> >>  >>  which now gets in the way, we are at the high end of pulling Eleanor out
> >>  >>  of school already. They rejected my paper. They discontinued tutorials
> >>  >>  as we knew them -- I don't think Steve Poltrock is going to attend
> >>  >>  either. Last year was a record travel year for me with about a
> >>  >>  conference a month and I promised to go easy this year. If it sounds
> >>  >>  like making excuses that is only because I do feel bad about not seeing
> >>  >>  you, but not about missing CHI. I hope we find another opportunity to
> >>  >>  get together before long... Last year in Portland, Don Norman did not
> >>  >>  make it and I think he is way under 50% for CHI nowadays -- he lost
> >>  >>  enthusiasm for CHI after it rejected two of his papers in a row, one
> >>  >>  written with me -- but Jim Hollan did. I think Claire makes it
> >>  >>  occasionally. I hadn't reflected on it, but it is noteworthy how UCSD
> >>  >>  participation has dried up, at its peak I suppose there were 10 people
> >>  >>  from our era there.
> >>  >>
> >>  >>  Cheers -- Jonathan
> >>  >>
> >>  >>  -----Original Message-----
> >>  >>  From: Tom Erickson [mailto:snowfall@acm.org]
> >>  >>  Sent: Monday, February 13, 2006 8:12 AM
> >>  >>  To: Gary PERLMAN
> >>  >>  Cc: Jonathan Grudin
> >>  >>  Subject: Re: UCSD get together in Montreal
> >>  >>
> >>  >>  Hi Gary!
> >>  >>
> >>  >>  What a nice idea. Thanks!
> >>  >>
> >>  >>  I'm attending a workshop, so Saturday and Sunday nights, the 23rd and
> >>  >>  24th would work for me -- probably the latter would be best for those
> >>  >>  not doing workshops... things start first thing Monday morning so a
> >  > >>  lot of people will presumably be around the night before.
> >>  >>
> >>  >>  The rest of the week is harder to specify, as I don't see schedule
> >>  >>  info about anything other than the tech program... I wil be staying
> >>  >>  over to Friday, so Thursday evening would work as well, although
> >>  >>  again that might not work for everyone.
> >>  >>
> >>  >>  Re UCSD folk, I can't think of very many who regularly attend CHI
> >>  >>  besides Jonathan and I. Bill Gaver, Abi Sellen, and Liam Bannon are
> >>  >>  possibilities, but I don't actually recall if they overlapped with
> >>  >>  you. And Christine Halverson and Dan Gruen, but they were both
> >>  >>  definitely past your time.
> >>  >>
> >>  >>  --Tom
> >>  >>
> >>  >>  >Hi guys,
> >>  >>  >
> >>  >>  >Will you be in Montreal for CHI? I'd like to invite the UCSD crowd
> >>  >>  >over for a party.
> >>  >>  >I'd probably dig Serge out of the woodwork. Who else might be there?
> >>  >>  >Don, I assume,
> >>  >>  >maybe Jim Hollan.
> >>  >>  >
> >>  >>  >What nights would be good? I would not want to conflict wth the
> >>  >>  >conference reception,
> >>  >>  >but we could get together before or after the conference proper, if
> >>  >>  >people are here.
> >>  >>  >Families are invited, too. We live 2-3 miles from the convention
> >>  >>  center.
> >>  >>  >
> >>  >>  >Gary
> >>  >>
> >>  >>
> >>  >>
> >>
> >>
> >>
> 
> 
> 


From perlman@turing.acm.org Thu Apr 20 22:08:13 2006 -0400
Date: Thu, 20 Apr 2006 22:08:13 -0400 (EDT)
From: Gary PERLMAN <perlman@turing.acm.org>
To: Gary Klatsky <klatsky@oswego.edu>
Subject: RE: CHI'2006 in Montreal - Food for thought
In-Reply-To: <MNEEJACOCJOMJLGEDMCAOEFOCKAA.klatsky@oswego.edu>
Message-ID: <Pine.LNX.4.44.0604202157350.24802-100000@turing.acm.org>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: O
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Sunday, during the day, I'm at a chess tournament minding my son, who is in the 9-year-old category of the provincial championships. Sunday evening, I'm going to the awards reception where I'll be honored for spending too much time on the HCI Bibliography. So, if you call Sunday, I'll be out, but maybe we can meet for Monday lunch.

Monday evening is the conference reception.

Tuesday evening, I just blocked out for UCSD dinner.

Wednesday and Thursday evenings are still open for me, as are lunches.
I don't think I'll make it to the conference for breakfasts.

There's lots of lunches possible, and I could take you for lunch
some place other than Chinese. Your hotel is within a block from maybe
20 Chinese restaurants, so you'll get lots of chances for that.
Most Montreal Chinese food is Cantonese: very healthy, but light on spices.

See you next week.

Gary

On Thu, 20 Apr 2006, Gary Klatsky wrote:

> Hi Gary
> 
> I don't have anything scheduled either. I'll be getting into town on Sunday,
> staying at the Holiday Inn Express 448 7100 (cell 315 391 4385).  Getting
> together over lunch would let me take advantage of you knowledge of the
> cuisine. I'll give you a call once I get into town.
> 
> Gary
> 
> Gary J. Klatsky, Ph. D.
> Director, Human Computer Interaction M.A. Program
> 
> Department of Psychology		klatsky@oswego.edu
> Oswego State University (SUNY)	http://www.oswego.edu/~klatsky
> 7060 State Hwy 104W			Voice: (315) 312-3474
> Oswego, NY 13126			 Fax:   (315) 312-6330
> 
> 
>  -----Original Message-----
> From: 	Gary PERLMAN [mailto:perlman@turing.acm.org]
> Sent:	Thursday, April 20, 2006 7:32 PM
> To:	Gary Klatsky
> Subject:	RE: CHI'2006 in Montreal - Food for thought
> 
> Hi Gary,
> 
> I have no good excuse for not replying sooner, but I'd love to get together
> to hear how the Oswego HCI program is going.
> 
> I am an active non-planner, so my schedule is pretty open. You can phone me
> at (514) 482-4905, or email will work too.
> 
> Gary
> 
> On Fri, 24 Feb 2006, Gary Klatsky wrote:
> 
> > Gary
> >
> > Maybe we can meet up at one of those restaurants
> >
> > Gary J. Klatsky, Ph. D.
> > Director, Human Computer Interaction M.A. Program
> >
> > Department of Psychology		klatsky@oswego.edu
> > Oswego State University (SUNY)	http://www.oswego.edu/~klatsky
> > 7060 State Hwy 104W			Voice: (315) 312-3474
> > Oswego, NY 13126			 Fax:   (315) 312-6330
> >
> >
> > -----Original Message-----
> > From: ACM SIGCHI General Interest Announcements (Mailing List)
> > [mailto:CHI-ANNOUNCEMENTS@LISTSERV.ACM.ORG]On Behalf Of Gary Perlman
> > Sent: Friday, February 24, 2006 12:48 AM
> > To: CHI-ANNOUNCEMENTS@LISTSERV.ACM.ORG
> > Subject: CHI'2006 in Montreal - Food for thought
> >
> > Just a few days left for early registration (27 February).
> >     http://www.chi2006.org/registerforchi.php
> >
> > The March 2006 issue of Gourmet magazine is devoted to Montreal.
> >
> > For more quirky material on Montreal, from a native (me), try:
> >     http://acm.org/perlman/guide.html
> >
> > Gary Perlman
> >
> >     ---------------------------------------------------------------
> >                 To unsubscribe, send an empty email to
> >      mailto:chi-announcements-unsubscribe-request@listserv.acm.org
> >     For further details of CHI lists see http://sigchi.org/listserv
> >     ---------------------------------------------------------------
> >
> >
> 
> 


From perlman@turing.acm.org Fri Apr 21 08:09:04 2006 -0400
Date: Fri, 21 Apr 2006 08:09:03 -0400 (EDT)
From: Gary PERLMAN <perlman@turing.acm.org>
To: William Jones <williamj@u.washington.edu>
Subject: RE: CHI'2006 in Montreal - Food for thought
In-Reply-To: <95055394CCB8474A8C7719144D48EA02017CA07A@iexchange.ischool.washington.edu>
Message-ID: <Pine.LNX.4.44.0604210756080.4698-100000@turing.acm.org>
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I hope you have enough room in PO Box 130!

My cell is 514-434-4905, home is 514-482-4905.

On Thu, 20 Apr 2006, William Jones wrote:

> Sounds great Gary. My cell phone is 425 765 5876. 
> I'm staying:
> Hyatt Regency Montreal
> 1255 Jeanne-Mance, PO Box 130,
> Montreal, Quebec, Canada
> Tel: (514) 982-1234    Fax: (514) 285-1243 
> 
> -----Original Message-----
> From: Gary PERLMAN [mailto:perlman@turing.acm.org] 
> Sent: Thursday, April 20, 2006 4:29 PM
> To: William Jones
> Subject: RE: CHI'2006 in Montreal - Food for thought
> 
> Well, William,
> 
> I hope you found a nice hotel. I'm looking forward to seeing you.
> My phone is (514) 482-4905.
> 
> Gary
> 
> On Fri, 24 Feb 2006, William Jones wrote:
> 
> > I expect to arrive Sunday 23rd in the afternoon.  And I probably won't 
> > leave until Friday  morning the 28th.
> > I have every evening free right now. I think the 24th or 25th might be 
> > esp. good.  (I'm assuming the 26th or 27th are when CHI has the big 
> > deal meal).
> > I wonder if Steve Poltock is coming to CHI (Jonathan Grudin is not).
> > -- William
> > 
> > -----Original Message-----
> > From: Gary PERLMAN [mailto:perlman@turing.acm.org]
> > Sent: Friday, February 24, 2006 9:22 AM
> > To: William Jones
> > Subject: RE: CHI'2006 in Montreal - Food for thought
> > 
> > Hi W(fB),
> > 
> > Dinner sounds good. When do you get in town/leave? I'll be here 
> > before, during, and after, and we live near downtown, so I'm flexible.
> > 
> > Gary
> > 
> > On Fri, 24 Feb 2006, William Jones wrote:
> > 
> > > Hi Gary Perlman, remember me?
> > > (once upon a time I worked on the "Memory Extender").
> > > Here's hoping to see you at CHI (I'm giving a course and moderating 
> > > a panel, "It's about the information stupid!...") How about dinner 
> > > some evening?
> > > -- William (formerly "Bill")
> > > 
> > > Research Associate Professor
> > > The Information School
> > > University of Washington
> > > http://kftf.ischool.washington.edu
> > >  
> > > 
> > > -----Original Message-----
> > > From: ACM SIGCHI General Interest Announcements (Mailing List) 
> > > [mailto:CHI-ANNOUNCEMENTS@LISTSERV.ACM.ORG] On Behalf Of Gary 
> > > Perlman
> > > Sent: Thursday, February 23, 2006 9:48 PM
> > > To: CHI-ANNOUNCEMENTS@LISTSERV.ACM.ORG
> > > Subject: CHI'2006 in Montreal - Food for thought
> > > 
> > > Just a few days left for early registration (27 February).
> > >     http://www.chi2006.org/registerforchi.php
> > > 
> > > The March 2006 issue of Gourmet magazine is devoted to Montreal.
> > > 
> > > For more quirky material on Montreal, from a native (me), try:
> > >     http://acm.org/perlman/guide.html
> > > 
> > > Gary Perlman
> > > 
> > >     ---------------------------------------------------------------
> > >                 To unsubscribe, send an empty email to
> > >      mailto:chi-announcements-unsubscribe-request@listserv.acm.org
> > >     For further details of CHI lists see http://sigchi.org/listserv
> > >     ---------------------------------------------------------------
> > > 
> > 
> > 
> 
> 


From perlman@turing.acm.org Fri Apr 21 13:12:34 2006 -0400
Date: Fri, 21 Apr 2006 13:12:34 -0400 (EDT)
From: Gary PERLMAN <perlman@turing.acm.org>
To: hollan@cogsci.ucsd.edu
Subject: UCSD mini-reunion at CHI 2006?
In-Reply-To: <94902f050604181547m751c3b68j2820c030543a5b1e@mail.gmail.com>
Message-ID: <Pine.LNX.4.44.0604211307070.12398-100000@turing.acm.org>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
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Hi Jim,

Tuesday night for dinner I have Tom Erickson and Serge Larochelle.
I know that Jonathan Grudin is not coming to CHI.  Might you be interested?

Gary

On Tue, 18 Apr 2006, Jim Hollan wrote:

> Hi Gary,
> 
> I will be at CHI. Be great to get together. I have already been pointing
> others to your guide.
> 
> More on where to send the check soon. Thanks!
> 
> Jim
> 
> On 4/18/06, Gary PERLMAN <perlman@turing.acm.org> wrote:
> >
> > Hi Jim,
> >
> > Coming to Montreal? I wrote a guide for CHI:
> >         http://acm.org/perlman/guide.html
> >
> > I don't think I'll make it out to San Diego soon.
> >
> > On addresses and such, I think I can maintain an LNR list without much
> > trouble.
> > I'd probably mount it on hcibib.org, but if you gave me a login on a ucsd
> > unix box,
> > I could do it there. I don't think I'd want to do much design on it,
> > but I think I could keep it up to date and reasonably usable.
> >
> > Gee, the last time I conversed with Bob Glushko was when Pam got the
> > MacArthur award. I am out of touch! Well, I guess I'd like to take up
> > Bob on his matching gift. Where do I send a check?
> >
> > Gary
> >
> > On Mon, 17 Apr 2006, Jim Hollan wrote:
> >
> > > Greetings,
> > >
> > > As an associate of the LNR research group, the Department of Cognitive
> > > Science would like to invite you to a reunion and open house to be held
> > May
> > > 19-20. This event and the associated establishment of the
> > Glushko-Samuelson
> > > Distinguished Speaker Series is being made possible by a generous gift
> > from
> > > Bob Glushko. A number of former members of LNR as well as alumni from
> > the
> > > Department of Cognitive Science will be attending. We hope you can join
> > us.
> > > Information about the event and Paul Smolensky's talk is available on
> > the
> > > department web site <http://www.cogsci.ucsd.edu>.
> > >
> > > This email is being sent to addresses collected from the LNR page Don
> > > Gentner so thoughtfully created and maintained. I suspect some addresses
> > may
> > > be out of date so please forward to others. Judith, Julie, and I are
> > > discussing ways to build on what Don did to help maintain contact
> > between
> > > LNR folks.
> > >
> > > Best,
> > > Jim
> > > --
> > > Jim Hollan, Professor, Department of Cognitive Science, UCSD
> > > Web: hci.ucsd.edu   Fax: 858.822.2476   Office: 858.534.8156
> > >
> >
> >
> 
> 
> --
> Jim Hollan, Professor, Department of Cognitive Science, UCSD
> Web: hci.ucsd.edu   Fax: 858.822.2476   Office: 858.534.8156
> 


From perlman@turing.acm.org Fri Apr 21 15:04:32 2006 -0400
Date: Fri, 21 Apr 2006 15:04:32 -0400 (EDT)
From: Gary PERLMAN <perlman@turing.acm.org>
To: hollan@cogsci.ucsd.edu
Subject: Re: UCSD mini-reunion at CHI 2006?
In-Reply-To: <94902f050604211138r5d3540aco43c5d9e866d5de59@mail.gmail.com>
Message-ID: <Pine.LNX.4.44.0604211452240.17972-100000@turing.acm.org>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: O
X-Status: 
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My home phone is (514) 482-4905. Let me know when you get in,
and where you are staying.

Gary

On Fri, 21 Apr 2006, Jim Hollan wrote:

> Hi Gary,
> 
> That sounds great. I would love to.
> 
> Jim
> 
> On 4/21/06, Gary PERLMAN <perlman@turing.acm.org> wrote:
> >
> > Hi Jim,
> >
> > Tuesday night for dinner I have Tom Erickson and Serge Larochelle.
> > I know that Jonathan Grudin is not coming to CHI.  Might you be
> > interested?
> >
> > Gary
> >
> > On Tue, 18 Apr 2006, Jim Hollan wrote:
> >
> > > Hi Gary,
> > >
> > > I will be at CHI. Be great to get together. I have already been pointing
> > > others to your guide.
> > >
> > > More on where to send the check soon. Thanks!
> > >
> > > Jim
> > >
> >
> 
> 
> --
> Jim Hollan, Professor, Department of Cognitive Science, UCSD
> Web: hci.ucsd.edu   Fax: 858.822.2476   Office: 858.534.8156
> 


From perlman@turing.acm.org Mon Apr 24 22:06:50 2006 -0400
Date: Mon, 24 Apr 2006 22:06:49 -0400 (EDT)
From: Gary PERLMAN <perlman@turing.acm.org>
To: "Robert D. Vincent" <bert@cs.mcgill.ca>
Subject: Re: |STAT request
In-Reply-To: <444D12F9.3040102@cs.mcgill.ca>
Message-ID: <Pine.LNX.4.44.0604242206390.23539-100000@turing.acm.org>
MIME-Version: 1.0
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Thank you for your interest in |STAT data manipulation and analysis software.

UNIX |STAT for is now (only) available via Web browsers at a secret location.
	http://www.hcibib.org/stat/xyzzy/

To obtain UNIX |STAT files, please follow the instructions at:
	http://www.acm.org/~perlman/stat/#access
There are installation notes (e.g., for Mac OS X and Linux) at:
	http://www.acm.org/~perlman/stat/installation.txt

DOS |STAT executables and documentation are available as a WinZip file:
	http://www.acm.org/~perlman/stat/DOS-STAT.ZIP

HTML documentation is available from the |STAT home page:
	http://www.acm.org/~perlman/stat/

On Mon, 24 Apr 2006, Robert D. Vincent wrote:

> Hi Gary,
> 
> So I just came into possession of some source code that is looking for a 
> program called "probdist", which I see I don't have. Through the magic 
> of the internets I've discovered that you are the author of said 
> program. I'd love to get the source code if possible.
> 
> Ahem:
> 
> I AGREE TO ADHERE TO THE CONDITIONS OF USING |STAT.
> I AGREE NOT TO SHARE THE |STAT LOCATION WITH OTHERS.
> 
> 	-bert
> 


From perlman@turing.acm.org Tue Apr 25 17:14:43 2006 -0400
Date: Tue, 25 Apr 2006 17:14:41 -0400 (EDT)
From: Gary PERLMAN <perlman@turing.acm.org>
To: JYChen <jengyic@gmail.com>
Subject: Re: |STAT request
In-Reply-To: <12d8f1d00604250832r7bf1d9cbr133843fd2f1b1778@mail.gmail.com>
Message-ID: <Pine.LNX.4.44.0604251714340.16213-100000@turing.acm.org>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: O
X-Status: 
X-Keywords:                  
X-UID: 33

Thank you for your interest in |STAT data manipulation and analysis software.

UNIX |STAT for is now (only) available via Web browsers at a secret location.
	http://www.hcibib.org/stat/xyzzy/

To obtain UNIX |STAT files, please follow the instructions at:
	http://www.acm.org/~perlman/stat/#access
There are installation notes (e.g., for Mac OS X and Linux) at:
	http://www.acm.org/~perlman/stat/installation.txt

DOS |STAT executables and documentation are available as a WinZip file:
	http://www.acm.org/~perlman/stat/DOS-STAT.ZIP

HTML documentation is available from the |STAT home page:
	http://www.acm.org/~perlman/stat/

On Tue, 25 Apr 2006, JYChen wrote:

>  I AGREE TO ADHERE TO THE CONDITIONS OF USING |STAT.
> I AGREE NOT TO SHARE THE |STAT LOCATION WITH OTHERS.
> 


From perlman@turing.acm.org Thu Apr 27 19:39:17 2006 -0400
Date: Thu, 27 Apr 2006 19:39:16 -0400 (EDT)
From: Gary PERLMAN <perlman@turing.acm.org>
To: ishelpdesk@hq.acm.org
cc: Gary perlman <perlman@turing.acm.org>
Subject: BuckCHI chapter mailing lists not longer in use
Message-ID: <Pine.LNX.4.44.0604271932430.11076-100000@turing.acm.org>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: O
X-Status: 
X-Keywords:                  
X-UID: 34

Hi. The BuckCHI mailing lists:
	buckchi-announcements
	buckchi-members
	buckchi-program
	buckchi-officers
	buckchi-info
	buckchi-infodir
Are no longer in use and generate unblocked spam for me.
I would like them to be removed.

Thanks in advance.

Gary Perlman


From perlman@turing.acm.org Fri Apr 28 08:08:26 2006 -0400
Date: Fri, 28 Apr 2006 08:08:25 -0400 (EDT)
From: Gary PERLMAN <perlman@turing.acm.org>
To: CNormore@aol.com
Subject: Re: a question
In-Reply-To: <408.11959c.3182e0e8@aol.com>
Message-ID: <Pine.LNX.4.44.0604280802580.27484-100000@turing.acm.org>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: O
X-Status: 
X-Keywords:                  
X-UID: 35

Hi Lorraine,

BuckCHI was decertified by ACM as a chapter two years ago,
so you weren't a bad officer, nor a good officer. There
were no officers. I got tired of dealing with the spam to
the BuckCHI lists, and am working on getting them removed.
If you want, I can put you  in charge of the lists, but I
think they are just a source of spam.

CHI 2006 was fun. Yahoo, Google, Microsoft, and Intuit were
prominent in their hiring activities. The biggest topic seemed
to be communities.

Gary

On Thu, 27 Apr 2006 CNormore@aol.com wrote:

> Just would like to know, am I being removed because of BuckCHI inactivity or 
> because I've been a bad, bad officer?
> 


From perlman@turing.acm.org Sat Apr 29 09:07:31 2006 -0400
Date: Sat, 29 Apr 2006 09:07:31 -0400 (EDT)
From: Gary PERLMAN <perlman@turing.acm.org>
To: director@hcibib.org
cc: bengt.goransson@guide.se
Subject: Re: SUGGEST-A-LINK!: Consultant in Usability and User-Centered
 Systems Design
In-Reply-To: <200604280921.k3S9LQVT025153@turing.acm.org>
Message-ID: <Pine.LNX.4.44.0604290907170.9070-100000@turing.acm.org>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=ISO-8859-1
Content-Transfer-Encoding: 8BIT
Status: O
X-Status: 
X-Keywords:                  
X-UID: 36

I am sorry, but the site below does not have specific HCI
content and will not be included in the HCI Bibliography.
	http://hcibib.org/faq.html#Data-5

Gary Perlman, Director, HCI Bibliography Project
mailto:director@hcibib.org  http://hcibib.org/


On Fri, 28 Apr 2006, Apache Web Server wrote:

> This data is being sent to director@hcibib.org
> to be considered for inclusion in the HCI Bibliography
> 
> This data is being submitted as an update
> 
> %M U.guide.se   207.96.227.3
> %0 INTERNET
> %D 2006-04-28
> %K hci-sites:people 
> %A Bengt Gรถransson
> %C Sweden, Uppsala
> %I Guide Redina AB
> %K User-Centred Systems Design, Usability Design, Interaction Design, Usability Evaluation
> %L Swedish, English
> %T Consultant in Usability and User-Centered Systems Design
> %U bengt.goransson@guide.se
> %W http://www.guide.se
> %X We are providing our customers with effective, efficient and attractive system solutions by focusing on usability and user-centred design.
> 


From perlman@turing.acm.org Sat Apr 29 12:12:37 2006 -0400
Date: Sat, 29 Apr 2006 12:12:37 -0400 (EDT)
From: Gary PERLMAN <perlman@turing.acm.org>
To: "Olav W. Bertelsen" <olavb@daimi.au.dk>
cc: Jan Gulliksen <Jan.Gulliksen@hci.uu.se>
Subject: Re: nordichi not in the hcibib
In-Reply-To: <p06230918c035810d5a8d@[10.10.0.30]>
Message-ID: <Pine.LNX.4.44.0604291211490.31158-100000@turing.acm.org>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: O
X-Status: 
X-Keywords:                  
X-UID: 37

Mission accomplished!

http://www.hcibib.org/bibtoc.cgi?file=ftp/NORDICHI2000*

Gary Perlman, Director, HCI Bibliography Project
mailto:director@hcibib.org  http://hcibib.org/

On Thu, 9 Mar 2006, Olav W. Bertelsen wrote:

> hi gary (cc to jan)
> 
> 
> >Yes, I think the conference pages should point to the proceedings.
> >
> >The 2000 proceedings are apparently for sale
> >	http://www.stimdi.se/arrangemang/konf/nordichi2000/proceed.html
> >but even if not, the paper titles and abstracts can serve an archival
> >purpose, and possibly generate some contacts to the authors.
> >
> >If you have the 2000 CD, perhaps I could borrow a copy to get
> >the info, or you could send me the paper titles, authors, and abstracts,
> >along with keywords and session names, if available, and page numbers,
> >if they have meaning on a CD. Authors could send me the URL of their
> >papers that are mounted on servers (and even if they do not, the
> >title and google are enough to find the full papers if they exist).
> 
> 
> i am sure jan gulliksen will be more than happy to give you the 
> nordichi 2000 CD.
> 
> we are currently working to find the best way to bring the 
> proceedings online on either the nordichi site (wich may require 
> permission from my department), or at  KTH in sweden.
> 
> 		/olav
> 
> 
> >Gary
> >
> >On Wed, 8 Mar 2006, Olav W. Bertelsen wrote:
> >
> >>  excellent!
> >>
> >>  i have actually hed some dificulty locating the procedings in the dl
> >>  myself - we should probably have a direct link from the nordichi
> >>  webpage
> >>
> >>  the nordichi 2000 proceedings are not online anywhere, the process of
> >>  getting them from the CD into the ACM dl stopped when the swedish
> >>  organisers realized that they would need to get copyright transfer
> >>  forms from all authors. would it make sense to index them anyway?
> >>
> >>  all the best
> >>
> >>		/olav
> >>
> >>
> >>  At 13:44 -0500 08/03/06, Gary PERLMAN wrote:
> >>  >I found The 2002 and 2004 proceedings. I already have 2002 online
> >>  >	http://www.hcibib.org/bibtoc.cgi?file=ftp/NORDICHI02*
> >>  >and should get 2004 done shortly. I could not find 2000.
> >>  >
> >>  >Gary Perlman, Director, HCI Bibliography Project
> >>  >mailto:director@hcibib.org  http://hcibib.org/
> >>  >
> >>  >On Wed, 8 Mar 2006, Olav W. Bertelsen wrote:
> >>  >
> >>  >>  dear gary perlman
> >>  >>
> >>  >>  i have been asked by several people why the nordichi conference
> >>  >>  proceedings are not indexed in the hci bibliography. i was unable to
> >>  >>  give an explanation, so i was wondering if there is any.
> >>  >>
> >>  >>  the nordichi conference has since its start in 2000 grown to be a
> >>  >>  high quality, internationally well acknowledged conference, so i
> >>  >>  don't see any reason not to include it in the hci bib.
> >>  >>
> >>  >>  kind regards
> >>  >>
> >>  >>		/olav
> >>  >>
> >>
> >>
> >>
> 
> 
> 


From perlman@turing.acm.org Sat Apr 29 17:12:12 2006 -0400
Date: Sat, 29 Apr 2006 17:12:11 -0400 (EDT)
From: Gary PERLMAN <perlman@turing.acm.org>
To: "David L. Turock" <dlturock@optonline.net>
Subject: Re: |STAT request
In-Reply-To: <4453C695.9020707@optonline.net>
Message-ID: <Pine.LNX.4.44.0604291712040.2449-100000@turing.acm.org>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: O
X-Status: 
X-Keywords:                  
X-UID: 38

Thank you for your interest in |STAT data manipulation and analysis software.

UNIX |STAT for is now (only) available via Web browsers at a secret location.
	http://www.hcibib.org/stat/xyzzy/

To obtain UNIX |STAT files, please follow the instructions at:
	http://www.acm.org/~perlman/stat/#access
There are installation notes (e.g., for Mac OS X and Linux) at:
	http://www.acm.org/~perlman/stat/installation.txt

DOS |STAT executables and documentation are available as a WinZip file:
	http://www.acm.org/~perlman/stat/DOS-STAT.ZIP

HTML documentation is available from the |STAT home page:
	http://www.acm.org/~perlman/stat/

On Sat, 29 Apr 2006, David L. Turock wrote:

> I AGREE TO ADHERE TO THE CONDITIONS OF USING |STAT.
> I AGREE NOT TO SHARE THE |STAT LOCATION WITH OTHERS.
> 


